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                        Returning 35 results for 'carry wasted remaining'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If you are targeted
                                                
                                            
                                                
                                                     as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot.
A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
                                                
                                            
                                                
                                                     until they or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you.
Ruin. All forms of wealth that you carry or own, other than
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     expended spell slots. It has wasted its 3rd-level spell slots trying to reach Dzaan with sending spells, to no avail, and has expended other spell slots to help it survive the perils of the spire. It uses
                                                
                                            
                                                
                                                     its remaining spell slots sparingly.
The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier without penalty. A non
                                                
                                            
                                                
                                                    .
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
                                                
                                            
                                        
                                                    Knight
                                                    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                                
                                                     retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your
                                                
                                            
                                        
                                                    Noble
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                                
                                                    . Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
                                                
                                            
                                                
                                                     it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
                                                
                                            
                                                
                                                     Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    , the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
                                                
                                            
                                                
                                                    . All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be recovered either in the treasury of the Monastery of the Distressed Body (area M10) or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can
                                                
                                            
                                                
                                                     hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points.
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
                                                
                                            
                                                
                                                    . These tenets vary from tribe to tribe, and are often based in events that the tribe has experienced. Here are a few examples:
If a dwarf or a human invokes its god upon dying, you must carry the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Recovering from Defeat If the characters fail to prevent a Prince of Elemental Evil from remaining in the world, all is not lost. The triumphant prince remains near the node for several weeks
                                                
                                            
                                                
                                                     active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and it’s possible that a faction was scrying near the node at just the right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     spell dissipates with no effect, and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of
                                                
                                            
                                                
                                                     of your slots but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , and any resources used to cast it are wasted. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can’t absorb more. If
                                                
                                            
                                                
                                                     the spell as normal. For example, you can use 3 levels stored in the rod as a level 3 spell slot. A newly found rod typically has 1d10 levels of spell energy stored in it. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     forged a bloody empire. But while sacking the burning city of her last remaining foe, Drakov and her troops were engulfed by strange smoke. When it cleared, everything they knew was gone. Transported to
                                                
                                            
                                                
                                                     an unfamiliar land, Drakov and her troops wasted little time subjugating it. The realm fell quickly, even easily, and upon taking the city of Lekar, Drakov prepared to name herself ruler of her new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    The Final Boat Most of the draconians remaining in Vogler focus on looting the village, giving the villagers enough time to evacuate. At the end of the pier, only Mayor Raven, Darrett, and a few
                                                
                                            
                                                
                                                     others have yet to board a boat. The remaining boats have enough space for them and the characters. Before the characters head to their boats, read the following text: “Hold the boat!” a voice rasps from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     evil creature can carry as many soul coins as it wishes (up to its maximum weight allowance). A non-evil creature can carry a number of soul coins equal to or less than its Constitution modifier
                                                
                                            
                                                
                                                     devils. A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the soul exudes. An evil creature can carry as many Soul Coins as it wishes (up to its maximum weight allowance). A good or neutral creature can carry a number of Soul Coins equal to or less than its
                                                
                                            
                                                
                                                     point for each charge it has remaining, and immunity to all damage except damage dealt by a Hellfire Weapon or an infernal war machine’s furnace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     an elder brain. The illithids have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane. Ships that
                                                
                                            
                                                
                                                     mobile lair. A colony that uses a nautiloid in this way is much more aggressive than other colonies, since it can effectively carry out hit-and-run attacks and can vacate an area that has been depleted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     under his banner dodging storms, pirate raids, and aquatic monsters to carry goods across the world. Yet Aubreck’s success perhaps came too fast and too easily; although his profits eventually
                                                
                                            
                                                
                                                    , orcs, and goblins, ruled by cruel druids who worshiped Lolth in her aspect as the Queen of Spiders. The druids promptly had the few remaining sailors dispatched by their underlings and claimed the ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    ), minor illusion, and poison spray. They don’t carry longbows. Oracle Pool The sludge within the pool conducts the reveries of Dendar the Night Serpent. A creature that enters the sludge or starts its
                                                
                                            
                                                
                                                     the Valley of Lost Honor. A Harper named Lomar Dral (LG male Turami human mage with no spell slots remaining). While searching for Artus Cimber in Port Nyanzaru, he was drugged by the yuan-ti guide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     dwarf guards) who serve as the area’s blacksmiths, tinkerers, and general laborers-for-hire. The remaining defenders consist of eighteen farm and ranch folk, as well as a few Emerald Enclave allies
                                                
                                            
                                                
                                                     noncombatant adults and children. Half can carry ammunition, tend the injured, or watch over the elderly and very young. The Characters’ Role Let the characters take the lead on how to set up the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Echoes spill from the misty cavern beyond, a cacophony of wheezing voices that wrap together like some kind of discordant music. The remaining heads planted in the Garden of Welcome begin to croak and
                                                
                                            
                                                
                                                     carry its corpse, moving it like a puppet to play out the part of priest. At this point of the ceremony, any onlookers experience a vision. The tableau of the mock wedding is replaced by a vision of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of the city, this means not merely the ability to carry a weapon, but the right to retain up to seventy equipped soldiers. These soldiers always wear a house’s colors and the house’s “arms of grace
                                                
                                            
                                                
                                                     guarantee of ultimate success; much time and coin can be wasted trying to curry favor with an acquaintance of a noble who turns out to be unscrupulous or of little help for some other reason. My advice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it fades from existence. Unless the card
                                                
                                            
                                                
                                                     NPC or someone else reveals it. Any enchantment spell cast on the NPC at 6th level or higher can end the NPC’s hostility toward you. Ruin. All forms of wealth that you carry or own, other than magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of War, is
 one of many deities seeking
 followers to carry their
 faith back to Krynn The characters wake after having the vision and find nothing out of the ordinary. They realize the object in
                                                
                                            
                                                
                                                     tree visible from outside breaks through the ruin’s marble floor and stretches through the collapsed ceiling. Around it, broken statues line the remaining walls, standing in crumbling alcoves.
 The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , carry weapons, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it follows them for a short time to observe them. If it
                                                
                                            
                                                
                                                     your hand and throw it. You must have a hand free to hold the snowball, or the charge is wasted. The snowball is a magic ranged weapon with which you are proficient. It has a normal range of 20 feet and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     adventurers lose the correct trail and pick up on the trail of the mercenaries. When they arrive on the scene, several mercenaries are dead, and the remaining three are preparing to flee. The hydra has a
                                                
                                            
                                                
                                                     number of active heads equal to the number of characters and 30 hit points per character, excluding sidekicks. The mercenaries are of little use in the battle. They do, however, carry five vials of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                    . Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
                                                
                                            
                                                
                                                     insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     instantly, expending all the coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, giving the vehicle 24 hours of
                                                
                                            
                                                
                                                     currently has enough soul fuel to run for 60 hours. Vehicle Statistics. The Venatrix is a Gargantuan vehicle that can hold eight Medium creatures and carry up to 1 ton of cargo. It has a speed of 100 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     killed or captured, the remaining goblins are willing to negotiate a truce, though it’s up to the characters to initiate the negotiations. The goblins are prepared to give up the iron ingots in exchange
                                                
                                            
                                                
                                                     freed polar bear as fast as they can. Treasure. Izobai carries two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins each carry 1d6 cp in sealskin pouches. Two surly polar bears pull a goblin wagon across the snowy tundra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
                                                
                                            
                                                
                                                     definitive judgment. He rebuked the angels for their descent into infighting, but didn’t punish Asmodeus for his evil ways. He did, however, order Asmodeus to forever carry a mighty artifact, the Ruby Rod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     golem. She ordered her remaining forces to fall back, whereupon the golem withdrew to the altar once more. Skella is prepared to let the adventurers take a crack at defeating the golem, so that she can
                                                
                                            
                                                
                                                    . Two other duergar carry treasures plundered from the other areas of this level in gray, soot-stained sacks. The sacks contain the other items stolen from area 11c — an onyx smoking pipe (75 gp), a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     in the village circle. Assess how many ships the village has and roughly how many villagers they can carry. Instruct the villagers how to get to safety. Keep the villagers calm. Mayor Raven and
                                                
                                            
                                                
                                                     the handful of remaining militia members and a few tough fishers. Becklin and Cudgel ask the characters and Darrett to remain in the village with the mayor. They want to ensure that if any enemies get
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. Once a card is drawn, it
                                                
                                            
                                                
                                                     or someone else reveals it. Nothing less than a Wish spell or divine intervention can end the NPC’s hostility toward you. Ruin All forms of wealth that you carry or own, other than magic items, are
                                                
                                            
                                        






