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Classes
Player’s Handbook
: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and
Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields
Monsters
Guildmasters’ Guide to Ravnica
":"1d8","rollType":"damage","rollAction":"Spear","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.While chemisters focus on inventing new tools, weapons, and other
perspective) do.
MIZZIX OF THE IZMAGNUS
Mizzix is a goblin galvanic blastseeker who began her Izzet career as a lowly attendant. But she quickly earned her a place at her own magical forge with a
Backgrounds
Baldur’s Gate: Descent into Avernus
you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a
military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village
Soldier
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Style 2 3 2 — — — — 3 +2 Ranger Subclass 2 4 3 — — — — 4 +2 Ability Score Improvement 2 5 3 — — — — 5 +3 Extra Attack 3 6 4 2 — — — 6 +3 Roving 3 6 4 2 — — — 7 +3 Subclass feature 3 7 4 3 — — — 8 +3
Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords. Whenever you finish
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Soldier War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on
background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Soldier War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on
background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
weapons)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
8 (−1)
CHA
14 (+2)
Saving Throws Dex +8, Int
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table. Level 1: Weapon Mastery Your training with weapons allows you to use the
mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vengeance. Viari’s career as an adventurer was nearly cut short during a battle of which the bards still sing. Unleashing a devastating attack with the aptly named Apocalypse Dagger, the rogue destroyed a
weapons)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
10 (+0)
WIS
8 (−1)
CHA
14 (+2)
Saving Throws Dex +8, Int
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons Martial Melee weapons that have the Light property You gain
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons Martial Melee weapons that have the Light property You gain
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons Martial Melee weapons that have the Light property You gain
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows
. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning Action Your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Simple Melee weapons Martial Melee weapons that have the Light property You gain
the following benefits while you are unarmed or wielding only Monk weapons and you aren’t wearing armor or wielding a Shield. Bonus Unarmed Strike. You can make an Unarmed Strike as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows
. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning Action Your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a Character”. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and
Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a Character”. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and
Shortbows. Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. Level 2: Cunning
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character's career. Your
off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Battle Tactics A beholder analyzes its opponents, makes note of armor, weapons, and tactics, and adjusts its strategy to eliminate the most dangerous threats as quickly as possible. Although a
least make it momentarily predictable. And, I fear, suspicious of thee. Ye could choose an easier career than adventuring.
— Elminster
Use Antimagic Freely Although a beholder can’t use its rays on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character's career. Your
off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character’s career. Your
your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. Squalid. You live in a leaky stable, a mud-floored hut just outside
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of
traveled the area extensively, avoiding Vermeillon but seeking out its former residents in nearby towns. His account failed to draw interest, and the book remained among the remnants of his bardic career until his granddaughter found it and sent it on its way to Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
by 30. Your lifestyle might change from one period to the next, based on the funds you have at your disposal, or you might maintain the same lifestyle throughout your character’s career. Your
your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. Squalid. You live in a leaky stable, a mud-floored hut just outside