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Returning 35 results for 'caring war races'.
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calling war races
calling war rites
causing war rites
charging war rites
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Backgrounds
Sword Coast Adventurer's Guide
operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in
civilization. Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either
Species
Wayfinder's Guide to Eberron
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Monsters
Fizban's Treasury of Dragons
other dragons; many a white wyrmling has been raised in the caring environment of a crystal dragon’s lair. But they fiercely oppose destructive forces in their home territories, which sometimes
grieving as the elf approaches the end of life.
4
A pair of adult crystal dragon;adult crystal dragons lairing on neighboring mountaintops have enjoyed a decades-long snowball war, but their
Species
Wayfinder's Guide to Eberron
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though
to another dragonborn clan before seeking aid from other races—or even from the gods.
Dragonborn Names
Dragonborn have personal names given at birth, but they put their clan names first as a
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their less-predictable scouts and spies more.
— Volo
War is the lifeblood of hobgoblins. Its glories are
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
. Each of the races described in the Player’s Handbook has a place in Eberron. As you make a character from one of these races, this section can help you understand your character’s place in the world
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
. Each of the races described in the Player’s Handbook has a place in Eberron. As you make a character from one of these races, this section can help you understand your character’s place in the world
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have
out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have
out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the age of dragons begins. Nations and kingdoms shatter, civilization collapses into bloody war, and chaos reigns supreme. None of the Dragon Queen’s mortal agents receive the rewards they expected
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Heirs and the War The Last War caused the Heirs of Dhakaan to finally stir and emerge from their deep vaults. They recognize that humanity has been weakened by its self-inflicted wounds. The rise
the races of the Five Nations could not be trusted with ruling Khorvaire. It was time for the Dhakaani to return and subjugate the other races to their firm hand once again. The Heirs of Dhakaan are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nonhuman Deities Certain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. The nonhuman races of the Forgotten Realms and Greyhawk
share these deities. Nonhuman races often have whole pantheons of their own. Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Heirs and the War The Last War caused the Heirs of Dhakaan to finally stir and emerge from their deep vaults. They recognize that humanity has been weakened by its self-inflicted wounds. The rise
the races of the Five Nations could not be trusted with ruling Khorvaire. It was time for the Dhakaani to return and subjugate the other races to their firm hand once again. The Heirs of Dhakaan are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
crusaders or heroes for hire. This aspect of elven life isn’t as well known among other races as it might be, because elves spend much of their “adventuring” years in places far away from other
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
crusaders or heroes for hire. This aspect of elven life isn’t as well known among other races as it might be, because elves spend much of their “adventuring” years in places far away from other
elves are born with or develop the qualities that mark them as potential adventurers, as other races define the term. Many traditional adventuring groups are happy to count an elf among their members, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
adventure in the jungles of Q’barra. Or you hunt Emerald Claw agents on the lightning rail, creeping through one train car after another. Or you chart another adventurous course on the war-torn continent of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
conquer,
Their children our slaves.
Acheron! Acheron!
Victory is ours!
— Translation of a Hobgoblin War Chant
Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chapter 1: Character Creation The skyscrapers of Sharn rise up before you, the spires glimmering with magical lights. Or wind rushes through your hair as the airship you’re riding races toward
adventure in the jungles of Q’barra. Or you hunt Emerald Claw agents on the lightning rail, creeping through one train car after another. Or you chart another adventurous course on the war-torn continent of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 3: Races of Eberron The Bazaar in Sharn is flooded with merchants and customers. An Aereni elf scowls behind a golden deathmask as she argues with a dwarf merchant. As a Talenta halfling
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
conquer,
Their children our slaves.
Acheron! Acheron!
Victory is ours!
— Translation of a Hobgoblin War Chant
Hobgoblins have dark orange or red-orange skin, and hair ranging from dark red
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Chapter 3: Races of Eberron The Bazaar in Sharn is flooded with merchants and customers. An Aereni elf scowls behind a golden deathmask as she argues with a dwarf merchant. As a Talenta halfling
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash’kala, you are a champion of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
Silver Flame, Kalok Shash is a harsh faith that requires all able-bodied folk to fight in the endless war against the forces of darkness. Sacred Champions. As a Ghaash’kala, you are a champion of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your own. All these worlds share characteristics, but each world is set apart by its own history and cultures, distinctive monsters and races, fantastic geography, ancient dungeons, and scheming
villains. Some races have unusual traits in different worlds. The halflings of the Dark Sun setting, for example, are jungle-dwelling cannibals, and the elves are desert nomads. Some worlds feature races
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
, shattering the Five Nations that made up the kingdom of Galifar. Just two years ago, the war ended with the signing of the Treaty of Thronehold and the establishment of twelve recognized nations and a tenuous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
, shattering the Five Nations that made up the kingdom of Galifar. Just two years ago, the war ended with the signing of the Treaty of Thronehold and the establishment of twelve recognized nations and a tenuous