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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     substance through which the riffler moves aside like cards to form a tunnel that closes behind the riffler.Multiattack. The riffler makes two Spectral Card attacks.
Spectral Card. Melee or Ranged
                                                
                                            
                                                
                                                    Card Sense. The riffler can smell the presence of magical cards, including Deck of Many Things;Decks of Many Things and other magical decks, within 1 mile of itself. It knows the direction to any
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
                                                
                                            
                                                
                                                     collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     advance with fewer cards, then prepare notes on possible encounters and rewards based on your chosen cards. For each day of the journey, lay out two cards face down, one overlapping the other, to form a
                                                
                                            
                                                
                                                    Journey Spread The journey spread is a means of making long journeys more interesting. In this method, you place cards in a particular arrangement (a spread) and interpret them based on their meaning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
                                                
                                            
                                                
                                                     Gathering, or even index cards with your handwritten notes. Any kind of card works as long as each card can correlate with a specific monster. You can also add special cards for unusual events, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    :   The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deckâs effects into your campaign
                                                
                                            
                                                
                                                     How characters handle and use a deck in play New magical effects associated with each card Adventure seeds for characters who want to create their own cards  A Deck of Many Stories The story of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     riffler moves aside like cards to form a tunnel that closes behind the riffler.
 Actions
 Multiattack. The riffler makes two Spectral Card attacks.
 Spectral Card. Melee or Ranged Spell Attack: +6 to
                                                
                                            
                                                
                                                     when the Deck of Many Things was shuffled for the first time. The rifflers were so enraptured with the soft sound made by the whispering cards that they made physical bodies for themselves in order to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Deck of Many More Things Wondrous Item, Legendary Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards
                                                
                                            
                                                
                                                    . These forty-four additional cards are known collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.) Like the Deck of Many Things, the
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Lord Dagult Neverember once told me, during a drunken tirade, that orcs are fearful of their gods, and, if one plays oneâs cards right, they can be controlled through that fear and made to
                                                
                                            
                                                
                                                     in the form of savagery and relentlessness, as orcs ravage and kill to appease the gods in order to avoid their terrible retribution.
At the pinnacle of the orc pantheon is Gruumsh One-Eye, who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    High Deck The cards that compose the high deck arenât considered to be one suit, although they are often denoted with a crown icon to mark their importance. Rather, each card is an important power in
                                                
                                            
                                                
                                                     its own right. If one of these cards comes out in a casting and seems to contradict the prediction of an earlier card, the Vistani always assume that this card takes precedence. High Deck  Name
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     corridorâs floor is uneven and leads to a door displaying the Skull to the east and another showing the back of a card to the west. The Ruin card is repeated on many of the cards that form the walls.
 The
                                                
                                            
                                                
                                                    .
 Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridorâs traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     to have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
 
   Coupleofkooks  What do you do when a die lands cocked?
 See the end of this chapter for advice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     iconography of comets, keys, knights, and more. A small goblin sits cross-legged on the ground, wearing a blue hat and a lopsided smile. A stack of ivory cards lies before him. âTook you long enough
                                                
                                            
                                                
                                                     walls represent the deckâs cards. Oddlewin is a nilbog, a goblin possessed by a trickster spirit. If Oddlewin is slain, the trickster spirit flies from the tent to possess another goblin, who strolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     have information available in the form of cards. You can buy (or make) cards with individual spells, magic items, monster stat blocks, rules reference, and similar information for easy reference.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , battling tooth and nail to protect her sister. Euryale has the petrifying gaze and venomous snaky hair of other medusas. But as an ancient and powerful druid, Euryale often adopts the form of a
                                                
                                            
                                                
                                                     appearance in serpent form, Euryale remains a healer and caretaker at heart. Adventure Hooks Euryale is a worthy ally or patron for an adventuring party and is a powerful druid with a wealth of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     form a deck of oracle cards: the first Deck of Many Things. Placing thirteen of these cards face up, one by one, Istus rewrote Asteria and Euryaleâs story. Armed with her new destiny, Asteria rescued
                                                
                                            
                                                
                                                    Chapter 22: Euryale Though many cards in the Deck of Many Things depict individuals, only one card bears a proper name: Euryale, a baneful card with a medusa-like visage. Many sages have pondered who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     children. The family resemblance is strong; characters whoâve met Wakanga see the similarity when the weretiger assumes human form. The weretiger speaks Common and Vegepygmy, though heâs forgotten
                                                
                                            
                                                
                                                    , a set of Three-Dragon Ante cards (the weretiger doesnât know how to play), a leather pouch containing four assorted gemstones (100 gp each), and two potions of healing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     make a business out of predicting events that occur in the next 30 minutes. In dealing with a magewright, think about the form their magic takes. A locksmith can perform knock as a ritual. But they
                                                
                                            
                                                
                                                     donât just snap their fingers. They may use lengths of wire or iron rods, tracing patterns around the lock theyâre dealing with while murmuring incantations. An oracle might work with cards or dice, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of mist and branches suddenly gives way to black clouds boiling far above. There is a clearing here, next to a river that widens to form a small lake several hundred feet across. Five colorful round
                                                
                                            
                                                
                                                     tents, each ten feet in diameter, are pitched outside a ring of four barrel-topped wagons. A much larger tent stands near the shore of the lake, its sagging form lit from within. Near this tent, eight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     wall. B8. Guard Room The soldiers relax in this chamber when theyâre not on duty, wiling away their downtime by playing cards, drinking, or singing. There are 1d4 + 2 guards in here at any time of the
                                                
                                            
                                                
                                                     line the chamberâs walls. While the beacon turns, creatures held inside these cells are prevented from taking any form of extradimensional movement, including teleportation or travel to another plane of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     form of the response might vary depending on the method of divination used, which can go beyond the inlaid sticks, dragon bones, or ornate cards mentioned in the spell description. Diviners in Theros
                                                
                                            
                                                
                                                     usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     kalashtar is trying too hard to pass as human, conspicuously and awkwardly using human slang. 51â52 A young half-elf in adventuring garb weeps openly. 53â54 A silver dragon in human form observes the
                                                
                                            
                                                
                                                    â88 A rogue tries to swindle other passengers by using marked cards. 89â90 A House Tharashk inquisitive examines the floor of the vessel very carefully, offering no explanation. 91â92 A group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the players to discuss the experience theyâre hoping for, as well as topics, themes, and behavior they deem inappropriate. Out of this discussion, a social contract begins to form. Sometimes a social
                                                
                                            
                                                
                                                     them without attribution to the whole group. For example, the players could write their limits on index cards for you to read aloud. However these limits are presented, it would be useful for you or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     orders. When the characters first visit, five wererats sit at a table, playing a game of cards. One hopeful initiate accompanies them: a human bandit who has yet to prove her mettle. 3: Jail In addition
                                                
                                            
                                                
                                                     leaning against the wall near his bed. 11: Wanewortâs Den Ten imps who have adopted the form of cats of various colors strut, creep, or sleep around this 30-foot-tall, circular room. Wanewort, a night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
                                                
                                            
                                                
                                                     or is released from the samovar here, Navid reveals his efreeti form and is delighted to see his cousin. Not wanting to have their reunion in front of strangers, both genies thank the characters for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     reverts to hostile if the characters threaten it or fail to make payment in a reasonable amount of time. Standing Gate to Level 19. The crystal menhirs are indestructible and form one of Halasterâs magic
                                                
                                            
                                                
                                                     of the tunnel are 1,300 sp, 600 gp, and a thin gold playing card stamped with the image of a masked man and titled âThe Thief.â The card is worth 10 gp and completes a deck of cards found in area 10b.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     leader while Figaro is indisposed. Ilren doesnât reveal its true form unless attacked. Svetlin Velinov  Lysan and Zastra are wary of strangers but glad for friendly company Z2: Upper Crew Quarters This
                                                
                                            
                                                
                                                     game of cards.
   Zuzanna Wuzyk  Daveras  
  The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Moore (neutral good human) has childlike enthusiasm and displays guileless naiveté.
 Karn Ironpebble (lawful neutral dwarf) grumbles to himself, counts cards, and is deliberately slow at playing his
                                                
                                            
                                                
                                                     the first time, read the following: This room smells like hay and musk. Three crates rest on the floor in one corner, and a portable cage on rollers sits beside them. Floor-to-ceiling bars form two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
 Alignment. Chaotic good.
 Personality Trait. âI love to hear stories. Tell me
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                     landscaper, laying down silk ribbons to form rivers and planting acorns that grow rapidly into splendid oak trees.
 Alignment. Chaotic good.
 Personality Trait. âI love to hear stories. Tell me everything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     benefit on a skill check. The text provides some examples and ideas when this opportunity is relevant. Special Use. Proficiency with a tool usually brings with it a particular benefit in the form of a
                                                
                                            
                                                
                                                     set has all the pieces needed to play a specific game or type of game, such as a complete deck of cards or a board and tokens. History. Your mastery of a game includes knowledge of its history, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
                                                
                                            
                                                
                                                     hobgoblins in area E10 within an hour or two. E2. Columned Chamber If the characters come here without raising an alarm, read the following text: The hall widens to form a domed chamber supported by four
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     her present form. The gargoyle retains fragmented memories of the life of Lady Gondafrey, a native Waterdavian who served in the City Watch. After identifying Duhlark Kolat as a suspect in several local
                                                
                                            
                                                
                                                     meld her form with that of a gargoyle, and imprisoned her. If the gargoyle travels with the party, roll a d10 each day at dawn. On a roll of 1, Lady Gondafreyâs alignment becomes chaotic evil for 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     are brigands that take the form of humans and elves in blue jumpsuits. When they notice the characters, the doppelgangers pretend to be passengers recently awoken from stasis. The doppelgangers
                                                
                                            
                                                
                                                     overall health in the form of a pie chart that shows its current hit points as a fraction of its maximum hit points. One of the doppelgangers also carries a blue key card. S9: Meeting Rooms These
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     unparalleled wonders such as a steam-operated mechanical orchestra, a steam âdragonâ powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
                                                
                                            
                                                
                                                     that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune familyâs secrets, which include a connection to the Knights of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     unparalleled wonders such as a steam-operated mechanical orchestra, a steam âdragonâ powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
                                                
                                            
                                                
                                                     valet is Kaddrus, a cambion that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune familyâs secrets, which include a
                                                
                                            
                                        






