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Monsters
Guildmasters’ Guide to Ravnica
the magic favored by Dimir mind mages, giving them a powerful combination of abilities ideal for espionage and infiltration.
Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of
. They rarely trust their own agents, though, and often follow their cell members to make sure those members carry out missions as ordered. The most suspicious vampires might even siphon thoughts from their subordinates to detect any hint of betrayal.Necrotic
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Red Slaad
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease—a minuscule slaad egg.
A humanoid host can carry only one slaad egg to term
at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved
spells
You call upon multiple tendrils of ephemeral ectoplasm to pass through one creature you can see within range and carry away all harmful psychic afflictions. You end each spell or effect giving the
Red Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Rights A politically powerful person can reward characters by giving them special rights, which are usually articulated in some sort of official document. For example, characters might be
granted special rights to carry weapons in public places, kill enemies of the crown, or negotiate on a duke’s behalf. They might earn the right to demand free room and board from any establishment within
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Treasured Item Some druids carry one or more items that are sacred to them or have deep personal significance. Such items are not necessarily magical, but every one is an object whose meaning
connects the druid’s mind and heart to a profound concept or spiritual outlook. When you decide what your character’s treasured item is, think about giving it an origin story: how did you come by the item
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followed chills my blood.”
10 “Sudden noises or appearances fray my nerves.”
11 “I can’t be comfortable around creatures larger than I am.”
12 “Reflections always seem like they’re
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Houses of Shadow The elves have carried the Mark of Shadow for thousands of years. The families that carry the mark left Aerenal after the conflict that wiped out the Mark of Death and
established House Phiarlan in Khorvaire. These elves are the finest entertainers in the land, giving them access to all manner of places and secrets. But the elves do more than entertain. There has always been
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
valuable books in her collection. This ruse enabled her to sell a copy of the book without giving up the genuine item, which Korvala is loath to part with. The Amberdune Pack remains fiercely loyal
nonetheless killed by a group of adventurers. The jackalweres that survived fled with Nidalia’s heart and what books and scrolls they could carry. With Korvala as their new leader, the pack began
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
carry up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
few ox skulls cover the stable floor. Other than riding harnesses for the wyverns, there is no treasure here. Wyvern Riding and Castle Catching
The wyverns in the stable (area 3) are trained to carry
up to two Medium or six Small riders at a time. The difficult part is getting their harnesses attached so that riders don’t fall off, and giving the proper commands once airborne.
Any character can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease — a minuscule slaad egg.
A humanoid host can carry only
one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
giving the characters their tickets, Nikolas hands the group a map of the carnival and gives each character a pair of colorful cloth butterfly wings to wear. Nikolas explains that the butterfly wings
becomes a worthless keepsake. SNEAKING INSIDE
The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
bronze dragon’s lair, or the crystalline growths common near any gem dragon’s lair. Other examples include the following effects: Deceptive Reflections. At first glance, still water within 6 miles of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
The Final Boat Most of the draconians remaining in Vogler focus on looting the village, giving the villagers enough time to evacuate. At the end of the pier, only Mayor Raven, Darrett, and a few
loot what remains. The villagers traveling with you don’t look away, watching until their home is nothing more than a red-black smear along the river’s edge. The evacuation boats carry all that remains
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
good or ill. Perhaps a villain the hero slew now exists as a broken misera, giving mute testament to the hero’s success. Characters who overcame their personal flaws might even be confronted with
character’s dead rivals could have known. Whatever a character learns during their temporary death, they can carry with them back into the mortal world. Such might make dying one of the most helpful things to happen in a character’s greater heroic career.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
voices rises above the droning of insects. Several carts fitted with sled rails are being pulled by giant snails with thick appendages protruding from their heads. Most of the carts carry lizardfolk
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around you so that the world appears to have shrunk to only twenty feet in all directions. Before you, the waterway widens and the current slows, giving the impression that you have entered a lake
before setting out to subdue the characters and bring them before Gullop XIX for questioning. SWAMP GAS BALLOONS
A swamp gas balloon has two separate parts:
The wicker basket, which can carry up to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, giving them a powerful combination of abilities ideal for espionage and infiltration. Szadek’s Heirs. The founder of House Dimir, Szadek, was the first of the so-called mind drinkers. His secrets are
follow their cell members to make sure those members carry out missions as ordered. The most suspicious vampires might even siphon thoughts from their subordinates to detect any hint of betrayal. Mind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
into the minotaurs that echo his own savage form. Although they begin as creations of the Horned King, minotaurs can breed true with one another, giving rise to an independent race of Baphomet’s savage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
onlookers in their youth; the images grow steadily older, until the mirrors deep within the hall reflect onlookers in their twilight years. As the characters scrutinize their reflections, ask the players
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The Mists can carry travelers between lands and can be coerced but never controlled. Evil is real and embodied by individuals of terrible power. Time, reality, and memory don’t always move in reliable
other lands. They carry goods and stories from far-off lands. They’re protective of their families, which includes members of other caravans. Most don’t discuss their culture or beliefs with outsiders
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
themselves, while giving simpering obeisance to any creatures they deem more powerful. Wild-haired, haggard, shuddering, and shabbily dressed, a lone derro seems a pitiable creature, but when a
ranks, except when an individual displays the characteristics of a savant. They believe the strange behavior of savants arises because those leaders carry messages from Diirinka. You can use the Derro
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
displeased her. The curse partially transformed him into a spider, giving him eight red arachnid eyes, a mouth full of fangs, and black bristles sprouting from his slender limbs. A remove curse or greater
days. Treasure. The thugs carry a total of 14 gp in coin. On a black cord around his neck, Shunn wears a silver key (5 gp) that unlocks the silver-bound chest in area 9c. 9c. Gang’s Treasure Barrels
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chatty stranger, Ellyn Harbreeze, invites the party to tea at Harbreeze Bakery, eager to gossip with them.
5 A merchant giving away samples of her wares offers each party member a free cigar.
6
really knows how to use a distinctive weapon they carry. If so, she asks them to be a guest teacher at the Rillyn School.
11 One random character is struck by a kite. The kite is being flown by a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Oblivion (on the Plane of Earth) is called the Silt Flats. The water is thick with soil and sludge, and turns into muddy ground before giving way to the great swamp between the planes. At the other
icebergs can carry these creatures farther into the Plane of Water to threaten ships and islands in warmer seas. The Frostfell, also called the Plane of Ice, forms the border between the planes of Air and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, invites the party to tea at Harbreeze Bakery, eager to gossip with them. 5 A merchant giving away samples of her wares offers each party member a free cigar. 6 A street artist offers to sketch one of the
clothing if they help him clean out the cluttered upper floors of Ramazith’s Tower. 10 Yvandre Rillyn asks if a party member really knows how to use a distinctive weapon they carry. If so, she asks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
home, while others feel called to a particular god for a variety of reasons. Individuals often carry or wear a small token of their favored deity: a pendant or a pin in the image of the god’s holy
in a temple dedicated to one’s deity, when a worshiper feels the need to “come knocking upon a god’s door” to ask for attention. Forms of worship are often acts of veneration: giving thanks for favor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town guard? I’m your guy. Impersonate the governor? Easy peasy. Hit the streets for intel? Throw a dinner party? Engage in a clandestine property reassignment? Done and done. And if someone’s giving
the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
icebergs can carry these creatures farther into the Plane of Water to threaten ships and islands in warmer seas. Sea of Light Life flourishes in the sunlit waters of the Sea of Light, located in the upper
Silt Flats. The water is thick with soil and sludge, turning into muddy ground before giving way to the great swamp that is the Para-elemental Plane. Plane of Water Adventures The nature of water is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
see the many centuries afforded to them as too short a time to risk wasting even a single day in indolence. Moradin crafted the dwarves’ sturdy bodies, giving them the strength to work for long periods
fruits of their labors with the same love that members of other races reserve for their children. A dwarf’s works are built to last for centuries, to carry a legacy into the world long after the dwarf is