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                        Returning 35 results for 'carved find'.
                    
                
                        
                            
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                                        called find
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The lenses of these garish goggles are carved from Siberys dragonshards. While wearing these lenses, you gain the following benefits:
When you make a Wisdom (Insight) check, you can roll a d4 and
                                                
                                            
                                                
                                                     13 + the number of days since the last contact occurred. On a success, you learn the creatureâs type and can immediately use the goggles to cast locate creature to find that creature. This property canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a petrified high elf named Raezil Uthemar (neutral). Raezil served as Zybilnaâs spy in other fey courts. She returned from a mission to find nearly everyone in the palace trapped in temporal
                                                
                                            
                                                
                                                     Raezil, who started working for Zybilna shortly after the archfey carved out her domain in the Feywild. Raezil spends most of her time abroad, in the courts of other archfey, and hasnât kept up
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . Any hollow or crook will do, but often a special cavity is carved out of the trunk. The tree is bathed and watered with the blood of the sacrificed victim, and the body is buried among the treeâs
                                                
                                            
                                                
                                                     might die. If it is freed from its specific duties, a wood woad might roam to find another place of natural beauty or fey influence to watch over.
Wood woads are drawn to creatures that have close ties
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     them from taking certain courses of action in their lives. Her petitioners often learn of a dreadful fate that awaits them but find themselves unable to prevent it due to the cursed terms of their
                                                
                                            
                                                
                                                    , surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces, biding their time until they could
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     desperate individuals who seek her out do so to find a remedy for a nagging problem or anxiety. Though she despises unannounced visitors, a tragic tale of woe and misery puts her in a bargaining mood. If
                                                
                                            
                                                
                                                     Yagaâs adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilvâs good graces
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and across planes to escape the worst of them. She eventually took a page from her motherâs book and sequestered herself in the Feywild, where she assumed the guise of an archfey and carved out
                                                
                                            
                                                
                                                     emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find
                                                
                                            
                                                
                                                    , but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of Osybus
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries
                                                
                                            
                                                
                                                     deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones
                                                
                                            
                                                
                                                     replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble heart was corrupted, they were the ones who laid the path before
                                                
                                            
                                                
                                                     flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through
                                                
                                            
                                                
                                                     damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests whispered hatred to the count, and when his noble
                                                
                                            
                                                
                                                     appears carved into the skullâs forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests
                                                
                                            
                                                
                                                     necrotic damage. The Tattoo of Osybus now appears carved into the skullâs forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     friend. In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find
                                                
                                            
                                                
                                                     ye in trouble if I came out anâ looked for ye!â
â R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
                                                
                                            
                                                
                                                     of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
                                                
                                            
                                                
                                                     of my power. (Evil)
6
Patience. All creatures might teach me something, and Iâm willing to wait and find out what that might be rather than acting in haste. (Good)
Deep Dragon
                                                
                                            
                                        
                                                    Goliath
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
                                                
                                            
                                                
                                                    . Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     hoping to gain access to the forge must figure out a way through these doors or find an alternate route. One such route is a staircase carved into the mountainside (see area 1). Another involves the use of flying mounts or an airship.
                                                
                                            
                                                
                                                     Marches as Mount Hamarhaast (âhammer of ashesâ). Carved into the base of a 500-foot-high mountainside cliff is a pair of 50-foot-tall adamantine doors â airtight valves sealed by ancient magic. Adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the following features: Carvings. The smooth-carved walls bear engraved imagery of mountains marbled with veins of glittering minerals, and the marble floor is caked in dust.
 Tombs. Shelf-like niches
                                                
                                            
                                                
                                                     carved into the walls are stacked three high. Each of these open tombs contains the dust-covered bones of a long-dead dwarf.
 The dwarves laid to rest here were all worshipers of Dumathoin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
                                                
                                            
                                                
                                                    . Gemstones Jewels and other precious stones cut by smaller folk are too small for most giants to notice, let alone find value in. But ancient giants might have mastered ways of mining and cutting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    Treasure Geonids hide their treasure at the back of their lairs. A thorough search of the deepest cave uncovers 2d10 gp worth of stone jewelry and art objects (carved figurines, talismans, and the
                                                
                                            
                                                
                                                     like), as well as 1d4 uncut gemstones worth 10 gp each. Each time the characters find such a hoard, thereâs a cumulative 20 percent chance that the trove includes a 6-inch-tall obsidian figurine of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     depth varies from a few feet to as much as 30 feet in spots. Characters who trawl the depths for treasure might find the odd bauble here and there, or possibly something more dangerous like a sleeping
                                                
                                            
                                                
                                                     hydra. At various points along the river are crude wooden signs, each one carved with the word âUnderdarkâ in Goblin and an arrow pointing downriver.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     reveals them, which can happen in one of two ways: The characters find Strahdâs letter in the secret room behind the library (area 9). The characters find the replica secret door in the attic of the
                                                
                                            
                                                
                                                     dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory toolsâsuch as bones, ivory sticks, cards, teeth, or carved runesâworth 100 gp and an
                                                
                                            
                                                
                                                     object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    . Carved into each gravestone is the name of a long-dead priest or nun. Some of the names include Brother Martek, Brother Valen, Sister Constance, and Sister Lenora. Sunâs Grave The gravestone marked X
                                                
                                            
                                                
                                                     is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovnaâs holy symbol (see chapter 4, area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Find the Path 6th-level divination Casting Time: 1 minute Range: Self Components: V, S, M (a set of divinatory toolsâsuch as bones, ivory sticks, cards, teeth, or carved runesâworth 100 gp and an
                                                
                                            
                                                
                                                     object from the location you wish to find) Duration: Concentration, up to 1 day This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find ye in trouble if I came
                                                
                                            
                                                
                                                     out anâ looked for ye!â
 â R. A. Salvatore, The Crystal Shard
 Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    Giants Giants are common in the Outlands. Many gravitate toward regions influenced by planes corresponding with their alignments, but others seek to find the secret realm of the giant god Annam (see
                                                
                                            
                                                
                                                     carved standing stones. 2 An ettin influenced by the Beastlands has one head with bovine features and one head with lupine features. It desperately needs help finding something both heads are willing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Finderâs Goggles Wondrous item, uncommon (requires attunement by a creature with the Mark of Finding) The lenses of these garish goggles are carved from Siberys dragonshards. While wearing these
                                                
                                            
                                                
                                                     and can immediately use the goggles to cast locate creature to find that creature. This property canât be used again until the next dawn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . In spite of the added discomfort, the dwarfâs long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. âKnew Iâd find ye in trouble if I came
                                                
                                            
                                                
                                                     out anâ looked for ye!â
 â R. A. Salvatore, The Crystal Shard
 Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     are a honeycomb of tunnels spanning hundreds of miles in the northern reaches of the Underdark, carved from the rock by enormous purple worms. A purple worm nest in the Wormwrithings is an ideal place
                                                
                                            
                                                
                                                     to find an unhatched purple worm egg. Additionally, Vizeran has heard rumors of a beholder living in the Vast Oblivium, a chasm deep within the Wormwrithings. If the characters didnât obtain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Khyberâs Gate Beyond the Cogs lies Khyberâs Gate, a maze of tunnels and tenements carved into the stone. The Sharn Watch has no presence here, and the closest thing to an authority is the criminal
                                                
                                            
                                                
                                                     organization known as Daask; if youâre seeking the leaders of this group, this is where youâll find them. Many of the inhabitants of the Gate are goblins and immigrants from Droaam, but itâs also home
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Library and Scriptorium Dwarves only rarely commit words to paper, making this dwarven library a rare find. Characters who make no effort to conceal their approach are detected by the creatures in
                                                
                                            
                                                
                                                     out at 15 feet high.
 Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
 Caught off guard by the arrival of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Chapter 11: Gravenhollow The library of Gravenhollow is a bastion of peace and order in an Underdark gone mad. Carved out long ago from the bones of the world and protected by ancient and potent
                                                
                                            
                                                
                                                     magic, the library possesses a kind of awareness. It blocks and misdirects those unworthy of reaching its gates, even as it facilitates finding the way for those who need it. The adventurers need to find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                    Area Information Dimensions & Terrain Fifty feet on a side, the walls of this rough-cut room have been scoured clean and smell strongly of chlorine. Stone benches have been carved directly from the
                                                
                                            
                                                
                                                    , thus giving the entire chamber its unusual odor. There is nothing else of apparent interest here, though if the adventurers make a successful DC 25 Intelligence (Investigation) check, they find a
                                                
                                            
                                        






