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                        Returning 25 results for 'cards with reading'.
                    
                
                        
                            
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                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
                                                
                                            
                                        
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific
                                                
                                            
                                                
                                                     spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     d’Avenir perform a card reading for them, provided she has her deck of tarokka cards. Ezmerelda’s cards are hidden in her wagon (chapter 11, area V1). Appendix E shows all the cards of the tarokka deck
                                                
                                            
                                                
                                                    Fortunes of Ravenloft The events of this adventure are part of dark twists of fate that a fortuneteller can discern with the cards of a tarokka deck. Before you run this adventure, you must draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
                                                
                                            
                                                
                                                    Card Reading When you perform a card reading before running the adventure, write down the results for reference later. If the characters have their fortunes read in the adventures, do the card
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that are represented by a special card reading detailed in chapter 1, “Into the Mists.” Before you run the adventure, you need to conduct that reading to determine the location of several items that
                                                
                                            
                                                
                                                     appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     in myriad lesser forms throughout the multiverse. Some of these wondrous items had fewer cards—typically only the thirteen cards used in Istus’s reading for Asteria. Occasionally a deck manifested as
                                                
                                            
                                                
                                                    :   The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deck’s effects into your campaign
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
                                                
                                            
                                                
                                                     gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of
                                                
                                            
                                                
                                                     gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahd’s Location in the Castle Drawn from the high deck, the fifth card in the card reading determines the location of the final showdown with Strahd—the place in Castle Ravenloft where the
                                                
                                            
                                                
                                                     characters in the north tower peak (area K60). Mists (Queen of Spades) The cards can’t see where the evil lurks. The mists obscure all!
 The card offers no clue about where the final showdown with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Divinatory readings using cards modeled after the original Deck of Many Things are an important way to gain insight into the future and the fate that awaits the world. Arcana Those who undergo a rite of
                                                
                                            
                                                
                                                     divinatory card readings, lend psychic energy to the All-Consuming Star, hastening the completion of its mission. Deck of Many Things. The magic contained within the cards of the original Deck of Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     from this table to determine the characters’ interactions. Reception Activities  d6 Activity   1 Catching Up. The student wants to talk about their recent break, which they spent reading everything by
                                                
                                            
                                                
                                                     character. 3 Bar Games. The student asks the character to play a friendly bar game, such as darts or cards. This is more an opportunity to chat than about winning. 4 Eating Everything. The student wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    House of Cards Locations The following locations are keyed to map 18.1. Mike Schley  Map 18.1: The House of CardsView Player Version 1: Entrance Every surface of this irregularly shaped room is made
                                                
                                            
                                                
                                                     from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reference to that individual’s past deeds. She then asks the characters if they want their fortunes read. If they say yes, Madam Eva produces a worn deck of cards and proceeds with the sequence outlined
                                                
                                            
                                                
                                                     in chapter 1. (If the characters don’t want a reading of their fates, continue play using the card reading you performed before starting the adventure.) Madam Eva might seem mad, but she is, in fact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Strahd’s Enemy Drawn from the high deck, the fourth card in the card reading determines the location of an NPC who can improve the characters’ chances of defeating Strahd. (Some cards offer two
                                                
                                            
                                                
                                                     character he or she can see. Each of the NPCs described in this section has a role to play in the adventure, even if that individual isn’t indicated in the card reading. For the one so designated, however
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your character’s story is complete. The prompts in the table include
                                                
                                            
                                                
                                                     between you and your DM, or perhaps your character learned about these events through omens or a reading from a fortune teller. Your destiny doesn’t determine your story’s outcome. Consider it more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     cards to predict their future, a fortune-teller named Madam Eva sets them on a dark course that takes them to many corners of Barovia, culminating with a vampire hunt in Castle Ravenloft. Madam Eva’s
                                                
                                            
                                                
                                                     Eva’s card reading, they must scour his domain and his castle for magic items that might weaken or slay him, all the while trying to stay alive. Although the adventurers can escape by slaying Strahd, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the characters (see chapter 1), like the one that can be performed by Madam Eva
                                                
                                            
                                                
                                                     been poring over van Richten’s research and learning about Strahd and Castle Ravenloft, with every intention of dispatching the vampire herself. Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Treasure Locations The cards of the common deck determine the locations of the Tome of Strahd (card 1), the Holy Symbol of Ravenkind (card 2), and the Sunsword (card 3). Swords (Spades) 1 of Swords
                                                
                                            
                                                
                                                     camp.
 The treasure lies in Madam Eva’s encampment (chapter 2, area G). If she is the one performing the card reading, she says, “I think the treasure is under my very nose!” 3 of Stars—Enchanter I see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     presence, four Ashen Heirs are here: a guard near the door (veteran), two more veterans playing cards, and an assassin resting on the scaffolding. So long as the characters wear efreeti masks and attempt to
                                                
                                            
                                                
                                                     Baadi and the samovar are also present. If Baadi is here, read the following text after reading the initial boxed text: Several feet above the room’s other occupants, an 8-foot-tall man with blue skin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     marble table in a reading nook. A stone staircase spirals up to area K6. Gargoyles. The two real gargoyles are indistinguishable from the inanimate gargoyle statues in the high alcoves. When intruders
                                                
                                            
                                                
                                                     wands (worth 10 gp each). K7. Reading Room This room contains the following features: A burly half-orc clad in black leather armor sits in an overstuffed chair in the northernmost corner of the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     Moore (neutral good human) has childlike enthusiasm and displays guileless naiveté.
 Karn Ironpebble (lawful neutral dwarf) grumbles to himself, counts cards, and is deliberately slow at playing his
                                                
                                            
                                                
                                                     gold rings (100 gp each) on his fingers and keeps an employee pass card in his waistcoat pocket (see “Employee Pass Cards” earlier in the adventure). A15: Clerk’s Office Employee-Only Area This office
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     game of cards.
   Zuzanna Wuzyk  Daveras  
  The elf is Daveras, a neutral druid. Daveras joined the camp after his lifeboat crashed into Havock. The remains of his lifeboat rest on the starboard
                                                
                                            
                                                
                                                     segment.
 If the characters haven’t met Ilren already, Ilren is here playing cards with Daveras.
 Talking with Daveras. Though gruff, Daveras is friendly. He shares the following information:
 Missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
                                                
                                            
                                                
                                                     afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
 Alignment. Neutral good.
 Personality Trait. “I treat my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief who’s willing to put himself in seemingly
                                                
                                            
                                                
                                                     afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
 Alignment. Neutral good.
 Personality Trait. “I treat my
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     uniforms. Guards. Two off-duty guards are playing cards at the table. They aren’t expecting to be interrupted, and each has a passive Wisdom (Perception) score of 7. If the characters try a nonviolent
                                                
                                            
                                                
                                                    , sized for a small dog, has a diamond-encrusted tag reading “Snowy.” (The collar is worth 1,000 gp.) Thesis of Mortinsor. The card reads, “Owned by Mortinsor, the famous necromancer. Possibly contains
                                                
                                            
                                        





