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                        Returning 35 results for 'care cause'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Trait. âI detest chores and would rather have other creatures do them for me.â
Ideal. âI donât care about the past or the future. I live in the present. What I do now, this very
                                                
                                            
                                                
                                                     within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     of the target.Called the Faceless Lord and the Oozing Hunger in ancient grimoires, Juiblex is demon lord of slime and ooze, a noxious creature that doesnât care about the plots and schemes of
                                                
                                            
                                                
                                                     initiative ties), Juiblex can take a lair action to cause one of the following effects; it canât use the same effect two rounds in a row:
Juiblex slimes a square area of ground it can see within the
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldnât hesitate to take to the field
                                                
                                            
                                                
                                                     diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     hardiest adventurers find themselves worn down over time, their performance suffering as they struggle to cope with the dread and despair. Various circumstances might cause a character stress. Stress
                                                
                                            
                                                
                                                     can be tracked numerically as a Stress Score, increasing in trying situations and decreasing with care. At your discretion, a characterâs Stress Score might increase by 1 when one of the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , these unfortunates never grow old and have no hope of escape. The hag keeps the children safe and healthy, since to do otherwise would cause them to vanish (see âChildren of Prismeerâ in chapter 2
                                                
                                            
                                                
                                                     Granny Nightshadeâs tyranny have no easy way to return home, but they can take refuge at Little Oakâs treehouse or be left in the care of the unicorn Lamorna at Wayward Pool. The dwarf Elkhorn (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Mourning will eventually be solved. Either someone will learn how to control the power that caused the Mournland, or the precise cause will be determined and people will be able to tell if it still poses
                                                
                                            
                                                
                                                     Breland depends on you getting this to Boranel. Donât trust anyone!â Assuming the adventurers care about the fate of Breland, theyâre pressed into an urgent adventure that has implications they might not see or understand.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their secret association to guide town affairs, plot against business competitors, and sometimes take care of people who cause problems when it becomes clear that âsomething must be doneâ for the good of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesnât care how the mortals feel about being chosen, and his
                                                
                                            
                                                
                                                     demands wonât be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a godâs cause, acting as that godâs champion. All the characters in a party might serve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     also force their agents to do their bidding under threat of annihilation. As creatures that donât favor either cause, because they care nothing for the philosophical concerns of law and chaos, other
                                                
                                            
                                                
                                                     both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     honor, glory, or individual achievement. They care only for the raw number of creatures they can slay. In the face of a gnoll incursion, it is best for refugees to seek shelter in castles and other
                                                
                                            
                                                
                                                     across all seasons. Happily, our redoubts are too fortified for their tastes, but caravans, foraging expeditions, and patrols must deal with them. 
 Gnolls take care to move quietly when they are on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Favor Karametra grants her favor to champions in the mortal world who advance the cause of civilization and community. She nurtures the power and influence of those who provide food and care to others
                                                
                                            
                                                
                                                    , guild artisan, soldier, urchin Most champions of Karametra are advocates of community and family. They typically form tight-knit squads or surrogate families and take care of their people. Karametraâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     needs to act quickly to stop the priests of Osybus and Strahd from acquiring the rod fragment. She doesnât care if the characters take the artifact; as long as it stays out of her enemiesâ clutches
                                                
                                            
                                                
                                                    , sheâll consider her work done. To this end, she invites the characters to join her cause. Regardless of whether the characters cooperate with Sarusanda or ignore her, their interaction with her now affect subsequent meetings with her inside Death House.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     will of the entire conclave. A voda is accessible to all the guild members in her care. You have regular contact with your voda, who knows your name and has a good idea of your interests, goals, and
                                                
                                            
                                                
                                                     vision is centered on the idea of harmony between civilization and nature. To advance the cause of civilized society, the conclave believes in the need for an ordered structure that orients the group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     care. Treasure. The stolen spellbook contains the following spells: blight, burning hands, comprehend languages, darkvision, dispel magic, false life, feign death, gust of wind, invisibility
                                                
                                            
                                                
                                                     it and cause it no harm, it ignores them.
 Reverse Gravity. Directly above the grick, on the 20-foot-high ceiling, is an upside-down stone throne, seated upon which is a mummified minotaur with gems
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     show kindness to neighbor and stranger alike, and not to let âfear cause strife in the hard days to come.â Apparently Havakhad hasnât heard the news that weâre winning the war. But if the world does
                                                
                                            
                                                
                                                     the path, the more guidance they provide, helping you create new legends. The folk of Khorvaire see your people as mercenaries and conquerors. But you donât care about gold or personal glory. All you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     burgomaster, owns a beautiful white bridal gown (see chapter 5, area N3p). The baroness, eager to please, is willing to give up her dress for a good cause, although her husband wonât allow it and could
                                                
                                            
                                                
                                                     care less about Krezkâs problems. If the characters donât accompany Anna on her quest, her expedition falls prey to the perils of the wilderness and never returns. Krezkov sends more villagers to find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    .â Bond. âSan CitlĂĄn is my home, and no one will ever drive me out of my own home.â Flaw. âI donât care who I endanger to further our cause.â Palomaâs Request Paloma explains to the characters that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Mad Maggieâs infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
                                                
                                            
                                                
                                                     through the vehicle. The gear, comprised of spikes from a hezrou demon, surges with demonic energy to cause the malfunction. A successful DC 15 Intelligence (Arcana or Investigation) by a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     we do our part to thin the astral elvesâ ranks. Youâre obviously not with them. Care to identify yourselves?â
 Gargenhale lost his left hand in a sword fight years ago. The hand, which Gargenhale
                                                
                                            
                                                
                                                     charactersâ ship or, if the Second Wind was lost, on Topolahâs rickety dock. Once Gargenhale is off his ship, one or more characters can try to coax the vampirate captain into joining their cause. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    .
 Going Mad Various magical effects can inflict madness on an otherwise stable mind. Certain spells, such as contact other plane and symbol, can cause insanity, and you can use the madness rules here
                                                
                                            
                                                
                                                     thing of interest to me, and Iâll ignore everything else to pursue it.â 46â50 âI find it hard to care about anything that goes on around me.â 51â55 âI donât like the way people judge me all the time.â 56
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     use to her. Alignment. Neutral evil. Personality Trait. âI detest chores and would rather have other creatures do them for me.â Ideal. âI donât care about the past or the future. I live in the
                                                
                                            
                                                
                                                     Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as ârunning widdershins.â Creatures that run widdershins within 10 feet of Bavlorna cause her to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     cause these creatures great offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain
                                                
                                            
                                                
                                                     the light from these creaturesâ eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon. When venturing into the Underdark, I always take care to pack a holy symbol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     motivations and goals. Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most treasured possession? Your bonds might be tied
                                                
                                            
                                                
                                                     flaw for your character. Your characterâs flaw represents some vice, compulsion, fear, or weakness â in particular, anything that someone else could exploit to bring you to ruin or cause you to act
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     carries a potion of supreme healing in a clear crystal vial (5 gp). Shindreer Argonrae Shindreer is a powerful member of her small drow house, and she has pledged its strength to the larger cause of House
                                                
                                            
                                                
                                                     her rivalâs ambitions, Vlonwelv ordered Shindreer to the front lines in the mounting conflict against House Freth. Vlonwelv was counting on House Freth to take care of Shindreer for her, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     City Watch (veterans) arrive as the fight ends. Drawn by the commotion, the Watch couldnât care less about the nimblewright and believes any plausible story the characters tell them. (As a construct
                                                
                                            
                                                
                                                    , it had no rights to speak of.) The officers are near the end of their shift and eager to move on; they urge the characters to go home and cause no further mischief. Lady Gralhundâs Map Lady Gralhund
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     in defiance of Kruphixâs will Kruphix doesnât care about the righteousness of a cause, only about upholding impartiality in both appearance and action. This sometimes means that his followers stay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     storytelling session is a rare treat for an outsider, for halfling elders can spin a yarn like no one else. A tale with all the trappings told by an elder can cause listeners to howl with laughter, long for
                                                
                                            
                                                
                                                    , drink, laughter, family, friends, and the satisfaction of doing a good dayâs work. When all their necessities have been taken care of, halflings take it easy â and many of them find a way to turn idleness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     pirates hold to their own code of conduct, the folk of Nelanther care nothing for rules, honor, or even good, neighborly sense: they attack each another as often and as viciously as they do any
                                                
                                            
                                                
                                                     time since we last spoke, all those captains have died, and I canât question them further about what they know of the place. If you have cause to sail south by Chult, keep a wary eye on the skies. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . In the last year, a handful of svirfneblin youths have been training in secret under the rather terrifying care of the veteran Burrow Warden Jadger, who lingers on as a ghost. In life, Jadger was an
                                                
                                            
                                                
                                                     for extermination. Chipgrin is all too aware of the threat posed by OgrĂ©mochâs Bane and the oozes plaguing the settlement, and he hopes that making common cause against those threats will force the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     directs at least one attack each round at such a character. 
   4  The dragon tries to drive the characters off by emotionally hurting or humiliating themâthreatening something they obviously care about
                                                
                                            
                                                
                                                     feature unless the encounter is going badly, then either activates the feature or tries to goad the characters into doing so. 
   13  Spell effects and breath weapons used inside the dragonâs lair cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Any loud disturbances on deck cause the captain and the sleeping cultists to awaken and investigate. Unless the characters approach the Morkoth invisibly, it is likely that the entire shipâs crew will
                                                
                                            
                                                
                                                     weapon retains its range, attack modifier, and damage (see the âSiege Equipmentâ section in chapter 8 of the Dungeon Masterâs Guide). As a bonus action on his turn, Hekaton can shift his weight and cause
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     care. Rumor has it the Rookoath dwarves of the Fairheight range â bolstered by Clan Rustfire of the isle of Gwynneth, and adventurers out of Callidyr â have won victories against the local orcs and
                                                
                                            
                                                
                                                     to cross the Strait of Alaron and land on Gwynneth, if they pledge to aid the cause. Korinn Archipelago The Korinn Archipelago is dozens of rocky, rainy, and windswept islands populated mostly by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tokenâs lingering draconic magic. 
   2  A secret order of rangers who collect and guard draconic lore taught you their ways. 
   3  A dragon gave you a geode or gemstone to care for. To your surprise
                                                
                                            
                                                
                                                     breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesnât have to match your drakeâs Draconic Essence). Each creature in the cone must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
  Languages Your race indicates the languages
                                                
                                            
                                                
                                                     much like ideals, driving a characterâs motivations and goals.
 Bonds might answer any of these questions: Whom do you care most about? To what place do you feel a special connection? What is your most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     racesâa reason for the monstrous races to be used in a campaign with care. Bugbear Traits Your bugbear character has the following racial traits. Ability Score Increase. Your Strength score increases by
                                                
                                            
                                                
                                                     attack or a spell and the creatureâs size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you
                                                
                                            
                                        






