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Returning 24 results for 'carrying while reflected'.
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carrying while reflect
Monsters
Princes of the Apocalypse
Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.
Earth Passage. Marlos can move in
eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system.
Follow Orders. Carrying out orders without question is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
characters enter this room via the pool, read: A full moon is carved on the ceiling here, directly above the pool. The walls are decorated with reliefs of the Omuan people carrying out daily chores
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesn’t show a
characters enter this room via the pool, read: A full moon is carved on the ceiling here, directly above the pool. The walls are decorated with reliefs of the Omuan people carrying out daily chores
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
31. Reflected Hall A curtain of water separates two hallways that are basically mirror images of one another. When characters enter the first hall, read: Still puddles of water cover the floor of
vanish, leaving the archway open. The curtain magically reappears after 1 hour. If any creature passes through the curtain of water carrying a trident, nothing happens. Any trident will do, not just the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
legion that is reflected in the power of its officers. For instance, the captains of the highest-ranking banners can expect their orders to be followed by the captains of any banners of lower rank. Rank
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it? No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it? No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This
intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carrying. The obelisk disintegrates, as do other obelisks like it throughout the world, but not before hurling the entire planet into the past, to a time prior to the fall of Ythryn (see “Year of Chilled
the Arcane Octad"). Y25. Hall of Weightless Wonder Four basalt columns support a huge mirrored dome on which are reflected Ythryn’s tallest spires and the cavern’s vast stalactites.
Ythryn’s elite
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
or carrying is left behind.
Earth Passage. Marlos can move in difficult terrain composed of anything made from earth or stone as if it were normal terrain. He can move through solid earth and rock
start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carrying. The obelisk disintegrates, as do other obelisks like it throughout the world, but not before hurling the entire planet into the past, to a time prior to the fall of Ythryn (see “Year of Chilled
the Arcane Octad"). Y25. Hall of Weightless Wonder Four basalt columns support a huge mirrored dome on which are reflected Ythryn’s tallest spires and the cavern’s vast stalactites.
Ythryn’s elite
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters can sneak past the troglodytes with a successful DC 15 Dexterity (Stealth) group check. Characters carrying a light source have disadvantage on this check. If combat breaks out here, the
character can climb the columns without having to make an ability check. Mirror Ceiling. A character who looks up at the ceiling sees the floor of the glowing grotto (area G9) reflected in its surface
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interior walls of the place are covered with an icy glaze and lined with massive icicles that gleam and glitter in reflected light. The walls are too slippery to be climbed without gear or magic. The
return to Hawk’s Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
interior walls of the place are covered with an icy glaze and lined with massive icicles that gleam and glitter in reflected light. The walls are too slippery to be climbed without gear or magic. The
return to Hawk’s Nest with the hippogriffs. A hippogriff carrying a knight and one other rider must rest for 1 hour for every 3 hours it flies, and can travel about 54 miles per day. Suggested
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that
, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, carrying an acrid whiff of the creature’s poison breath. The moss-covered trees grow close together except where winding pathways trace their way like a maze into the heart of the forest. The light that
, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other