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                        Returning 35 results for 'carried falls'.
                    
                
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     within the spell’s range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next
                                                
                                            
                                                
                                                     turn unless you use this option on it again and it fails the save.
Object. You can try to move a Huge or smaller object. If the object isn’t being worn or carried, you automatically move it up to
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ", "rollAction":"Thunderous Bellow"}. Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12);{"diceNotation":"12d12
                                                
                                            
                                                
                                                     must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     1d6 Psychic damage.
36–40
Heavy rain falls for 1 minute in a 120-foot-high, 60-foot-radius Cylinder centered on the chosen point of origin. During that time, the area of effect is Lightly
                                                
                                            
                                                
                                                     normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
                                                
                                            
                                        
                                                     Spells
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     carried by anyone.
A creature must make a Dexterity saving throw the first time on a turn that it enters the whirlwind or that the whirlwind enters its space, including when the whirlwind first
                                                
                                            
                                                
                                                     at the top. A restrained creature moves with the whirlwind and falls when the spell ends, unless the creature has some means to stay aloft.
A restrained creature can use an action to make a Strength
                                                
                                            
                                        
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn.
34-36
An animal appears in the unoccupied space
                                                
                                            
                                                
                                                     normal size and remains overgrown for 1 minute.
63-65
An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    64. Base of the Waterfall Anything that falls from area 17 ends up here. The walls of this grotto are slick with slime, and the air reeks of decay. Filthy water tumbles down from a hole in the
                                                
                                            
                                                
                                                     water here is 30 feet deep. Characters who allow themselves to be carried by the current are swept gently into area 65.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it
                                                
                                            
                                                
                                                     fails the save. Object. You can try to move a Huge or smaller object. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction within the spell’s range. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next turn unless you use this option on it again and it
                                                
                                            
                                                
                                                     fails the save. Object. You can try to move a Huge or smaller object. If the object isn’t being worn or carried, you automatically move it up to 30 feet in any direction within the spell’s range. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a dusty corridor beyond that leads off into darkness. This corridor is an illusion. Any creature that steps through the mirror is teleported, along with all its worn and carried items, to the top of
                                                
                                            
                                                
                                                     the 60-foot shaft in area 22a, whereupon the creature falls and takes 21 (6d6) bludgeoning damage on impact. The first creature to fall for the trap triggers a magic mouth spell in area 22a. Halaster’s mouth appears on a wall and says, in Common, “You fell for it! Get it? Fell for it?! Ha ha ha ha!”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     direction along the ground. The whirlwind sucks up any Medium or smaller objects that aren’t secured to anything and that aren’t worn or carried by anyone. A creature must make a Dexterity saving throw the
                                                
                                            
                                                
                                                    . When a creature starts its turn restrained by the whirlwind, the creature is pulled 5 feet higher inside it, unless the creature is at the top. A restrained creature moves with the whirlwind and falls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     the balloon. Crawling up the ropes requires a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check. If the check fails, no progress is made; if the check fails by 5 or more, the creature falls
                                                
                                            
                                                
                                                     direction, carried by the wind, until control is regained or until it collides with something. The gondola and the balloon are separate targets. The gondola has AC 13, 250 hit points, and a damage threshold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     only a matter of time before it falls to the demon queen’s will. Focused but fearful, the entity asks the adventurers to cut out and destroy the diseased part of its mind before it’s too late. The
                                                
                                            
                                                
                                                    , as the rapport ends thereafter and the characters awaken back in their physical bodies. Physical damage and ongoing effects suffered by their astral forms aren’t carried over to the characters’ physical bodies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12) Thunder damage, and the target has the Deafened and Frightened conditions
                                                
                                            
                                                
                                                     creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     cloud. 31–33 Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. 34–36 An animal appears in the unoccupied
                                                
                                            
                                                
                                                     times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , and it pains them. When night falls, they leave their final resting places in search of living creatures to slay, knowing that few weapons can harm them in return. At the first light of dawn, they
                                                
                                            
                                                
                                                     retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
 Medium undead, chaotic evil
 Armor Class 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Island, the undead will turn their attention to the settlements of the coast — becoming an unstoppable army of undead. As darkness falls, the drowned ones that attacked the hermitage the previous night
                                                
                                            
                                                
                                                     bottom of the lake, where Netherese magic carried by the raiders wrought a terrible transformation on the drowned crew.
 Mystara. Concerned by growing evidence of a Thyatian attack, Duke Stefan of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     cloud. 31–33 Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn. 34–36 An animal appears in the unoccupied
                                                
                                            
                                                
                                                     times its normal size and remains overgrown for 1 minute. 63–65 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     abbey carried a special scepter that allowed its holder to safely pass through the dunes, but this scepter was destroyed in the fire that razed the abbey. The skeletons now form an uncontrolled minefield
                                                
                                            
                                                
                                                     creature falls into the jagged rocks along the shore, taking falling damage as normal, and additional slashing damage from the sharp rocks equal to the falling damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . The Line created by the spell extends from you to the chosen point of origin. 31–35 Nothing happens at the chosen point of origin. Instead, you take 1d6 Psychic damage. 36–40 Heavy rain falls for 1
                                                
                                            
                                                
                                                     nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . The Line created by the spell extends from you to the chosen point of origin. 31–35 Nothing happens at the chosen point of origin. Instead, you take 1d6 Psychic damage. 36–40 Heavy rain falls for 1
                                                
                                            
                                                
                                                     nor carried, within 120 feet of the chosen point of origin, and no larger than 10 feet in any dimension. If there are no such objects in range, nothing happens. 69–72 Nothing happens at the chosen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , it has the Prone condition.
 Thunderous Bellow (Recharge 5–6). Constitution Saving Throw: DC 27, each creature and each object that isn’t being worn or carried in a 150-foot Cone. Failure: 78 (12d12
                                                
                                            
                                                
                                                     all swallowed creatures, each of which falls in a space within 10 feet of the tarrasque and has the Prone condition. If the tarrasque dies, any swallowed creature no longer has the Restrained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     spray, and a weird array of colorful minerals and strange lichens lend an unearthly beauty to this spot. A fast-moving stream runs south from the pool at the base of the falls, and a nearby natural
                                                
                                            
                                                
                                                     area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see “Fast-Flowing Water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carried me from the inferno, so shall I rise from death to defend my riches.
 Scratches on the floor beneath the stone cog indicate that it can rotate, yet no amount of pressure budges it. Any search of
                                                
                                            
                                                
                                                     feet then begins to revolve, letting the statue face each of the murals in turn.
 The block of stone fills the space in the hallway indicated on map 5.5. Any creature under the block when it falls must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     being worn or carried.
 Magic Resistance. Camlash has advantage on saving throws against spells and other magical effects.
 Spider Aura. Camlash is surrounded by tiny, biting spiders that magically
                                                
                                            
                                                
                                                     with them. A creature that deals damage to a web anchor takes 18 (4d8) psychic damage. The tower creaks ominously if both anchors are cut. If the four anchors in area X1 have also been cut, the tower falls.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     save, or half as much on a successful one. Coffer. The coffer is locked; the key to open it is carried by Baron Kepmak in area 42. It can be opened by a character who makes a successful DC 14 Dexterity
                                                
                                            
                                                
                                                     18 Strength (Athletics) check. Net Trap. Installed in the ceiling of the short corridor leading south from area 58 to area 60 is a large net trap. The net falls when a creature in area 58 releases
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. If the remorhaz dies, any swallowed creature no longer has
                                                
                                            
                                                
                                                    . Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
 Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     knight rests in the south chamber, impaled on a stalagmite by the poltergeists. Most equipment the knight once carried has rusted or rotted away, but a Necklace of Adaptation hangs around the dead
                                                
                                            
                                                
                                                     the falls. Traversing the waterfall is difficult but can be accomplished through the following means: Brute Force. As an action, a character can force their way through the falls with a successful DC 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     conquest. As each settlement falls, the death tyrant’s zombie forces build to overwhelming numbers. Undead Nature. A death tyrant doesn’t require air, food, drink, or sleep. Death Tyrant
 Large undead
                                                
                                            
                                                
                                                     target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert fine control on objects with this ray, such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , range 150 ft. Hit: 17 (5d6) Fire damage. If the target is a flammable object that isn’t being worn or carried, it starts burning.
 Basilisk Medium Monstrosity, Unaligned
 AC 15 Initiative −1 (9
                                                
                                            
                                                
                                                     damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    .
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice.
57
                                                
                                            
                                                
                                                     pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are struck by
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                                
                                                     above as pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are struck
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                                
                                                     above as pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are struck by
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     next 1d6 days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s
                                                
                                            
                                                
                                                     300 feet above as pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     days.
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                                
                                                     above as pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are struck by
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    .
55–56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Master’s choice
                                                
                                            
                                                
                                                     as pouring glittering rain falls for 1 minute. The area below the cloud becomes heavily obscured. A creature who starts its turn in the area must roll a d6, on the result of a 1 they are struck by
                                                
                                            
                                        






