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Returning 35 results for 'carved water religion'.
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called water religious
called water religions
charmed water region
called water region
called watch religion
Magic Items
Ghosts of Saltmarsh
Skillfully carved from sandstone, this 1-foot-tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette’s
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she can’t die from old age.
Widdershins Allergy. If a creature
as the spellcasting ability (spell save DC 14):
At will: detect magic
2/day each: create food and water, polymorph, remove curse
1/day: plane shift (self only)Younger than Skabatha and older than
Backgrounds
Curse of Strahd: Character Options
, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
hunter's pack (containing a chest, a crowbar, a hammer, three stake (wooden);wooden stakes, a holy symbol, a holy water (flask);flask of holy water, a manacles; set of manacles, a mirror, steel;steel
Monsters
Sleeping Dragon’s Wake
Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
;s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:
1/day each: create food and water, detect thoughts, fog cloud
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Ancient Deep Dragon;Ancient
19
command, dissonant whispers, faerie fire, passwall, water breathing
Deep Dragon Adventures
The
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
Monsters
Fizban's Treasury of Dragons
Spellcasting
Age
Spell Save DC
Spells Known
Adult Deep Dragon;Adult
16
command, dissonant whispers, faerie fire, water breathing
Deep Dragon Adventures
The Deep Dragon
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
races
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
Dwarf
Legacy
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Derelict Shrine An incomplete statue partially hewn from marble stands in the middle of the area. The stone is carved into the rough shape of the god Torm. Someone who succeeds on a DC 15
Intelligence (Religion) check identifies the statue’s unfinished features as the iconography of the god of duty, loyalty, and law.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.” Swirling Pool Chamber In the center of this chamber is a large roiling boil of water. Gadrille likes to soak in it, feeling the power of Talos course through her when she does. If a creature not favored
by Talos enters the pool or starts its turn there, it takes 4d10 psychic damage. Shrine Chamber This area is Gadrille’s private shrine. In addition to the carved limestone likeness of Talos in one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Derelict Shrine An incomplete statue partially hewn from marble stands in the middle of the area. The stone is carved into the rough shape of the god Torm. Someone who succeeds on a DC 15
Intelligence (Religion) check identifies the statue’s unfinished features as the iconography of the god of duty, loyalty, and law.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
.” Swirling Pool Chamber In the center of this chamber is a large roiling boil of water. Gadrille likes to soak in it, feeling the power of Talos course through her when she does. If a creature not favored
by Talos enters the pool or starts its turn there, it takes 4d10 psychic damage. Shrine Chamber This area is Gadrille’s private shrine. In addition to the carved limestone likeness of Talos in one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Statue of Vergadain A 9-foot-tall stone golem carved in the likeness of Vergadain, the dwarven god of luck and wealth, stands in this alcove with shoulders squared and a smug look carved into its
face. Dwarves immediately recognize Vergadain’s likeness, while other characters can determine its identity with a successful DC 15 Intelligence (Religion) check. Its eyes are glittering black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Statue of Vergadain A 9-foot-tall stone golem carved in the likeness of Vergadain, the dwarven god of luck and wealth, stands in this alcove with shoulders squared and a smug look carved into its
face. Dwarves immediately recognize Vergadain’s likeness, while other characters can determine its identity with a successful DC 15 Intelligence (Religion) check. Its eyes are glittering black
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
. Harmless centipedes crawl all over the statue.
Green Statue. The middle chamber contains a statue carved of green stone, depicting a 15-foot-tall winged snake with its fangs bared. Harmless snakes
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
days. Black Statue Water trickling down from the ceiling falls onto this statue and drips off its daggers like poison. A character who succeeds on a DC 15 Intelligence (Religion) check recognizes the
. Harmless centipedes crawl all over the statue.
Green Statue. The middle chamber contains a statue carved of green stone, depicting a 15-foot-tall winged snake with its fangs bared. Harmless snakes
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
doorway leading into area 13. The arrows are carved of stone and their heads are in the shape of fangs, set with the symbol of a cobra with a crown above it. A DC 18 Intelligence (Religion) check
can fill the basin in area 5 and release the sluice quickly enough, the water pours into the pool before it has a chance to evaporate. Alternatively, the pool can be activated with a flask of holy water
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
terrible god looming above them and smiling. Set into the west wall is a dirty, salt-encrusted window. A stone altar with lightning bolts carved into it stands against the south wall. A metal rod
recognized with a successful DC 15 Intelligence (Religion) check. Clerics of the Tempest domain succeed on the check automatically. Through the window, the characters can see the broken masts of several sunken
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
19. Yuan-ti Temple The roof of this cavern soars to a height of 80 feet, and the muddy water throughout is 2 feet deep. Dominating the cavern is a ruined yuan-ti temple filled with statues depicting
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
terrible god looming above them and smiling. Set into the west wall is a dirty, salt-encrusted window. A stone altar with lightning bolts carved into it stands against the south wall. A metal rod
recognized with a successful DC 15 Intelligence (Religion) check. Clerics of the Tempest domain succeed on the check automatically. Through the window, the characters can see the broken masts of several sunken
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Fresh Water Fountain Fountain. Fresh water from a natural spring pours out of the mouth of a bas-relief carved to look like Halaster’s overjoyed visage, whereupon it spills into a semicircular
hands rise from the floor at the south end of the room.
The mezzoloths ensure that no one tampers with the academy’s water supply or destroys the fountain. They otherwise pay visitors no mind.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. VIP Suite The Melairkyn dwarves built these rooms for honored guests in the Underhalls. The door to this suite is carved with the image of a stern, heavily armored dwarf warrior locked in a
defensive stance behind a shield. 32a. Empty Bedchamber Every wall of this empty room is carved with a floor-to-ceiling fresco of a cavern wall, giving the room a cave-like quality. 32b. Bathroom The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. VIP Suite The Melairkyn dwarves built these rooms for honored guests in the Underhalls. The door to this suite is carved with the image of a stern, heavily armored dwarf warrior locked in a
defensive stance behind a shield. 32a. Empty Bedchamber Every wall of this empty room is carved with a floor-to-ceiling fresco of a cavern wall, giving the room a cave-like quality. 32b. Bathroom The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
slippery and rise to meet the floor of a 20-foot-high antechamber, the floor of which is submerged under 1 foot of murky water. Decorative columns carved to look like intertwined snakes line the chamber’s
19. Yuan-ti Temple The roof of this cavern soars to a height of 80 feet, and the muddy water throughout is 2 feet deep. Dominating the cavern is a ruined yuan-ti temple filled with statues depicting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Fresh Water Fountain Fountain. Fresh water from a natural spring pours out of the mouth of a bas-relief carved to look like Halaster’s overjoyed visage, whereupon it spills into a semicircular
hands rise from the floor at the south end of the room.
The mezzoloths ensure that no one tampers with the academy’s water supply or destroys the fountain. They otherwise pay visitors no mind.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
wall above the arch are the following words in Draconic: “Only a dragon can unlock this gate.”
Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the
wall above the arch are the following words in Draconic: “Only a dragon can unlock this gate.”
Fountains. Alcoves to the west and east contain stone fountains, each carved to look like a perched
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. Stables and Well The stables sometimes hold a wyvern or three, but they are empty at the moment. The well has a hoist, a bucket, and cold water, and it seems to have been carved magically through stone. It is otherwise unremarkable.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3. Stables and Well The stables sometimes hold a wyvern or three, but they are empty at the moment. The well has a hoist, a bucket, and cold water, and it seems to have been carved magically through stone. It is otherwise unremarkable.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. Stables and Well The stables sometimes hold a wyvern or three, but they are empty at the moment. The well has a hoist, a bucket, and cold water, and it seems to have been carved magically through stone. It is otherwise unremarkable.