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Returning 35 results for 'carried which removed'.
Monsters
Monster Manual
"} Piercing damage.
Antennae. The rust monster targets one nonmagical metal objectâarmor or a weaponâworn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the
is destroyed if its penalty reaches â5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal. The rust monster touches a nonmagical metal object within
Magic Items
Dungeon Masterâs Guide
to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following
. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die.
Properties of the Hand. When you are attuned to the hand, your alignment is Neutral Evil
Monsters
Tyranny of Dragons
dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Diderius targets one creature he can see within 60 feet of him. If the target
all damage, and he canât be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.A Mummy Lordâs Lair
A mummy lord watches
Monsters
Candlekeep Mysteries
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Monsters
Waterdeep: Dungeon of the Mad Mage
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
Monsters
Candlekeep Mysteries
curse reduces the targetâs hit point maximum to 0, the target dies, and its body turns to spores. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The
normal form. While in whirlwind form, the fungal servant is immune to all damage, and it canât be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the
Monsters
Van Richtenâs Guide to Ravenloft
form and then makes one Bite attack.Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou
âs lycanthropy becomes a werewolf. This form of lycanthropy canât be removed while the loup garou that inflicted the curse lives. See the Monster Manual for details on lycanthropy.
Once a loup
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet
stunned. Equipment worn or carried by the mummy lord remain in its possession.A Mummy Lordâs Lair
A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
detect magic spell or similar effect. Creatures that come into contact with the ooze are unharmed. Any object that isnât being worn or carried by a creature disappears if submerged in the black ooze
. Such items are permanently lost, having been transported to a secret demiplane whose location cannot be divined. Any amount of ooze that is removed from the pool disappears instantly. Activating the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
be removed. If a pearl is carried out of this area, either path leads the characters back to the sundial. If the characters attempt to leave the area without a pearl, both paths curve away and bring
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
19. Metal-Heating Corridor A series of copper-colored metal plates lines the walls of the path before you.
The plates are 6 feet high and 6 feet wide, and cannot be damaged or removed. They produce
discomfort when passing between the plates. Metal carried in wrappings of cloth will burn through by the 50-foot mark, and it will similarly burn through leather by the 60-foot mark. Armored characters
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
canât be removed. 3 Spells canât restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
looks like you. Your statistics are the same, but you are a Construct with vulnerability to fire damage, and you donât require air, food, or drink. Items worn or carried by you are unaffected. 8
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
adamantine keyhole set into the underside of the chestâs lid. The key cannot be removed, and adamantine clamps prevent it from being turned while the chest is open. When the chest lid closes, a muffled
magic. Consequently, the lid cannot be removed. The stone sarcophagus is impervious to damage and spells. Whenever one of the three chests is locked, a carved button magically appears on the sarcophagus
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the eye, you must press it into your empty socket. The eye grafts itself to your head and remains there until you die. If the eye is ever removed, you die.
Properties of the Eye. While you are
where your left hand was. The hand grafts itself to your arm and becomes a functioning appendage. If the hand is ever removed, you die. Properties of the Hand. When you are attuned to the hand, your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, the creatureâs heart and viscera are removed from the corpse and placed in canopic jars. These jars are usually carved from limestone or made of pottery, etched or painted with religious hieroglyphs
, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
to escape a fight, but remains in the chapel to the bitter end. Girallons. The two girallons that protect Phenex have each had a left hand and eye removed. They use the girallon stat block but can
When a worshiperâs life energy has been drained by the ceremony, they are transformed into a large black rock, carried out of the tomb, and set on the hillside (where theyâll eventually form the image
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Loup Garou Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the
Garou Lycanthropy A Humanoid who succumbs to a loup garouâs lycanthropy becomes a werewolf. This form of lycanthropy canât be removed while the loup garou that inflicted the curse lives. See the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
down. The way is blocked by thick webbing that fills the area from steps to ceiling.
The steps down to the chamber at the end are filled with webs (as the spell) which can only be removed by magical
resembles a lich, wearing a crown on its head, slowly rises from the couch (and throws up its hands in apparent fear if the mace is being carried). A booming voice seeming to emanate from the whole of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
area 29. Any characters who fell into the pool are carried by the current toward the outflow at about 20 feet per round. A character who ends up in the river might be swept away; see âFast-Flowing Water
swollen shut and requires a successful DC 10 Strength check to open. The chamber on the other side of the door resembles area 30, but it is empty. The orcs broke in and carried off most of its contents
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
thrown or carried, and there are no limits on contact between participants, although only natural weapons are allowed. Typically, a low-level druid or adept is on hand to provide healing if neededâbut any
competitor who receives aid is removed from play for the remainder of the match. Competitors arenât allowed to use spells or similar abilities. The only formal hrazhak arena in Sharn is located in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leaders. In the field, the armyâs library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
upon spikes, their eyelids removed and mouths open. These honor the bugbearsâ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyetâs rule.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.
Antennae. The rust monster targets one nonmagical metal objectâarmor or a weaponâworn or carried by a creature within 5 feet of
reduces its AC to 10, and a weapon is destroyed if its penalty reaches â5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal. The rust monster touches a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extinct. The tribeâs great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Arnzan Vashk was badly wounded in one such altercation, leaving him with an orc spearhead embedded in his chest. He refuses to have it removed and tries to hide the pain it causes, not realizing that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can survive in this state for the remainder of its natural life, its mind and body nourished by the psipodâs psychic energy. If the psipod is shut down, or if the unconscious creature is removed from
attacks originating from outside the capsule. ALTERDEEP
Unconscious creatures in psipods experience the equivalent of a shared dream as they appear with all their carried possessions in Waterdeep
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this
turn, or a creature starts its turn in such a place, the creature or object takes 3 (1d6) fire damage. If any of this fluid is carried out of this room, it evaporates in 1 minute. The ships and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sovereign glue, and the mirror canât be removed without destroying it. The mirror alters the reflection of any creature that gazes into it, rendering the reflection bereft of expression or emotion, except if
flutter about anxiously if the drapes covering their cages are removed. Each bird uses the hawk stat block, except it is an Undead, has immunity to poison damage, and is immune to exhaustion and the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the swamp is at its lowest, the raft gets stuck in the mud and wonât budge unless it is carried or dragged. It weighs 300 pounds. Gushing Oâ-well The characters hear the rush of water in the
characters and defend themselves. Otherwise, they are harmless. They canât leave the battlefield. A suit becomes inanimate and collapses in a heap if its helmet is removed, if it is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
anything short of a wish spell. Opening the door requires fitting the three key runes carried by the havenâs stone golems (see below) into the three indentations on the door. Any character who has
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
doesnât require air, food, or water. Items worn or carried by the creature are unaffected. A wish spell can end the curse. The creature can end the curse on itself by giving a bouquet of eight black
L, while another might have the letters B, L, and Y. Each dretch is bound by Zybilnaâs magic and has a speed of 0 feet while in its cradle. If a dretch is removed from its cradle, its disposition
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
floor.
The characters experience some difficulty in opening this door, even with the bar removed. This is because the giant eel (Borgasâs companion) died in the confined space, and its body partially
Cell This cell of unfinished stone is not illuminated in any way. A rough platform carved into one wall serves as a bed.
This cell was occupied by Borgas before he was removed to be tortured. 51. Large
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
already on its target. When the spell ends, the targetâs immunity goes away and the frightening effect resumes if it has not expired or been removed. Does the extra damage from hex only apply if there is
minor illusion is meant to be like a stool or a rock, not an atmospheric effect. Misty step doesnât say the caster can bring worn or carried equipment with them. Are they intended to leave everything
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
radiant damage on a hit. 31â36 One simple or martial weapon that is nonmagical and carried by one character in the region gains the properties of a mace of disruption for 24 hours. 37â42 A flying
force tearing free from the creature. These scars can be removed only by greater restoration or wish. 91â95 For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Player Version 1. Command Tents Templars from the Order of the Gauntlet removed everything of value from these tents when they came to inspect the scene of the disaster. A character who pokes around
back across your realm.â Man had been tricked, but a promise is a promise, so he carried Crocodile safely on his back across the entire realm of humans, a journey that lasted many years. He also swore
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
arenât being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
removed by a greater restoration spell or similar magic. 2 The creature gains the enlarge or reduce effect (50 percent chance of either) of the enlarge/reduce spell for 1 hour. 3 The creature regains






