Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 32 results for 'carrying while repeats'.
Other Suggestions:
carrying while reverts
carrying while repeat
carrying while reveals
Monsters
Monster Manual
: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.Shape-Shift. The
doppelganger shape-shifting;shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Monster Manual
Throw: DC 10, one creature within 20 feet. Failure: The target has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1
.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.PoisonCold, Fire, Lightning
Monsters
Monster Manual
arcanaloth has Advantage on saving throws against spells and other magical effects.
Soul Tome. The arcanaloth has a magic tome. While holding or carrying the tome, the arcanaloth can use its Banishing
is trapped in a demiplane inside the Soul Tome. While trapped there, the target has the Incapacitated condition. At the end of each of its turns, the target repeats the save, escaping the tome on a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes five Slam attacks or five
.
Paralysis Gas (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Julie Dillon
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift. The
quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
has the Frightened condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Shape-Shift. The
quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Traits
Disintegration. If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
Actions
Multiattack. The modron makes five Slam attacks or five
.
Paralysis Gas (Recharge 5–6). Constitution Saving Throw: DC 11, each creature in a 30-foot Cone. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Julie Dillon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Brass Dragon Young brass dragons travel extensively, often spending a few years in a region before circling back to their lair. Some work closely with other metallic dragons, carrying
. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
these bizarre servants. Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind
.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
these bizarre servants. Many chuuls serve aboleth overlords, carrying out their whims amid lightless seas and primeval swamps. Other chuuls obey new aberrant masters, such as beholders, grells, or mind
.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Bonus
is wearing or carrying isn’t transformed.
Meeting yourself is the surest way to realize you’re not as charming as you think you are.
—Someone claiming to be
Lorhirin of Fearchor Keep
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks. In addition, when you or a
until you finish a short or long rest. Fire Rune. This rune’s magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
some cloud giants. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks. In addition, when you or a
until you finish a short or long rest. Fire Rune. This rune’s magic channels the masterful craftsmanship of great smiths. While wearing or carrying an object inscribed with this rune, your proficiency
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spells and other magical effects.
Soul Tome. The arcanaloth has a magic tome. While holding or carrying the tome, the arcanaloth can use its Banishing Claw action.
The tome has AC 17; HP 35; and
end of each of its turns, the target repeats the save, escaping the tome on a success. When the target escapes, it appears in the space it left or, if that space is occupied, the nearest unoccupied
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spells and other magical effects.
Soul Tome. The arcanaloth has a magic tome. While holding or carrying the tome, the arcanaloth can use its Banishing Claw action.
The tome has AC 17; HP 35; and
end of each of its turns, the target repeats the save, escaping the tome on a success. When the target escapes, it appears in the space it left or, if that space is occupied, the nearest unoccupied
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
that Kopoha isn’t on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
respectfully preventing the empyrean from entering the Yearning Timbers. Inside is a rare, invite-only event being hosted by Rillifane Rallathil, an elf god of nature. Manalath apologizes and calmly repeats
that Kopoha isn’t on the guest list. As Kopoha grows more insistent, winds carrying the scent of a thunderstorm rise around the pair. The argument continues until the characters intervene. Any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse
. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Spellcasting. The djinni casts one of the following spells, requiring no Material components
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse
. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Spellcasting. The djinni casts one of the following spells, requiring no Material components
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
’ first attempts to climb the steps, they notice a chwinga (see appendix D) standing among them. It’s about a foot tall, and its mask resembles a triceratops’ head. It’s also carrying a large orange and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hillside, its entrance lies between the feet of an 80-foot-high stone statue depicting a man carrying a crocodile on his back. Any Chultan can identify this as a figure from local mythology and can
their balance or the rider will fall off. Any moment when they’re not carrying or riding one another, they risk setting off traps like anyone else. If the rider is at least one size category smaller than
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hillside, its entrance lies between the feet of an 80-foot-high stone statue depicting a man carrying a crocodile on his back. Any Chultan can identify this as a figure from local mythology and can
their balance or the rider will fall off. Any moment when they’re not carrying or riding one another, they risk setting off traps like anyone else. If the rider is at least one size category smaller than
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its
to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Knight Medium or Small Humanoid, Neutral
AC 18
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its
to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Knight Medium or Small Humanoid, Neutral
AC 18
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
of yourself must succeed on a Strength saving throw or have the Restrained condition for 1 minute. A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura of Devotion You and your allies have Immunity to the Charmed
of yourself must succeed on a Strength saving throw or have the Restrained condition for 1 minute. A Restrained creature repeats the save at the end of each of its turns, ending the effect on itself
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds
, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the sphinx. Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds
, except its Fly Speed is available only in its true form. Any equipment it is wearing or carrying isn’t transformed.
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
Artist: Phil Stone
Korex Former Adventurer Warped by Rat Magic
. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has