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Magic Items
Dungeon Master’s Guide
distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in plain sight. The effect ends if you stop holding the wand
.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Magic Items
Tasha’s Cauldron of Everything
made to maintain your concentration on divination spells.
Twist of Fate. As an action, you can draw a card from the deck and twist the fortune of another creature you can see within 15 feet of you
. You can find its statistics in the Monster Manual. If you roll a soul that has already escaped, roll again.
Souls of the Tarokka
d100
Card
Soul
1
Artifact
Flameskull
2
Magic Items
The Book of Many Things
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
Backgrounds
The Book of Many Things
Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
successful life even more glorious—only to draw a destructive card that changed your destiny forever.
Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Poisonous Touch (Humanoid Form Only). Melee Weapon Attack: +8
Monsters
Curse of Strahd
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Drow Arachnomancer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing.Multiattack. The drow makes two poisonous touch attacks or two bite
much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
creation ideas inspired by the Rogue card. Then, this chapter presents tools and advice to adjudicate what happens when a character draws the Rogue card, including advice on how the villain enters the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 6: Rogue The Rogue card embodies betrayal and hidden threats. This chapter includes magic card decks geared toward resourceful, subtle, and skill-focused characters, as well as character
creation ideas inspired by the Rogue card. Then, this chapter presents tools and advice to adjudicate what happens when a character draws the Rogue card, including advice on how the villain enters the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
exhausts the characters. Each character gains 2 levels of exhaustion. Extra Travel Time. The characters’ journey is extended by 1 day. Use the card, as well as the circumstances of the challenge, to narrate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
exhausts the characters. Each character gains 2 levels of exhaustion. Extra Travel Time. The characters’ journey is extended by 1 day. Use the card, as well as the circumstances of the challenge, to narrate
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Drawing the Knight Card This section provides advice for DMs whose characters draw the Knight card from a Deck of Many Things, as well as general advice about including allies who fight alongside the characters. Finally, the knight summoned by the deck is reimagined as a loyal Construct: the deck defender.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Drawing the Knight Card This section provides advice for DMs whose characters draw the Knight card from a Deck of Many Things, as well as general advice about including allies who fight alongside the characters. Finally, the knight summoned by the deck is reimagined as a loyal Construct: the deck defender.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accompanies The Deck of Many Things card set also presents a method for using the deck to generate adventures, as well as advice on using them for in-game fortune-telling.
wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accompanies The Deck of Many Things card set also presents a method for using the deck to generate adventures, as well as advice on using them for in-game fortune-telling.
wandering monsters to inspiring whole adventures. But The Deck of Many Things card set and other card decks provide an alternative way to get random results. How is drawing from a deck of cards
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature Hostile to you within 60 feet, but not its distance from you. The wand can sense the presence of Hostile creatures that are Invisible, ethereal, disguised, or hidden, as well as those in
plain sight. The effect ends if you stop holding the wand. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card from the deck. Rather than adding it to the communal hand, you keep that card secret until you play it on behalf of one of the characters’ opponents. You can play your inspiration cards soon
players are likely to follow your example, so if you want them to use their inspiration cards freely, you should do so as well.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card from the deck. Rather than adding it to the communal hand, you keep that card secret until you play it on behalf of one of the characters’ opponents. You can play your inspiration cards soon
players are likely to follow your example, so if you want them to use their inspiration cards freely, you should do so as well.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. This chapter presents puzzles, riddles, and traps inspired by the deck as well as advice on how to use them in your campaign. Chapter 5: Gem. The twenty-two new magic items in this chapter were each inspired by a card from the Deck of Many Things.
, including The Deck of Many Things card set, can be used as a unique randomizer, generating nonplayer characters, personality traits, encounters, and more; this chapter shows you how. Chapter 4: Puzzle
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. This chapter presents puzzles, riddles, and traps inspired by the deck as well as advice on how to use them in your campaign. Chapter 5: Gem. The twenty-two new magic items in this chapter were each inspired by a card from the Deck of Many Things.
, including The Deck of Many Things card set, can be used as a unique randomizer, generating nonplayer characters, personality traits, encounters, and more; this chapter shows you how. Chapter 4: Puzzle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by a man. Ageless and alone, it haunts the towers of the castle.
This card refers to Pidlwick II (see chapter 4, area K59, as well as appendix D). B. Marionette (Jack of Hearts) Look for a man of
abbey, near the mists.
This card refers to Ezmerelda d’Avenir (see appendix D). She can be found in the Abbey of Saint Markovia (see chapter 8, area S19), as well as several other locations throughout
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
by a man. Ageless and alone, it haunts the towers of the castle.
This card refers to Pidlwick II (see chapter 4, area K59, as well as appendix D). B. Marionette (Jack of Hearts) Look for a man of
abbey, near the mists.
This card refers to Ezmerelda d’Avenir (see appendix D). She can be found in the Abbey of Saint Markovia (see chapter 8, area S19), as well as several other locations throughout
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
well as ambush predators such as violet fungi, ropers, and gargoyles. Twin Card. Twin creatures only appear together, though they need not be the same kind of creature. If you draw both twin cards when
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
well as ambush predators such as violet fungi, ropers, and gargoyles. Twin Card. Twin creatures only appear together, though they need not be the same kind of creature. If you draw both twin cards when
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character who draws the Throne card. The three powerful fiends found in chapter 20 make ideal enemies for those who draw the Flames card. Chapter 18 includes a full map of the Void’s prison, as well
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character who draws the Throne card. The three powerful fiends found in chapter 20 make ideal enemies for those who draw the Flames card. Chapter 18 includes a full map of the Void’s prison, as well
detail two ways to head off potential complications before the characters draw their first card. “Customizing Your Deck” suggests strategies for stacking the deck with only cards that will be fun for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
life, they throw their cares to the wind and become adventurers. If your character’s life was changed by a Deck of Many Things, consider which card was responsible. Perhaps the Fates card undid a tragic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
might have stumbled across a Deck of Many Things and drawn a card with a potent, positive effect. Or maybe you inherited a modest fortune from a distant relative you didn’t know you had. Regardless, you
life, they throw their cares to the wind and become adventurers. If your character’s life was changed by a Deck of Many Things, consider which card was responsible. Perhaps the Fates card undid a tragic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
serves them well in this pursuit. Not all elven communities embrace wizardry, but most worlds of the multiverse have at least one community of elves in which the spellcasters are renowned as masters. In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 9: Knight A character who draws the Knight card from a Deck of Many Things gains the service of a loyal warrior. This chapter includes advice for DMs on how to introduce this helpful
nonplayer character into the ongoing story of your campaign, as well as general advice about including helpful allies in a game without overshadowing the player characters. The chapter also introduces a new
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
serves them well in this pursuit. Not all elven communities embrace wizardry, but most worlds of the multiverse have at least one community of elves in which the spellcasters are renowned as masters. In
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ruined Everything was going so well! You had a life of luxury, love, and comfort when you suddenly lost it all. Perhaps you were framed for crimes you didn’t commit and lost your reputation, fortune
successful life even more glorious—only to draw a destructive card that changed your destiny forever. Your desperation has driven you to the career of adventurer. You don’t seek out dark dungeons and their