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Returning 30 results for 'careers way rampant'.
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Magic Items
Dungeon Master’s Guide
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
unexpected. You can’t use this property again until 3 days have passed.
Destroying the Axe. The only way to destroy the axe is to melt it down in the Earthheart Forge, where it was created. It must remain in the burning forge for 50 years before it finally succumbs to the fire and is consumed.
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
that area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a target takes 35 (10d6) poison damage at the start of each of its turns. A target
Axe of the Dwarvish Lords
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Magic Items
Dungeon Master’s Guide (2014)
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
dangerous and ever-changing urban environment. Most Simic researchers are humans, vedalken, elves, and merfolk, or at least they were born that way. During their careers, they might give themselves such a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Campus Kerfuffle The day has finally arrived! Your players’ characters have moved to campus, have picked up their tomes and uniforms, and are about to embark on their academic careers at Strixhaven
roped into a thrilling dare. They’ll watch—and maybe even take part in—an outdoor play and discover something jarring in a marsh adjacent to the campus. And along the way, hints of something sinister
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
nonetheless runs rampant, and the watch has a way of failing to show up somewhere at the same time that Daask or the Boromar Clan is perpetrating some misdeed. The DM can find more information on the watch in chapter 4. An Artificer, with Two Eldritch Cannons, Spies on a Member of the Sharn Watch
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
, the patron could let the characters in on the secret early on, telling them that dragons will be a particular focus of their adventures and altering some of the adventure hooks along the way.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom in disarray, allowing evil giants to run rampant. King Hekaton saw signs that his eldest daughters were unfit to claim the Wyrmskull Throne, so he made his even-keeled youngest daughter, Serissa
affection for them. In this part of their mission, the characters use their conch of teleportation (obtained in a previous chapter) to teleport to Maelstrom. Once there, they must make their way to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
culture, in which there is a right and proper way to do everything. Tradition dictates every aspect of a gold dwarf’s life, from one’s place in society, to prospects for marriage, to what careers are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ensuring your characters develop strong personal reasons to continue to adventure, even if they begin their adventuring careers in the pursuit of wealth. Perhaps they want revenge on a despicable
villain, they enjoy exploring, or they crave the respect of their peers. Money won’t provide any of these things, though it might make it easier to overcome obstacles along the way. Power Can’t Be Bought
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
to explore and map an uncharted region, forging alliances where they can and overcoming threats they encounter along the way. Their goal might be to find the ancient capital of a fallen empire, which
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it. Magic
magical in nature (and therefore can’t be dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell. Destroying the Axe. The only way to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of
destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Destroying the Axe. The only way to destroy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mote of the Dragon Queen’s power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
exhaustion, as the rampant avarice takes a physical toll. Soul Coins. The devils of the Nine Hells also use a type of currency called Soul Coins. Soul Coins are used among the infernal hierarchy to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Blackstaff. Sending spells are her preferred way of communicating with her operatives. Vajra offers the characters membership in the Gray Hands, a private security force under her command. She doles
something valuable: the Blackstaff’s patronage. Vajra continues to take an interest in their adventuring careers, helping out when she can. Force Grey (Gray Hands) Missions Party Level Mission Brief
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
solve as engineers or physicians, or in law enforcement careers. Throne The Everlasting; Most Prominent in Midspring The Throne’s prominence marks the beginning of the Righteous Quartet, four months
commonly associated with honor, goodwill, and righteous feelings. The Everlasting’s stars lead the way, heralding the life and energy usually associated with warmer months. Omen of Promise. Powerful rulers
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s middle ground. Rampant crime, class grudges, foreign threats, and economic pressures leave many Baldurians feeling trapped within their own homes. Flaming Fist patrols react to threats with
neighborhood affiliations, doing their best to protect their territories. While this has given some of the city’s people a way of feeling more in control of their lives, it’s also increased the number of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and stay close to Narrak. Fungi Patches Fungi is rampant throughout this area, growing in large patches on the floors and walls. Two thick fungi patches grow by each wall in the western tunnel
the circle in this way again. In addition, non-evil creatures within the circle have disadvantage on attack rolls and saving throws. The statue within the ritual circle is 2 feet tall, weighs 100 pounds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
exhales a spray of poison in a 15-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a target takes 35 (10d6
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
bales of cloth, piles of hides, and a few odd boxes and barrels of foodstuffs are stashed in an out-of-the-way cave. Treasure. If the characters move any of the boxes and barrels around, the third
King Snurre: a solid silver statue of a bear, rampant, with topaz eyes (worth 1,500 gp). 27. Winter Wolf Pack Along the western side of the rift floor is the lair of a pack of five winter wolves. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
make a DC 16 Dexterity saving throw as the south end of the path collapses, blocking the way to area R7. On a successful save, the creature safely dodges back into area R3. On a failed save, it takes
gods’ favor. The flames blazing through the tombs are fire from the Cataclysm. They used to be confined to Sarlamir’s tomb, but now they run rampant. Jandin doesn’t know why (she’s unaware of Lord
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thundertree Areas 1. Westernmost Cottage This cottage has seen better days. Cowering in the shadow of an old tree is a crumbled stone cottage with no roof. Weeds are rampant here.
Two twig blights
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
characters make their way through the tunnels, they might encounter these cultists. A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing
or magic items.” If released, Falaster helps the characters as best he can while staying out of harm’s way. Expecting that he might be caught, he obtained and memorized a floor plan of the dungeon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by brigands and necromancy-obsessed followers of Myrkul only
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Balduran stared back the way he had come. Prevented from entering by a pattern of magical lights he couldn’t identify, the knight raced back to the city to gather additional scholars — yet when he
it’s not uncommon for a gravedigger to find themselves striking the wood of a coffin where no coffin should be, or tumbling through into a forgotten stretch of tunnel. Rampant grave robbery by
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
moving from place to place.”
Bond. “My original head. It was perfect every way. I hope to get it back one day.”
Flaw. “I’m self-conscious about my replacement head.”
Cradlefall the Green Dragon
of honor.
Alignment. Lawful good.
Personality Trait. “My speech is riddled with references to adventures I have undertaken.”
Ideal. “A little kindness goes a long way.”
Bond. “I am but a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
moving from place to place.”
Bond. “My original head. It was perfect every way. I hope to get it back one day.”
Flaw. “I’m self-conscious about my replacement head.”
Cradlefall the Green Dragon
honor.
Alignment. Lawful good.
Personality Trait. “My speech is riddled with references to adventures I have undertaken.”
Ideal. “A little kindness goes a long way.”
Bond. “I am but a humble
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Harmonium patrols are less frequent here, and peacekeepers have been known to avert their gaze from disreputable establishments. Though crime runs rampant, so do creativity and trade, and opportunities
pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their fires—vain attempts to garner attention from the movers
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
councilors know who voted which way concerning the decision to leave the Lords’ Alliance. The members of the Council of Elders are as follows: High Captain Horix Zoar (LN male Tethyrian human noble
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver






