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                                                    Temporary Hit Points
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     from injury. 
When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5
                                                
                                            
                                                
                                                     temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage. 
Because temporary hit points are separate from your actual hit points, they can exceed your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     that protect you from injury. When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example
                                                
                                            
                                                
                                                     your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing can't restore temporary hit points, and they can't be added together. If you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     that protect you from injury. When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example
                                                
                                            
                                                
                                                     your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points. Healing canât restore temporary hit points, and they canât be added together. If you have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Temporary Hit Points and take damage, those points are lost first, and any leftover damage carries over to your Hit Points. For example, if you have 5 Temporary Hit Points and take 7 damage, you lose
                                                
                                            
                                                
                                                     Points canât be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Temporary Hit Points and take damage, those points are lost first, and any leftover damage carries over to your Hit Points. For example, if you have 5 Temporary Hit Points and take 7 damage, you lose
                                                
                                            
                                                
                                                     Points canât be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dominated by his emotionsâintelligent, but not wise. Arrogant and prone to gloating, he carries grudges, has a huge chip on his shoulder, and spends a lot of time fashioning elaborate revenge scenarios
                                                
                                            
                                                
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a humanâs weapon can kill one of them, so a tribe has little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Medals Although they are often fashioned from gold and other precious materials, medals have an even greater symbolic value to those who award and receive them. Medals are typically awarded by
                                                
                                            
                                                
                                                     of Breland. Outside Breland, the medal carries far less weight, except among allies of Brelandâs king.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Medals  Medals Although they are often fashioned from gold and other precious materials, medals have an even greater symbolic value to those who award and receive them. Medals are typically awarded
                                                
                                            
                                                
                                                     NPCs. For example, a character who proudly displays the Golden Bear of Breland will be regarded as a hero of the people within the kingdom of Breland. Outside Breland, the medal carries far less weight, except among allies of Brelandâs king.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    : The adventurers receive the mission.
 Late Evening, Day 1: Krenko places a weapons order with Falish, a human arms dealer.
 Noon, Day 2: Additional enforcers from Krenkoâs gang arrive at Krenkoâs
                                                
                                            
                                                
                                                     hideout.
 Sunset, Day 2: The Shattergang Brothers hear about Krenkoâs escape and mobilize to find him. Falish leaves a cache of weapons at a drop point on Foundry Street, and a goblin carries the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     back from your adventures and give to the university. Documentation. Each member of your group has identification papers that include your affiliation with the university, which carries some clout in
                                                
                                            
                                                
                                                     from their work. Training. Because youâre associated with the university, you receive a discount on any education you wish to pursue. When you undergo training as a downtime activity (as described in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     mote of the Dragon Queenâs power. Carrying and exchanging talons bear unpleasant consequences: Curse. A creature that carries any number of talons is cursed. While cursed in this way, the creature
                                                
                                            
                                                
                                                     essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Spirits Any characters inhabited by the spirits of Moa or Wongo receive advice when entering this area: Kind Moa suggests freeing the shackled creatures. Violent Wongo urges his host to stab the body
                                                
                                            
                                                
                                                     attacks until they are set free. They speak Undercommon and demand to be released. The night hag Widow Groat (see area 71) carries the keys to the nothicsâ shackles, which can also be picked with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     asked, you receive handsome rewards. 3 Youâve inherited a plot of land in Qâbarra. If you donât visit within a year, youâll lose the claim. 4 Due to an unusual twist of Triumvirate law, you share the
                                                
                                            
                                                
                                                     families. Each gnome carries the name of a house and of a family in addition to a personal name. For example, Alina Lorridan Lyrris and Tallian Talius Lyrris are members of different families (Lorridan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     unconscious. The first time the adventurers defeat a particular animated archmage statue, they receive XP for it as with any creature defeated in combat. Subsequent victories against that statue donât provide
                                                
                                            
                                                
                                                     more XP, however. Treasure Turbulence carries a soot-stained spellbook containing all the spells she has prepared, plus the following: alter self, cloud of daggers, hypnotic pattern, and wall of fire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     that come with it (see âMarks of Prestigeâ in the Dungeon Masterâs Guide).
 Wealth. You receive up to 50,000 gp worth of coins, jewelry, or property.
  
   Lesser Contract Gifts Charm. You gain a
                                                
                                            
                                                
                                                     Speak with Small Beasts trait common among forest gnomes.
 Guide. You and your companions receive help from a guide who can guarantee safe passage through a particular region of the Feywild (such as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     receive an equal share of the XP earned for the encounter. (The characters receive less XP as a consequence.) NPCs have their own lives and goals. Consequently, an NPC should remain with the party
                                                
                                            
                                                
                                                     only as long as doing so makes sense for those goals.  Treasure Yeemik carries a pouch containing three gold teeth (1 gp each) and 15 sp. Sildarâs gear, along with Gundren Rockseeker, was taken to Cragmaw Castle.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     buy magic items at the DMâs discretion, but you receive no discount. Chain of Command. You are part of a hierarchy that provides you with orders. If you cause trouble in your own nation, you answer to
                                                
                                            
                                                
                                                     lifestyle. You receive a small salary (as little as 1 sp per day) and food and housing on a military base. Or you receive 1 gp per day but rely on that money for room and board. With higher rank comes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     (DC 16) reveals his true form. Mister Threadneedle is a scarecrow disguised with magic to appear human. In a pocket, he carries the Sewn Sistersâ hag eye (see the âHagsâ entry in the Monster Manual
                                                
                                            
                                                
                                                     him to. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Nangnang receive advice when entering this area: Wild Kubazan urges his host to try the roast boar. Greedy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Suckling Boar. A young boar with silvered tusks vows to slay the werewolf who murdered his parents. He carries his parentsâ remains (a string of sausages) around in a basket. 3 Only Fools Knock Twice
                                                
                                            
                                                
                                                     the goblin stagehands behave themselves. Despite the poor treatment they receive from her, the darklings defend Endelyn and obey her commands without question. Stage. The stage is hewn from solid rock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     (area R8), where they report to Chef Tiny Toulaine, a hulking, jovial man who carries an enormous saucepan instead of a heavy crossbow. Small characters who stowed away in supply crates are taken to
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     (area R8), where they report to Chef Tiny Toulaine, a hulking, jovial man who carries an enormous saucepan instead of a heavy crossbow. Small characters who stowed away in supply crates are taken to
                                                
                                            
                                                
                                                     area R7) for up to two days and two nights, and the characters receive three meals a day during their stay. If the characters fail to provide a satisfactory reason for their visit, the warden has their weapons and animals returned to them before throwing them out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     of your employment influences your compensation. On average, the academy pays each member of your group 1 gp per day, or enough to sustain a modest lifestyle. Alternatively, you receive a bounty (at
                                                
                                            
                                                
                                                     affiliation with the academy. This association carries clout in scholarly or artistic circles. The academy also secures documentation, letters of introduction, and traveling papers if your work requires them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     gnoll. No war band contains more than one flind, and such a creature is always the leader of its band. A flind wields a weapon that carries Yeenoghuâs blessing: a magical flail that saps the body and the
                                                
                                            
                                                
                                                     brutish individuals touched by insanity, one step above the hyenas that trail behind the war bandâs path. They arenât gnolls, and thus donât receive their inspiration directly from Yeenoghu. Yet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     spirits receive advice when entering this area: Fickle Iâjin encourages her host to investigate the mist-filled archway on the south balcony (see âMist Gateâ below). Adventurous Kubazan expects his host
                                                
                                            
                                                
                                                     and attacks with all his power, hoping to slay the intruders and reap their souls. The archlich carries the Staff of the Forgotten One (see appendix C) and is accompanied by a sphere of annihilation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     recommended for parole. No prisoner can receive such consideration more than once a year. Prisoners up for parole are brought to this room in manacles and given a chance to sway the council members before
                                                
                                            
                                                
                                                     bouts of drunkenness. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key. A character using thievesâ tools can use an action to try to pick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , he was owed better than he received. When he didnât receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
                                                
                                            
                                                
                                                     resistance. He also carries a potion of frost giant strength.
 Actions
 Multiattack. Drannin makes three attacks with his greataxe.
 Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to alert Guildmaster Dusk in area G26. Master Key. Jaymont carries a master key that unlocks all doors in the guildhouse complex. G4: Cartwrightâs Workshop Three carts occupy this room. Pegs and hooks
                                                
                                            
                                                
                                                     stablemaster, Laris Drot (neutral, human commoner), who is a stout woman in her fifties. Laris carries two keys on her person: one unlocks the door to this room, and the other unlocks the doors to area G7. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ) are flooded with murky water to a depth of 2 feet to make them difficult terrain. The water seeps into the dungeon from nearby sewers through cracks in the limestone. It carries a foul stench and is
                                                
                                            
                                                
                                                     clad in chain mail, and the woman carries a wooden shield with a leering skull painted on it.
 The two armored figures are Kazzira, a female human fist of Bane, and Yignath, a male human iron consul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     can help themselves, such as the characters, receive only this benefit from the cavern. If the characters inquire about the whereabouts of Juliana and Orlando, disembodied voices tell them their
                                                
                                            
                                                
                                                     refracts through the crystals and fills the chamber with a soft glow and dazzling rainbow patterns. Music. The disembodied melody carries the emotional resonance of the Feywild and evokes nostalgia in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     truth Tholtz can only receive telepathic messages from the kraken, and such messages are rare and tend to give him nosebleeds. Tholtzâs first mate is Rool (NE male half-orc assassin), a vicious
                                                
                                            
                                                
                                                    . First Mateâs Cabin Roolâs sparsely furnished cabin contains a hammock, a wooden treasure chest with a built-in lock, and a rug made from a yetiâs hide. Rool carries the key to the locked chest, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , the characters receive a reward. Characters who decline to serve the Flaming Fist are welcome to continue about their business, but anything they wish to buy in Fort Beluarian costs five times the
                                                
                                            
                                                
                                                     carries a set of keys to the locked storeroom doors (area 10G) and the iron strongbox in her quarters (area 10I). If the characters meet with her, she offers them one or more special quests (see the âAgents
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Reidoth makes camp when she visits Thundertree. Reidoth is an elderly human woman with long, white hair who doesnât use two words when one word will do. Though she doesnât receive many visitors, she is
                                                
                                            
                                                
                                                     side with the dragon against the party in the hope of earning its trust. Treasure. In addition to what he carries, Favric has a small coffer containing tribute for the green dragon: six lustrous amethysts worth 50 gp each. He also carries a potion of flying in a stoppered vial around his neck.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    â). Treasure. Zala carries two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile
                                                
                                            
                                                
                                                     divination magic around the circle on the floor. A creature standing fully inside the circle feels the unsettling presence of a Far Realm entity and can choose to receive an omen from that entity, as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the ogre skeleton.
 This room houses three Emberhorn minotaurs waiting to receive the âblessing of Imixâ (the ability to breathe clouds of burning embers). The ogre was a minion of the earth cult
                                                
                                            
                                                
                                                     each prophet except the one the characters defeated on the temple level. He can describe their appearance and demeanor, and he can identify the elemental weapons that each one carries. Further, he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of noble blood and their servants are welcome; others are not. Draven keeps his wealth in his locked quarters, located on the top floor of the Everwyvernâs turret. He carries the only key to the door
                                                
                                            
                                                
                                                     750 gp each. The compartment can be found with a successful DC 15 Wisdom (Perception) check. Draven carries the key to the chest, which can otherwise be opened with thievesâ tools and a successful DC
                                                
                                            
                                        






