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Returning 25 results for 'carries of don'.
Other Suggestions:
carried of don
canaries of don
Monsters
Storm King's Thunder
carries a quiver of twenty arrows.
Roleplaying Information
A retired adventurer, Urgala owns a respectable inn, the Northshield House, and she doesnât want to see it or her neighbors&rsquo
. Threaten it, and Iâll hurt you.â
Flaw: âI know how treacherous and greedy adventurers can be. I donât trust themâany of them.â
Monsters
Storm King's Thunder
","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage. Duvessa carries only one dagger.Parry. Duvessa adds 2 to her AC against one melee attack that would hit her. To do
. They can weather any storm.â
Bond: âMy mother taught me what it means to be a good leader. I wonât disappoint her.â
Flaw: âI donât give an inch in any argument or conflict.â
Monsters
Storm King's Thunder
":"damage","rollAction":"Sling","rollDamageType":"bludgeoning"} bludgeoning damage. Zi carries twenty sling stones.
Roleplaying Information
Zi Liang is a devout worshiper of Chauntea, the Earth Mother
will smile upon us.â
Bond: âGoldenfields is the breadbasket of the North. People depend on its safety and prosperity, and Iâll do what must be done to protect it.â
Flaw: âI donât trust authority. I do what my heart says is right.â
Monsters
Storm King's Thunder
. Hit: 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Heavy Crossbow","rollDamageType":"piercing"} piercing damage. Miros carries ten crossbow bolts.
Roleplaying Information
Innkeeper
: âMake fun of me all you like, but donât speak ill of my inn or my employees!â
Flaw: âWhen something upsets me, I have a tendency to fly into a rage.â
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hour, as its head takes on fiendish aspects. The curse doesnât advance while the target is in sunlight or the area of a daylight spell; donât count that time. When the cursed targetâs
of existence, such as Carceri, where they are a menace. Each vargouille carries a disease that creates more of its kind; a flock of vargouilles on the wing is a plague of chaos and evil.
Swarms of
Monsters
Curse of Strahd
light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who donât deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens
piercing damage (no ability modifier applies to this damage) and carries the curse of lycanthropy; see the âPlayer Characters as Lycanthropesâ sidebar in the lycanthropes entry in the Monster Manual for details.
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
attack. If you donât have a hand free, the weapon lands at your feet.
Shock Wave
You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each
would do anything to protect those dwarves from harm.
The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Species
Van Richtenâs Guide to Ravenloft
?
4
A memory brings with it the voice of someone once close to you. How do they advise you?
5
You recall enjoying something that you canât stand doing now. What is it? Why donât
you like it now?
6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
Backgrounds
Baldurâs Gate: Descent into Avernus
authority that title carries. A noble title doesnât stand on its ownâitâs connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do
inheritance that no one cares what you do, as long as you donât embarrass the family? How does the head of your family feel about your adventuring career? Are you in your familyâs good graces, or
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
dominated by his emotionsâintelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
hidden that the surface-dwelling citizens in the area often donât know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Backgrounds
Guildmastersâ Guide to Ravnica
d6
Flaw
1
If thereâs a plan, Iâll probably forget it. If I donât forget it, Iâll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guildâs board of directors.
2
I know a sprite who carries important messages among the guildâs
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
he uses to fuel the Demon Grinder. He also carries a circlet of blasting, which he can don and use to make ranged attacks. The other members of the Goreguts Gang have no treasure. The warlords of Avernus conquer the hellish wastelands in infernal war machines powered by souls
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
humanoid that is magically transformed to Large size can don or doff a goblin hucker in 10 minutes. The sling of the trebuchet is big enough to hurl a rock, a flaming cask of pitch, or a similarly sized
through the air (maximum 20d6).
Treasure Each hill giant carries a sack that holds 1d4 mundane items, determined by rolling on the Items in a Giantâs Bag table in the introduction, and 1d4 - 1 art objects
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
footlockers tucked under the bunkbeds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before making their way down to area
bouts of drunkenness. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key. A character using thievesâ tools can use an action to try to pick
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arrive. Two must awaken, then stand and move to join any battle; they have AC 12, since they have no time to don armor. Reinforcements. If trouble takes the soldiers in this room unaware, sounds of
while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of reeds for Knuckles to sleep on. Bosco carries the key to the chest, or the lock can be picked with thievesâ tools and a successful DC 15 Dexterity check. Treasure. A false bottom in the sea chest
can be found with a successful DC 12 Wisdom (Perception) check. The compartment holds 58 gp, 140 sp, a potion of water breathing, and three black eye patches. (The pirate captains don the eye patches before trying to remove treasure from area 4.)
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creaturesâillusions that exist only in the mind of the character wearing the circlet. Any other characters who don circlets perceive the same illusions. When the characters initiate combat, or after 1
it. Dragon Skull. The skull belonged to a sizable red dragon. Sculpture. The sculpture of Vlaakith wears a spiked crown and carries a dragon-headed scepter. Two sculpted dragon heads snake from behind
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Treasure. One of the ogres carries an oversized leather sack containing the corpse of an explorer, a Spell Scroll of Comprehend Languages, a dagger clearly used as a toothpick, and 80 gp. B55: Hidden
and don strange masks. Entrance to the Underground City. If youâre playing the expanded adventure (see the âExtending the Adventureâ section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stone. They don gargoyle masks and use a finely honed sense of touch to measure their surroundings by contact with the ground. They avoid speaking, or extraneous thought for that matter. They live only
in carapaces of rock. They are elite champions of the cult and answer only to the cult leaders. Not even the Black Earth priests tell stonemelders what to do. Each stonemelder carries a weapon known
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
belongings in unlocked footlockers tucked under their bunk beds. The guards need 10 minutes to don their armor. If the prison is put on high alert, the guards take the time to put on their armor before
ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
) are present at any given time. Two guards are sleeping and unarmored; they have AC 10 and wonât have time to don their armor if an alarm is raised. Two light crossbows are positioned near the arrow
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
150 gp. Each guard carries three gems worth 100 gp each in a belt pouch, 7. King Snurreâs Private Quarters The great iron doors to this place bear the blazon of the flaming skull also found in the
attack and damage rolls with melee weapons). His ring of invisibility is on a small stand near his bed. Upon entering the room Obmi will palm the ring, don the armor, put on the gauntlets, thong the axe to






