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                        Returning 35 results for 'carried five'.
                    
                
                        
                            
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                                        carried fire
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Chromatic Form. When created, the animated breath takes one of five forms, matching its creatorâs breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated
                                                
                                            
                                                
                                                    ","rollDamageType":"fire"} fire damage, and flammable objects in the aura that arenât being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Small and Medium creatures move at half speed through the wind; Tiny creatures exposed to the wind are carried away with it at a rate of 40 feet per round unless they succeed at a DC 15 Strength
                                                
                                            
                                                
                                                     beneath the open sky have a five percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Thunderstorm Chance"} chance of being struck by lightning. A creature struck by lightning must make a
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrmâs telekinetic grip. At the end of a creatureâs turn, it can
                                                
                                            
                                                
                                                    âs lair.
SARDIORâS GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrmâs telekinetic grip. At the end of a creatureâs turn, it can
                                                
                                            
                                                
                                                    âs lair.
SARDIORâS GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrmâs telekinetic grip. At the end of a creatureâs turn, it can
                                                
                                            
                                                
                                                    âs lair.
SARDIORâS GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrmâs telekinetic grip. At the end of a creatureâs turn, it can
                                                
                                            
                                                
                                                    âs lair.
SARDIORâS GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;re being worn or carried. Each targeted creature must succeed on a DC 26 Strength saving throw or be restrained in the greatwyrmâs telekinetic grip. At the end of a creatureâs turn, it can
                                                
                                            
                                                
                                                    âs lair.
SARDIORâS GREATWYRMS
Five gem greatwyrms call themselves the thanes of Sardior and believe themselves responsible for preserving the memory of their long-lost progenitor. These
                                                
                                            
                                        
                                                    Dragonborn
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     foreign house. The sword at his back was the same, though, the one he had carried since even before he had found the twins left in swaddling at the gates of Arush Vayem.
For all her life, Farideh had
                                                
                                            
                                                
                                                    . Five types of draconians, corresponding to the five types of metallic dragons, fought for Takhisis in the War of the Lance: auraks (gold), baaz (brass), bozak (bronze), kapak (copper), and sivak (silver). In place of their draconic breath weapons, they have unique magical abilities.
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Thuranni, Regalport (Lhazaar Principalities)
Elves have carried the Mark of Shadow for thousands of years. The markâs bearers left Aerenal after the conflict that wiped out the Mark of Death
                                                
                                            
                                                
                                                     foremost centers of the arts in the Five Nations, each focusing on a specific artistic tradition: the written word, movement arts, music, material arts, and the arts of illusion, puppetry, oratory, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    ,
 Tharashk bounty hunter
 The Mark of Finding sharpens the senses, guiding the hunter to prey. Alone among the dragonmarks, the Mark of Finding is carried by two races: humans and half-orcs. It first
                                                
                                            
                                                
                                                     appeared in the Shadow Marches, where clan hunters used it to find their prey. The mark helped unite humans and orcs in the Marches and brought House Tharashk to the Five Nations.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     flayers left with the five others. Shansa worries that the mind flayers will return to visit a terrible fate upon her and the others. Obelisk Chunks. The mind flayers carried broken chunks of dark
                                                
                                            
                                                
                                                     extending from an opening in the dome.
 Five shield guardians shaped like mind flayers normally guard the walkway, but the Ilvaash fanatics have relocated the shield guardians inside the dome where they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    3. Empty Ceremonial Chamber This chamber resembles a larger version of the entry, with arches meeting at the twenty-five-foot domed peak of the ceiling. A nine-foot-tall wooden platform stands
                                                
                                            
                                                
                                                     carried to their final resting place in the subterranean lake (where they are consumed by the thessalkraken). The bodies currently upon the platform are four lizardfolk slain during the capture of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Adventure Locations The next five chapters include adventure locations: Chapter 14: Jester. A magical marketplace called the Seelie Market is carried through the sky by a moonstone dragon. Among its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Principalities) Elves have carried the Mark of Shadow for thousands of years. The markâs bearers left Aerenal after the conflict that wiped out the Mark of Death and established House Phiarlan in
                                                
                                            
                                                
                                                     itself. The displacer beast serves as the young houseâs emblem. The lands of House Phiarlan, known as the Demesnes, are the foremost centers of the arts in the Five Nations, each focusing on a specific
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
                                                
                                            
                                                
                                                     swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     out of the way into a corner for a quick and callous disposal.
 The fuel originally carried by the planar craft has long been exhausted, and prisoners now shovel low-grade ore mined from the
                                                
                                            
                                                
                                                     after that point, the monastery plunges into the valley to be destroyed, along with any creatures still inside it. Creatures. Five monks led by an elder oversee a group of twenty prisoners toiling to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     by holding torches in each of its hands.
 Creatures Five neutral human sculptors (use the cultist stat block) originally from the Temple of Moloch are here creating stonework for the tomb. Desperate
                                                
                                            
                                                
                                                     section of the east wall has not yet been plastered or painted over, revealing the passageway to the chapel (area 14). The rhythmic chanting magically carried into area 3 grows louder still at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     being worn or carried that is placed inside the blazing furnace is incinerated instantly. Even magic items succumb to the blazing furnace, though the flames arenât powerful enough to harm artifacts. If
                                                
                                            
                                                
                                                     Strength (Athletics) check. Treasure The treasure cart contains 3,500 gp, 6,000 sp, and 1,200 cp. Scattered among the coins are the following items: Five amethysts (100 gp each) Gilded mind flayer skull
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    8. Sculptorsâ Workroom This workspace is used by a number of neutral human sculptors creating objects for use in the tomb. Five are present when the characters first enter this area, watched over and
                                                
                                            
                                                
                                                     know that the muralists are loyal to Moghadam and cannot be trusted. The rhythmic chanting magically carried into area 3 grows louder in this area. Nolzurâs Gift
 If the characters help him escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city â a situation that
                                                
                                            
                                                
                                                     might catch a glimpse of her through a briefly parted curtain if theyâre observant. Rezmir and her bodyguards come to Selebonâs yard to purchase five wagons and supplies (having sold the other wagons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the cityâa situation that
                                                
                                            
                                                
                                                     might catch a glimpse of her through a briefly parted curtain if theyâre observant. Rezmir and her bodyguards come to Selebonâs yard to purchase five wagons and supplies (having sold the other wagons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
                                                
                                            
                                                
                                                     hit points. Her attack with the spear is +2 to hit for 1d6 piercing damage. Her husband is down to 2 hit points from an earlier fight. The children move at speed 20. They can be carried, but a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
                                                
                                            
                                                
                                                     points. Her attack with the spear is +2 to hit for 1d6 piercing damage. Her husband is down to 2 hit points from an earlier fight. The children move at speed 20. They can be carried, but a character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     react to these unique tastes. Leadership Each Tletepec village is ruled by a rotating assembly, a group of five rulers led by an assembly chief. The chief is chosen through a series of trials that
                                                
                                            
                                                
                                                    , every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     shackles are secured by a single chain and lock that can be opened with a key carried by one of the guards or with thievesâ tools and a successful DC 10 Dexterity check. The chain can be broken with a
                                                
                                            
                                                
                                                     successful DC 20 Strength check. Five of the prisoners are from Greenest, and the other three are from earlier raids against hamlets and small farming villages to the south and east. There were more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to rotate, instantly cutting off the exits ahead and behind. You can feel the passage sink about five feet as it turns. After a few seconds, it comes to a stop and the grinding abates.
 When tunnel
                                                
                                            
                                                
                                                     Company of the Yellow Banner. Looting the body reveals several items of interest (see âTreasureâ below). Treasure Sephirius wore no armor but carried a +1 yklwa (see âBuying a Special Itemâ in chapter 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     created, the animated breath takes one of five forms, matching its creatorâs breath weapon: Acid, Cold, Fire, Lightning, or Poison. This form determines the creatureâs AC, damage resistance, traits, and
                                                
                                            
                                                
                                                     being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack takes 3 (1d6) fire damage.
 Putrid Aura (Acid and Poison Forms Only). A creature that starts its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     characters are in a position to get a better view of the upper galleries, read: Five wooden doors are set into the walls of the galleries, each carved with a geometric symbol: a triangle, a square, a
                                                
                                            
                                                
                                                     the cage. If the characters take an interest in the skeleton gate, the dolls reveal what they know about it: Five skeleton keys are needed to unlock the skeleton gate. Each key looks like an animated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     post in their hut to prevent escape. The shackles are secured by a single chain and lock that can be opened with a key carried by one of the guards or with thievesâ tools and a successful DC 10
                                                
                                            
                                                
                                                     Dexterity check. The chain can be broken with a successful DC 20 Strength check. Five of the prisoners are from Greenest, and the other three are from earlier raids against hamlets and small farming villages
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     against the fears and prejudices of the people of the Five Nations, and also the selfish ambitions of many of their own power-hungry warlords. Once the adventurers learn that the Daughters truly want peace
                                                
                                            
                                                
                                                     and prosperity, they could become envoys of the Daughters in the Five Nations or help to fight their enemies in Droaam. A character of a monstrous race could even become a warlord of Droaam. Even if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     and a number of hit points equal to five times your artificer level. It is immune to poison damage and psychic damage. If it is forced to make an ability check or a saving throw, treat all its ability
                                                
                                            
                                                
                                                     against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that arenât being worn or carried. Force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     grand halls celebrate the cityâs champions of both battle and sport. The winners of ward competitions are paraded here after their victories, often carried on shoulders or passed from hand to hand
                                                
                                            
                                                
                                                     Moon has the tallest tower of any temple in the city, rising some seventy-five feet above the street. At its top, priests of Selûne bask in the light of the moon in all seasons. The House of Inspired
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     at a slight angle over the trees. It looks like something is burning just over the next ridge.
 The burning farm is within five minutesâ travel. Once the characters approach within sight, read the
                                                
                                            
                                                
                                                     hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hundred white abishai fly from Arkhanâs tower toward Zarielâs current location, with Arkhan leading the charge on the back of Asojano the chimera, and Torogar Steelfist by his side, carried on the back
                                                
                                            
                                                
                                                     of Chango the manticore. Arkhanâs army is bolstered by five chromatic dragons â one adult dragon of each color â sent by Tiamat to help ensure victory. If they so choose, the characters can join
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Crime in Sharn Crime is part of everyday life in Sharn, and just as in any other city, sometimes such acts are carried out by people who have no ties to organized crime. An upstanding citizen could
                                                
                                            
                                                
                                                     see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
                                                
                                            
                                        






