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Returning 35 results for 'careers world ready'.
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Magic Items
Dungeon Master’s Guide
you roll a 20 on the d20 for an attack roll with this weapon, the target takes an extra 21 Necrotic damage.
While holding Wave, you gain the following benefits:
Combat Ready. You have Advantage on
world.
Destroying Wave. Wave can be destroyed only on the island of Thunderforge, where it was forged. The weapon must be melted down by a storm giant or someone imbued with a storm giant’s
Monsters
Van Richten’s Guide to Ravenloft
. The juggernaut doesn’t require air, food, drink, or sleep.Multiattack. The juggernaut makes two attacks. It can replace one attack with Deadly Shaping if it is ready.
Executioner’s Pick
Actions). The juggernaut recharges Deadly Shaping and uses it.Relentless juggernauts are massive brutes that thirst for carnage. Their presence twists the world around them, allowing them to create
Backgrounds
Sword Coast Adventurer's Guide
were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home—not to abandon it, but to quest for new lore to add to its storehouse
world.
Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available
Backgrounds
Baldur’s Gate: Descent into Avernus
find ready audiences, and the constant flow of travelers means that both new spectators and new spectacles are always passing through.
You thrive in front of an audience. You know how to entrance them
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra aren’t even native to the Material Plane. They hail from a world
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Backgrounds
Baldur’s Gate: Descent into Avernus
You’ve always been fascinated by the glitter and glamor of city life, so different from the slow pace of life in your homeland. Now you’re here, ready to make your mark in the world, but
Backgrounds
Guildmasters’ Guide to Ravnica
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Azorius inspector seems interested in my work.
2
I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3
One of my
backgrounds
objectives of the group you represent. You must be ready at a moment’s notice to travel to the next town, or to other parts of the world. Such travel requires not just social skills but also a
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
, when the vibrant energy of the world slumbers.
Spring is the season of cheerfulness and celebration, marked by merriment as winter’s sorrow passes.
Summer is the season of boldness and aggression
finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin’s current
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
a master, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Option 1: Mysterious Patron Have a friendly patron whose true identity is somewhat mysterious befriend the adventurers early in their careers and send them on each adventure in sequence. The patron
takes the adventurers under his metaphorical wing and sends them on adventures to deal with draconic concerns, great and small, across the world. The patron might feign surprise when an adventure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons that are not fiendish. Sometimes a traveler in the wilds comes to a
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
found their place in the world and have begun to involve themselves in the dangers that surround them. Dedicated spellcasters learn 3rd-level spells at the start of this tier. Suddenly characters can fly
for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
20, 21. Red Wizards’ Quarters The Red Wizards whose magic raises the Temple of Tiamat in the caldera and who will summon the Dragon Queen into this world are housed in these two caverns. Both areas
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20, 21. Red Wizards’ Quarters The Red Wizards whose magic raises the Temple of Tiamat in the caldera and who will summon the Dragon Queen into the world are housed in these two caverns. Both areas
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Apocalyptic Subclasses August 21, 2025
Get ready for the end of a world with the latest innovations from the D&D Game Design Team! This document presents four new subclasses for the Druid (Circle
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
20, 21. Red Wizards’ Quarters The Red Wizards whose magic raises the Temple of Tiamat in the caldera and who will summon the Dragon Queen into the world are housed in these two caverns. Both areas
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Apocalyptic Subclasses August 21, 2025
Get ready for the end of a world with the latest innovations from the D&D Game Design Team! This document presents four new subclasses for the Druid (Circle
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
20, 21. Red Wizards’ Quarters The Red Wizards whose magic raises the Temple of Tiamat in the caldera and who will summon the Dragon Queen into this world are housed in these two caverns. Both areas
are luxuriously furnished, but the Red Wizards keep their belongings packed in trunks and ready to teleport away at a moment’s notice. The larger area 20 is the residence of Rath Modar. All the Red Wizards are presently in the Temple of Tiamat.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Planar Adventuring In real-world myths, legends, and literature, venturing onto other planes of existence isn’t simply a matter of visiting an unusual environment inhabited by strange creatures; it’s
adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Handbook, which contains the rules your players need to create characters and the rules you need to run the game, and the Monster Manual, which contains ready-to-use monsters to populate your D&D world.
Introduction It’s good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create the world in which these stories
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Handbook, which contains the rules your players need to create characters and the rules you need to run the game, and the Monster Manual, which contains ready-to-use monsters to populate your D&D world.
Introduction It’s good to be the Dungeon Master! Not only do you get to tell fantastic stories about heroes, villains, monsters, and magic, but you also get to create the world in which these stories
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Planar Adventuring In real-world myths, legends, and literature, venturing onto other planes of existence isn’t simply a matter of visiting an unusual environment inhabited by strange creatures; it’s
adventures ought to be extraordinary. As adventurers reach the medium to high levels of your campaign, they find more cause to venture beyond the confines of the world they call home and explore the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
Nine Dread Princes reside, with each of these dungeons stocked with enough monsters and hazards to advance the adventurers two or three levels. The adventurers spend their whole careers fighting the