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                        Returning 35 results for 'card wonder real'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An
                                                
                                            
                                                
                                                     illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This deck of heavy vellum cards hums with the magic of the Elemental Chaos.
The magic of the deck functions only if cards are drawn at random (a deck of real-world playing cards can simulate the
                                                
                                            
                                                
                                                     deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a range of 30 feet. On a hit, it deals 1d4
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
                                                
                                            
                                                
                                                     have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Special Equipment. Jim carries a wand of wonder.
Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a
                                                
                                            
                                                
                                                     follows him as chief arcanist (and occasional arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     yourself. When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table.
                                                
                                            
                                                
                                                    This wooden box contains a set of thirty-two parchment cards.
Deck of Miscellany
Card
Item
3 âŠïž
Wooden abacus
4 âŠïž
Four Perfume (vial);vials of perfume
5
                                                
                                            
                                        
                                                    Deck of Illusions
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except
                                                
                                            
                                                
                                                     random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.
An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if
                                                
                                            
                                                
                                                     functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if
                                                
                                            
                                                
                                                     functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
                                                
                                            
                                                
                                                     More Things consists of cards created by spellcasters trying to add new cards to the Deck of Many Things. The Deck of Wonder is a less powerfulâand less dangerousâversion of the more famous deck, appropriate for lower-level characters. Joanna Barnum
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     visited. He also might have an uncommon magic card deck for sale, such as a Card Sharpâs Deck (see chapter 6), a Deck of Wonder (see chapter 7), or a House of Cards (see chapter 8). Price Hugo gives a deck
                                                
                                            
                                                
                                                    Card Collector âCome one, come all!â A satyr wearing a velvet cloak beams at you from a stand full of card decks. He waves with a dramatic flourish, and a set of cards appears in his hand ⊠or did he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , donât put off card effects for too long. Itâs okay for players to wonder for a session or two exactly when and how the effects will manifest, and you can use that time to devise clever and memorable
                                                
                                            
                                                
                                                    The Deck as Narrative Traditionally, the effects created by the Deck of Many Things are immediate. When a character draws the Knight card, a fighter immediately appears and offers their service, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     real-world playing cards can simulate the deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a
                                                
                                            
                                                
                                                     range of 30 feet. On a hit, it deals 1d4 slashing damage and imposes a magical effect determined by its suit, as detailed in the Deck of Wild Cards table. The card immediately returns to the deck after
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . When the card hits the ground, the card permanently transforms into the item or set of items depicted on its face. An altered deck of real-world playing cards can simulate the deck, as shown on the Deck of Miscellany table.
                                                
                                            
                                                
                                                    Deck of Miscellany Wondrous Item, Uncommon This wooden box contains a set of thirty-two parchment cards.  Deck of Miscellany   Card Item   3 ⊠Wooden abacus 4 ⊠Four vials of perfume 5 ⊠5 days
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 16: Ruin  Traditionally, the Ruin card causes individuals who draw the card to lose their wealth. This chapter, intended for the DM, reinterprets this card as physical ruins to be explored
                                                
                                            
                                                
                                                     layout of Gardmore Abbey was inspired by a real fortress atop the French island Mont-Saint-Michel, so you might place the ruins on a similar island accessible only by a narrow path thatâs underwater at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move
                                                
                                            
                                                
                                                     usually missing 1d20 â 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move
                                                
                                            
                                                
                                                     usually missing 1d20 â 1 cards. The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     at a table in area E7. Her fellow gamblers donât realize she cheats. âTarinaâ is not a real name, of course. Before retiring to Baldurâs Gate, Tarina was a pirate known as Rhonda Thunderbell (also
                                                
                                            
                                                
                                                     not her real name). After serving Captain Murosko Sessprin of the Uncivil Serpent faithfully for months, she stole loot from her fellow pirates and fled before they could stop her. Most of that loot has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharpâs Deck 1- Uncommon 6 Clockwork Armor 3- Very
                                                
                                            
                                                
                                                    - Very rare 6 Deck of Wonder 1- Uncommon 7 Donjonâs Sundering Sphere 2- Rare 5 Dried Leech 1- Uncommon 9 Euryaleâs Aegis 4- Legendary 5 Fabulist Gem 1- Uncommon 5 Fate Cutter Shears 3- Very rare 8 Fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards  A Deck of Many Stories The story of the
                                                
                                            
                                                
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     characters in fiction or film. Treat characters as real people with real motivations. Put yourself in their shoes. What would you do? Show how multiple people from the same culture are different. Feature
                                                
                                            
                                                
                                                     real-world history, and character creation rules presuppose no standard bar for heroics.  Encourage Space A typical D&D session is longer than a typical horror movie, and it can be hard to sustain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     arsonist) for Acquisitions Incorporated. And although his skills as an adventurer and real wizard remain highly sought after, Jim looks forward to a well-earned retirement, at which point he hopes to
                                                
                                            
                                                
                                                     become a âreal wizardâ â by which he means a fake wizard â full time. Jim Darkmagic
 Medium humanoid (human), chaotic neutral
  
 Armor Class 12 (15 with mage armor)
 Hit Points 40 (9d8)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your characterâs story is complete. The prompts in the table include
                                                
                                            
                                                
                                                     like a ⊠loose guideline.
  Rogue Destinies   Card Heroic Tie   Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thievesâ guild
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     someone for the first time, their details and a rough sketch are magically stored on a small parchment card in the portfolio keeper. You can access the details of any such stored card as a bonus action
                                                
                                            
                                                
                                                    . DUNBAR OF SPRECK
 Sun Elf Secretarian (Barbarian)
 Spreck isnât a real place, but Dunbar knows most people wonât check. Theyâll see the âofâ in there and think, âSpreck, you say! Sounds fancy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     ante deck, you can play the card game for real. Otherwise, adjudicate the outcome of a three-dragon ante game using d12s and the following rules: Step 1. Randomly determine which participant is the
                                                
                                            
                                                
                                                    Games of Chance The casino has many diversions for its patrons to enjoy, the most popular being games of chance. Three-Dragon Ante Three-dragon ante is a card game. If you own an actual three-dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     secret door provides access to area K38. Treasure The real treasure here is Strahdâs collection of booksâover one thousand unique tomes in all. The collection is worth 80,000 gp. Transporting it would be
                                                
                                            
                                                
                                                     Theological text  Teleport Destination Characters who teleport to this location from area K78 arrive in front of the painting of Tatyana. Fortunes of Ravenloft If your card reading reveals that a treasure is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     herself hanging from the gallows. The other characters see an unfamiliar Barovian. The corpse looks and smells real, and it rapidly melts away into nothing if touched or moved. Fortunes of Ravenloft If
                                                
                                            
                                                
                                                     your card reading reveals that a treasure is here, it is buried in one of the graves. For each grave the characters dig up, thereâs a cumulative 10 percent chance of finding the treasure.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    -mouthed cave. Boat Ride A tiefling ferrier (commoner) in a heavy, hooded robe waits silently to convey characters to the casino. The ferrier plays the part of Charon on the real River Styx. The tiefling
                                                
                                            
                                                
                                                     river winds through the casino floor, splitting the cavernous chamber in two and passing under arched stone bridges at various points. Card tables and other gaming stations surrounded by chattering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     make Intelligence checks using the relevant gaming set (a dragonchess set, a playing card set, or another suitable set). The participant with the highest total roll wins the turn. In the event of a
                                                
                                            
                                                
                                                     paraphrase the following: âNot bad. You are cleverâI acknowledge that much. But I wonder how you would fare against the master of this chamber. I hereby challenge you to a dragonchess match: winner takes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     are sprawled on the floor. One carries a key card whose color matches this roomâs door. If the door is open or doesnât require a key card, the skeleton carries a blue key card. 8 A metal box stamped
                                                
                                            
                                                
                                                     to its superior. If they accept, the robot guides them north through the medical clinic (area S23) to the computer room (area S30). Aphelion bypasses the key card requirements of any card-locked doors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     towerâs new location, characters suddenly find that they canât remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
                                                
                                            
                                                
                                                    . Alternatively, characters who fly above the maze are shunted back into the real world, emerging above the hedge tangle with their companions nowhere in sight. The only way for them to rejoin the party is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     towerâs new location, characters suddenly find that they canât remember its old location clearly, or begin to wonder if it was in its current spot all along. If a character who entered the
                                                
                                            
                                                
                                                    . Alternatively, characters who fly above the maze are shunted back into the real world, emerging above the hedge tangle with their companions nowhere in sight. The only way for them to rejoin the party is to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     rubble and the remains of several merchant stalls. On the west side of the court is a wide, sliding glass door.
 The sliding glass door leading to the supply room (area S6) requires a Glyph Card to
                                                
                                            
                                                
                                                     tyranny of mind flayers. Treasure. Characters who spend 10 minutes sifting through the fountainâs basin find a Glyph Card and 25 GP in loose coins. S4: Forge Rusty tools hang from hooks on the walls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     world was created as a setting for the Magic: The Gathering trading card game, explored in card sets beginning in 2013. The lands of Theros serve as an example of how to take inspiration from real-world
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, âYouâre not me!â When this
                                                
                                            
                                                
                                                     opens the book triggers an elder rune that targets that individual (see âElder Runesâ). Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. Treasure. Most of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     (alternatively, you can use yeth hounds from Mordenkainen Presents: Monsters of the Multiverse). The hags use the Feygrove as their base while pursuing bloodthirsty schemes against enemies both real and
                                                
                                            
                                                
                                                     warlord and bring back a Deck of Many Things and other trophies. 5 As an army besieges the abbey, a knight draws the Skull card from a Deck of Many Things. Skull-headed Undead appear and massacre
                                                
                                            
                                        






