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Returning 21 results for 'caring wardens result'.
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Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
distinct tribal variations.
Sky Wardens
Nowhere are the aarakocra more comfortable than in the sky. They can spend hours in the air, and some go as long as days, locking their wings in place and
versa.
The idea of ownership baffles most aarakocra. After all, who owns the sky? Even when explained to them, they initially find the notion of ownership mystifying. As a result, aarakocra who have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and commanding the new settlement’s defenses. Like most svirfneblin, Dorbo is serious and aggressive when dealing with outsiders; for all of that, however, he is also a loving and caring husband and a
working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
and commanding the new settlement’s defenses. Like most svirfneblin, Dorbo is serious and aggressive when dealing with outsiders; for all of that, however, he is also a loving and caring husband and a
working with the rest of the Stoneheart Enclave. Burrow Wardens Most of the honored protectors of the svirfneblin died during the drow invasion, and the rest perished while protecting their people
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust The Heralds of Dust believe life is a false existence—everything and everyone is already dead. They act as Sigil’s undertakers, meticulously caring for the city’s dead in hopes of
the Heralds of Dust. As a result, most Dusters shun spells that restore the dead to life—such as raise dead, reincarnate, and revivify—and they almost never offer such magic to others. Members make
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Heralds of Dust The Heralds of Dust believe life is a false existence—everything and everyone is already dead. They act as Sigil’s undertakers, meticulously caring for the city’s dead in hopes of
the Heralds of Dust. As a result, most Dusters shun spells that restore the dead to life—such as raise dead, reincarnate, and revivify—and they almost never offer such magic to others. Members make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Undermountain in their midst. “And only when they’ve incurred the wrath of said persons themselves.”
Traffic Wardens During particularly heavy traffic and at congested areas such as the great
oval road around the Market, you might see a member of the City Watch serving as a traffic warden. Traffic wardens signal with small blue hand flags for traffic to proceed, and with yellow flags for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Undermountain in their midst. “And only when they’ve incurred the wrath of said persons themselves.”
Traffic Wardens During particularly heavy traffic and at congested areas such as the great
oval road around the Market, you might see a member of the City Watch serving as a traffic warden. Traffic wardens signal with small blue hand flags for traffic to proceed, and with yellow flags for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
caring for the animals there. Some of these men never peregrinated, but others left and then returned to Setessa. The women of the polis form a tight-knit community where property is held in common. There
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
reputation in proper society. As a result of being a member of the Lords’ Alliance, Amphail is the equal of such great cities as Neverwinter and Baldur’s Gate in matters that concern the other powers of
the area, and House Eagleshields has holdings near Amphail that it uses to continue its long tradition of caring for unhealthy animals from nearby farms, and offers fine tack and other gear for sale
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
exploits, while men do so by finding their own way in the world. As a result, the polis is populated mostly by women and children. When young men reach the age of fourteen, their rites of passage
caring for the animals there. Some of these men never peregrinated, but others left and then returned to Setessa. The women of the polis form a tight-knit community where property is held in common. There
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
edifice: the Cathedral of Helm. As much a fortification as it is a temple, the cathedral has a small building on its grounds that serves as an orphanage, wards for caring for the sick and injured, as well
beneath the hold, bringing down the lowest vaults of the cathedral in its bloody ascension. As a result, the temple has dramatically increased guard patrols in the tunnels, perhaps as a prelude to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Because there are infinite layers to the Abyss, there are infinite demon lords among them to be venerated. As a result, the cultists of the temple are a disorganized mess, and daily sacrifices
blocks are in Morte’s Planar Parade) 12 A kraken that briefly drowned one of Sigil’s wards by using portals to aquatic planes Wardens. Sigil is a big city, and the wheels of justice turn slowly. Factol
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Because there are infinite layers to the Abyss, there are infinite demon lords among them to be venerated. As a result, the cultists of the temple are a disorganized mess, and daily sacrifices
blocks are in Morte’s Planar Parade) 12 A kraken that briefly drowned one of Sigil’s wards by using portals to aquatic planes Wardens. Sigil is a big city, and the wheels of justice turn slowly. Factol
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
there. At one point, part of the Waterdeep sewer system crossed into the tunnel network. Not long after, the subterranean spaces were abandoned. As a result of the earthquake, many of the tunnel
creature in the water, but the result is only healthful exfoliation. With a successful DC 10 Strength (Athletics) check, a character can climb the rough walls of the pit, or can stay floating while the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
there. At one point, part of the Waterdeep sewer system crossed into the tunnel network. Not long after, the subterranean spaces were abandoned. As a result of the earthquake, many of the tunnel
creature in the water, but the result is only healthful exfoliation. With a successful DC 10 Strength (Athletics) check, a character can climb the rough walls of the pit, or can stay floating while the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various denizens of Rivergard going about their business. Check for random encounters once per 5 minutes during the day or once per 15 minutes at night. Roll a d20; if the result is 18 or higher, a
fight. They attack anyone they don’t recognize, not caring if they injure or kill new recruits. K15. Chapel The keep’s chapel contains plain wooden pews facing a large altar at the west end of the room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
various denizens of Rivergard going about their business. Check for random encounters once per 5 minutes during the day or once per 15 minutes at night. Roll a d20; if the result is 18 or higher, a
fight. They attack anyone they don’t recognize, not caring if they injure or kill new recruits. K15. Chapel The keep’s chapel contains plain wooden pews facing a large altar at the west end of the room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
result is 18 or higher, a random encounter occurs. Roll a d6 for day encounters, or a d8 for night encounters: d6 (d8) Encounter 1 1d4 commoners (see area M19) 2 As per result 1, plus 1 orog (see
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
working or training in other parts of the monastery. When they aren’t working, they’re resting in their quarters. At dawn and dusk, the Sacred Stone cultists (except the two door wardens in area M2) gather
result is 18 or higher, a random encounter occurs. Roll a d6 for day encounters, or a d8 for night encounters: d6 (d8) Encounter 1 1d4 commoners (see area M19) 2 As per result 1, plus 1 orog (see