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Returning 27 results for 'carrion which restrained'.
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carried which restrained
carries which restrained
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Monsters
Phandelver and Below: The Shattered Obelisk
has the grappled condition (escape DC 15) and the restrained condition until this grapple ends. The mutate has two tentacles that can grapple one target each.
Chitin Slam. The mutate targets one
", "rollAction":"Chitin Slam", "rollDamageType":"bludgeoning"} bludgeoning damage and have the stunned condition until the end of the mutate’s next turn.Rising from piles of carrion and filth
Orcus
Legacy
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Monsters
Out of the Abyss
square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms
stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found.
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must
Monsters
Infernal Machine Rebuild
":"bludgeoning"} bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one
perpetually ravenous maw. Like an otyugh, a neo-otyugh buries itself under mounds of offal and carrion to ambush prey. Their improved intellect and innate spellcasting makes them especially effective against humanoid targets, as they use their powers of control to split off a straggler from a party, then attack.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Hideous Transmutation Carrion Ogre. Lying on the floor in the middle of the room, held down with chains, is a creature that has the body of an ogre and the head of a carrion crawler.
Body Parts
. The ogre’s severed head and the carrion crawler’s decapitated body lie discarded in the northern corner of the room, where they have begun to putrefy and emit a dreadful stench.
Key Ring. Hanging
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Carrion Crawler Catacomb-Scouring Necrophage Habitat: Underdark, Urban; Treasure: None Brian Valeza Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such
charnel environs, they feast on the dead with no qualms about their meals’ origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Carrion Crawler Catacomb-Scouring Necrophage Habitat: Underdark, Urban; Treasure: None Brian Valeza Ravenous corpse eaters, carrion crawlers gravitate toward places of slaughter and decay. In such
charnel environs, they feast on the dead with no qualms about their meals’ origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
there are few creatures it won’t try to devour whole. While prowling for substantial prey, a tyrannosaurus subsists on carrion, and on any smaller creatures that try to dart in to steal its meal
target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can’t bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
there are few creatures it won’t try to devour whole. While prowling for substantial prey, a tyrannosaurus subsists on carrion, and on any smaller creatures that try to dart in to steal its meal
target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can’t bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
end in spiky, leaf-like appendages that the otyugh uses to shovel food into its gaping maw.
An otyugh buries itself under mounds of offal and carrion, leaving only its sensory stalk exposed. When an
to urge sentient creatures toward their lairs, sometimes by pretending to be something else.
Dwellers in Darkness. Otyughs tolerate bright light only when considerable stores of carrion or garbage
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
end in spiky, leaf-like appendages that the otyugh uses to shovel food into its gaping maw.
An otyugh buries itself under mounds of offal and carrion, leaving only its sensory stalk exposed. When an
to urge sentient creatures toward their lairs, sometimes by pretending to be something else.
Dwellers in Darkness. Otyughs tolerate bright light only when considerable stores of carrion or garbage
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcus’s
wildlife are commonly seen in the area. The air becomes filled with the stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found. If a humanoid
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
-otyugh buries itself under mounds of offal and carrion to ambush prey. Their improved intellect and innate spellcasting makes them especially effective against humanoid targets, as they use their powers
.
Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Otyugh Mutate Rising from piles of carrion and filth exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent
) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 15) and the restrained condition until this grapple ends. The mutate has two tentacles
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcus’s
wildlife are commonly seen in the area. The air becomes filled with the stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found. If a humanoid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Otyugh Mutate Rising from piles of carrion and filth exposed to Far Realm energy, an otyugh mutate grows chitinous, jet-black plating over its limbs. The plates contrast sharply with the translucent
) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 15) and the restrained condition until this grapple ends. The mutate has two tentacles
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
-otyugh buries itself under mounds of offal and carrion to ambush prey. Their improved intellect and innate spellcasting makes them especially effective against humanoid targets, as they use their powers
.
Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcus’s lair is
commonly seen in the area. The air becomes filled with the stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found. If a humanoid spends at
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcus’s lair is
commonly seen in the area. The air becomes filled with the stench of rotting flesh, and buzzing flies grow thick within the region, even when there is no carrion to be found. If a humanoid spends at
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (C) Carrion Crawler Large Monstrosity, Unaligned
AC 13 Initiative +1 (11)
HP 51 (6d10 + 18)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 13
Languages None
CR 2 (XP 450; PB +2)
Traits
Spider Climb. The carrion crawler can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
direction. It is restrained by the ray’s telekinetic grip until the start of the zombie’s next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that
otyugh is a friend to the goblins, hobgoblins, and bugbears of Azrok’s Hold (area 21), who supply it with plenty of carrion. It won’t ordinarily attack goblinoids or anyone escorted by them. It will
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
direction. It is restrained by the ray’s telekinetic grip until the start of the zombie’s next turn or until the zombie is incapacitated.
If the target is an object weighing 300 pounds or less that
otyugh is a friend to the goblins, hobgoblins, and bugbears of Azrok’s Hold (area 21), who supply it with plenty of carrion. It won’t ordinarily attack goblinoids or anyone escorted by them. It will
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat creatures (see “Reduced-Threat Monsters” above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
become restrained by a vine. A creature takes 11 (2d10) piercing damage each time it starts its turn restrained in this way. As an action, a restrained creature can free itself or another creature with a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
reduced-threat creatures (see “Reduced-Threat Monsters” above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
become restrained by a vine. A creature takes 11 (2d10) piercing damage each time it starts its turn restrained in this way. As an action, a restrained creature can free itself or another creature with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Manual.) Yiggleblight also kept a collection of poisons in six small, stoppered tubes made from human finger bones. Each flask holds a single dose of a different kind of poison: burnt othur fumes, carrion
been dealt with. S10. Crokek’toeck’s Prison Yeenoghu’s pet, Crokek’toeck, is tightly packed into this cavity, incapacitated and restrained. If at least 20 feet of the scabby walls that encase
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Manual.) Yiggleblight also kept a collection of poisons in six small, stoppered tubes made from human finger bones. Each flask holds a single dose of a different kind of poison: burnt othur fumes, carrion
been dealt with. S10. Crokek’toeck’s Prison Yeenoghu’s pet, Crokek’toeck, is tightly packed into this cavity, incapacitated and restrained. If at least 20 feet of the scabby walls that encase