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                        Returning 31 results for 'carry wand reaping'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
                                                
                                            
                                                
                                                     avatar makes a number of Reaping Scythe attacks equal to half the summonerâs Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
                                                
                                            
                                        
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
                                                
                                            
                                                
                                                    . Turning Immunity. The avatar is immune to features that turn undead.
Actions
Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     give them anything extra. He starts with two bags of holding, so that they can easily carry the thessalhydraâs severed heads. Then, for each character, he provides a ring of protection and a potion of
                                                
                                            
                                                
                                                     healing. Finally, he has two weapons â a wand of magic missiles and this greatsword: Winterâs Dark Bite. This greatsword is made of an unknown black metal. In most cases, it works as a +1 greatsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     determine what Tazirahc knows. Treasure Kereth, Gelgos, and Jevan each carry an obsidian scarab engraved with the insignia of House Auvryndar (25 gp). Kereth also carries a zurkhwood wand (his arcane focus) and a leather-bound spellbook containing all the spells he has prepared.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPCâs hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are
                                                
                                            
                                                
                                                    ) Force damage if it ends its turn inside an object.
 Actions
 Multiattack. The avatar makes a number of Reaping Scythe attacks equal to half the summonerâs Proficiency Bonus (rounded up).
 Reaping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     NPCâs hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way
                                                
                                            
                                                
                                                     number of Reaping Scythe attacks equal to half the summonerâs Proficiency Bonus (rounded up).
 Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 4 (1d8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    16. Talisâs Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
                                                
                                            
                                                
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â This encounter is the classic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     they lost. The magic item otherwise functions normally. Ability to Keep Secrets. The character is unable to keep a secret. The hag who claimed this prize has since used it to create a wand of secrets
                                                
                                            
                                                
                                                    . The character regains the ability to keep secrets by holding this wand for the first time. Ability to Smile. The character suffering from this loss is unable to smile. The hag who claimed this prize
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    16. Talisâs Hall What looks to be a well-appointed chamber is filled with furniture and can serve as a place to eat food or discuss important matters. Three men in the room wear scale mail and carry
                                                
                                            
                                                
                                                     swords; a woman wears robes over white scale mail, and she holds a wand set with a blue gemstone. âWelcome. I consider you to be my guests. Perhaps we can do business.â
  Talis the white This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                                
                                                    . Petrification. Aerstigga followed Enstavva here and turned her to stone using the Wand of Wonder. Given the opportunity, Enstavva rejoins Ralvald, either in his retreat (area D5) or by leaving the lair if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                                
                                                     featuring a wand crossed with a blacksmithâs hammer. The sign hangs crookedly from one hook and falls as the characters enter through the front door. A thick layer of dust covers the interior of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     avatar is immune to features that turn undead.
 Actions
 Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8
                                                
                                            
                                                
                                                    ) necrotic damage.
 Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     â (0 XP)
 Turning Immunity. The avatar is immune to features that turn undead.
 Actions
 Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8
                                                
                                            
                                                
                                                     + 3) slashing damage plus 4 (1d8) necrotic damage.
 Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     even for a short while can make a difference. Evocation As an evoker, you understand the wisdom of the adage, âSpeak softly and carry a big wand.â As a member of Acquisitions Incorporated, you also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Eyecatcher, the Heartbreaker, and the Hellraiser (all words that describe Jarlaxle). He spends most of his time aboard the Eyecatcher, his personal ship. The other two vessels carry members of the carnival
                                                
                                            
                                                
                                                    ), a cloak of invisibility, a knaveâs eye patch (see appendix A), and a ring of truth telling (see appendix A). He wields a +3 rapier and carries a portable hole and a wand of web. His hat is adorned
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     weeping by the pool and grateful to be free of the hagsâ curse. Treasure. Submerged in the pool is Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by
                                                
                                            
                                                
                                                     creature as the spellâs target. Once this property of the wand is used, it canât be used again until the next dawn. The wand is Sylvarieâs, but she offers it to the characters as a reward for ending her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     talking to another wizard about a covert expedition to Icewind Dale being undertaken to seek out long-lost magic from a bygone empire. Rather than carry out her original plan, Nass followed her fellow
                                                
                                            
                                                
                                                     Arcana +6, History +6
 Senses passive Perception 12
 Languages Common, Draconic, Dwarvish, Elvish, Orc
 Challenge 4 (1,100 XP)
 Special Equipment. Vellynne wears bracers of defense and carries a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     the southeastern shore of the lake, Nightscale is dozing on her hoard on the island (area 53). The dragon is immediately alerted to their presence if the characters make noise, carry light sources, or
                                                
                                            
                                                
                                                    . Nightscale has accumulated considerable wealth from her plunder of Khundrukar. Her hoard contains 6,200 sp, 1,430 gp, two garnets worth 20 gp each, a black pearl worth 50 gp, a wand of magic missiles, a +2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.â
 Treasure
                                                
                                            
                                                
                                                     (1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     their dead cohorts. Treasure. Characters can pull the derro corpses from the rubble with ease. The corpses carry a total of 60 gp between them. D2: Outer Cave Water flows from two pools on the east
                                                
                                            
                                                
                                                     must make a DC 10 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save or half as much damage on a successful one. Treasure. The overseerâs corpse has a Wand of Magic Detection
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn
                                                
                                            
                                                
                                                     ally and resource. 
 TWO DRY CLOAKS
 Two Dry Cloaksâs wands pulse with magical light, though only two of them have actual useful properties. The first is a wand of binding that glows purple. The second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     livery of House Vadalis struggles to carry a 3-foot-tall speckled blue egg down the street. 47â48 An aasimar oracle approaches and promises to give you the answer to all the problems that ever existed
                                                
                                            
                                                
                                                     for 42 gold galifars. 49â51 A shifter with flowers in her hair and a wand in her hand offers to magically gild any item of clothing you wear for 20 gold galifars. 52â54 Four warforged work together
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the wrath of both gods â yet it does occur. Tricks and pranks of all kinds are common on this night, and folk expect lies and foolishness. Pickpockets are rife on this day, so few carry much coin with
                                                
                                            
                                                
                                                     wields the Wand of the Four Moons in a ceremony blessing all navigators. This holy relic is said to be the mace wielded by Selûne in her first battle against Shar, and again in a fight with her sister
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Humanoid host can carry only one slaad egg at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before the tadpole is born, the host
                                                
                                            
                                                
                                                     +1 wand of the war mage he has forgotten how to use. Characters who search the south side of the chamber find Virruzaâs personal notes on scattered pieces of parchment. A character who spends ten
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison
                                                
                                            
                                                
                                                     ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     necessities to continue operations for six months. R14: Privy This room contains a dozen wooden waste buckets. Once per day, usually in the morning, manacled prisoners carry the buckets outside the prison
                                                
                                            
                                                
                                                     ability to carry out her duties, and so far, no one has questioned her fitness for her job. Treasure. Among the chamberâs furnishings is a locked wooden chest, for which the warden carries the only key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     noise that doesnât sound dangerous, preferring to give Juliana and Orlando their privacy. Key Leaves. Juliana and Orlando each carry a set of gilt silver keys to the sundials in areas G21 and area P2
                                                
                                            
                                                
                                                     in the garden together of their own free will. Key Leaves. Argus and Hamish each carry a set of gilt silver keys to the sundials in areas G21 and P2. The keys are metal replicas of the required leaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Gates. Only four external glyph keys (one for each zone, in areas 10, 25, 31, and 63) allow access to the gates in this sector. Some Red Wizards here carry glyph keys to their zones and guard them
                                                
                                            
                                                
                                                     suffering, martyrdom, and perseverance. He offers succor and calming words to those who are in pain, oppressed, or in great need. Treasure. Mennek carries a wand of binding. Keys. Mennek has a glyph
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     and a locked iron strongbox that contains 3d10 Ă 10 gp in mixed coinage and a gray bag of tricks. Alaestra and Narth each carry a key to the strongbox. Its lock can be picked with thievesâ tools and a
                                                
                                            
                                                
                                                    , Kolstaagâs bracers of defense, and a +1 wand of the war mage. T16. The Triboar Arms The Triboar Arms has burned to the ground twice and been rebuilt twice. Its owner and proprietor is Nemyth (NG male
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     your vantage point forty feet above the deck, you can see dozens of crew members below. All wear the livery of Dran Enterprises, and most carry swords and crossbows. Rigging and rope ladders connect
                                                
                                            
                                                
                                                     have the characters think about their life choices. Treasure. In thanks, Torwyn and her crew offer the party a wand of magic missiles, a +1 vicious rapier, and a rope of entanglement. The rope is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     that carry bright lights in this area might be noticed by the creatures in B15. This long chasm stretches northwest to southeast. A five-foot-wide ledge clings to one wall, then forms a narrow stone
                                                
                                            
                                                
                                                     (the key is in his pocket). His trove includes 230 sp, a pouch of six azurites worth 10 gp each, Ornaâs plate armor, Gervorâs studded leather armor and longsword, and a wand of magic missiles (fully
                                                
                                            
                                        






