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Returning 22 results for 'carried of don'.
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carved of don
carries of don
Magic Items
Dungeon Masterâs Guide
minute. To you, solid objects within that radius appear transparent and donât prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to
space, each 5-foot square of slime representing a separate patch. Nonmagical objects worn or carried by the target that are made of metal or organic material are destroyed by the slime.
Poison Immunity
Magic Items
Waterdeep: Dungeon of the Mad Mage
and weight. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Except for size, the wearerâs statistics and racial traits donât change, nor do items worn or carried by the wearer. Removing the circlet ends the effect.
Monsters
Quests from the Infinite Staircase
long-departed comrades. These mirages donât hold up to physical inspection and vanish after a brief interaction.
Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall
;s or his alliesâ actions donât gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
Monsters
Fizban's Treasury of Dragons
that isnât being worn or carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 20
. (Any)
4
Order. An organized hoard makes me happyâand you donât want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and
Monsters
Fizban's Treasury of Dragons
Actions). The dragon targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 19 Constitution saving throw or take 40 (9d8
the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
Monsters
Fizban's Treasury of Dragons
targets a creature or an object not being worn or carried that it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 28 (8d6);{"diceNotation":"8d6
other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
Monsters
Fizban's Treasury of Dragons
carried that it can see within 60 feet of it, and it magically hurls the object at a creature it can see within 60 feet of the object. The target must succeed on a DC 17 Dexterity saving throw or take 31
happyâand you donât want to see me unhappy. (Lawful)
5
Preparation. Justice and righteousness do not guarantee victory. Planning and tactics do. (Lawful)
6
Companionship. Sure
Backgrounds
Ghosts of Saltmarsh
On a rickety barge, you carried a hundred longswords in fish barrels right past the dock masterâs oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
business.
5
I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6
I give most of my profits to a charitable cause, and I donât like to brag
Summon Fiend
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Tashaâs Cauldron of Everything
required by you). If you donât issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, use the
). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d6 + 3 + the spellâs level fire damage. If the target is a flammable object that isnât being worn or carried, it also catches fire.
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
represents both life and the grave. It is her worshipers that raise young orcs to be warriors, and then, at the end of their lives, take them to Yurtrus and Shargaas to be carried into death and the
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. You canât maintain Concentration, and you canât cast spells. Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition
weapon deals an extra 1d8 Thunder damage to any creature it hits and an extra 3d8 Thunder damage to objects it hits that arenât being worn or carried. The weapon has the following additional properties
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
turn.
Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isnât being worn or carried
.
The following boxed text assumes that Spellix has had time to don his disguise before the characters open the door. If they catch him in the act, modify the description accordingly: This ten-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
. The height of the celebration comes when the effigy of Kistarianth the Red is burned on the slopes of Mount Waterdeep. A dracolich version of Kistarianth is then carried up the slopes and burned as
Equipment
area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice.
57
Equipment
the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
Equipment
the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All
days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
Equipment
area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
Equipment
area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
All creatures
days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs choice
Equipment
creatures in the area animate and try to kill them while softly whispering âGuilty, guilty, guilty...â Once destroyed, the creatures donât cast a shadow for 24 hours.
25â26
next 1d6 days.
55â56
A randomly determined mundane item worn or carried by the triggering creature flashes with brilliant energy, becoming an Uncommon magic item of the Game Masterâs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, lamenting, âMay your luck be better than mine.â 2 A deluxe sedan chair carried by four veterans stops in front of the characters. A gloved Humanoid hand parts its privacy curtain, extending them an
sourced from among the faithful cause their numbers to dwindle. Intent on improving their reputation and converting new members to their sinister fold, the fanatics of the Infinite Well don insincere smiles
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
can simply don the armor themselves. However, this might lead to its own complications. See appendix B and appendix D for more information. Treasure. If Kwalish is defeated, or if the gnome is
characters must reach your location to leave this extradimensional space. 9 A jewel spilling from a sack carried by a fleeing thief A series of storerooms are connected together in what seems an endless
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
scrutiny of Divine Sense or a detect evil and good spell. Each idol is associated with a different ability score. While one is carried, its bearer has disadvantage on all d20 rolls involving that
attack and damage rolls with melee weapons). His ring of invisibility is on a small stand near his bed. Upon entering the room Obmi will palm the ring, don the armor, put on the gauntlets, thong the axe to






