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                        Returning 19 results for 'carved were remote'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Brimstone Hold Brimstone Hold is one of Vrakirâs remote military outposts on the Material Plane. The adventure assumes the hold is built alongside an active volcano in the middle of a vast lava plain
                                                
                                            
                                                
                                                     volcanic slope, and the holdâs interior areas have been carved into the volcano. The main entrance into the interior has been carved to resemble a giant efreeti face, whose open mouth spews lava into the harbor below.
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
                                                
                                            
                                                
                                                     the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragonâs hoard is hidden away in a more remote
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
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                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
                                                
                                            
                                                
                                                     away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered, those alarms summon the dragonâs minions and allies first, followed by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Three Moons Vault The Three Moons Vault is a remote dungeon complex in the mountainous outskirts of Lord Sothâs domain. Millennia ago, a chunk of the red moon Lunitari sheared off, broke into
                                                
                                            
                                                
                                                     site and carved out a subterranean vault to contain prisoners and treasure. The vault is now under the purview of a servant of Lord Soth and operates as a prison for the overlordâs enemies and a safe house for his underlings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and the creatures that live within it. She is seen as a remote and spiritual deity â less human-like than many other gods. Sheâs not unmindful of people, but her attention and favor are difficult to
                                                
                                            
                                                
                                                     wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicornâs head. Alternatively, the likeness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragons also see amassing such wonderful hoards as a way to attract new friends to the remote locations they inhabit. Crystal Dragon Art Objects    d12 Object 
     1  An armillary sphere revealing the
                                                
                                            
                                                
                                                     Glantri 
   3  A dazzling array of crystals carved to refract any light passing through them into star-like patterns 
   4  An oversized monocle custom-made for the crystal dragon, who thinks it looks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above arenât carved in stone. They inspire exciting D&D worlds full of adventure
                                                
                                            
                                                
                                                     remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant â perhaps nonexistent â and clerics rely instead on elemental power for their magic.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     barracks. Both the prison and the tower are carved out of a tall, blade-shaped rock that rises high above the sea cliffs. This rock, called the Windbreak, shields the tower against the brutal winds that
                                                
                                            
                                                
                                                     amenities. If the council needs a tie-breaking vote to determine whether to commute a prisonerâs sentence, the prison wardenâa neutral arbiter with no ties to any Lordsâ Alliance memberâcasts the deciding vote. The remote prison of Revelâs End contains many of the Sword Coastâs most dangerous criminals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes. Deep dragonsâ lairs serve as bases for the dragons
                                                
                                            
                                                
                                                     off soft green, blue, and purple light. Hoard Chamber. The dragonâs hoard is hidden away in a more remote chamber, draped in illusion spells and protected by traps and magical alarms. When triggered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deities and various neighborhood shrines devoted to the pantheon as a whole. Inside the city, the wild lands feel like a remote threat. Perils from the sea present more obvious dangers, but a great
                                                
                                            
                                                
                                                     structure as well as a metaphorical one: the Pyrgnos is a glowing stone tower standing near the coast. It is literally formed from the collected learnings of the polis, recorded on carved stone tablets and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Teachings of Menyar-Ag
 Itâs natural for githzerai to prefer to remain in Limbo. They have carved out a well-ordered civilization in an environment that they can freely manipulate with their minds. When
                                                
                                            
                                                
                                                     best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     around them. 3 Hired to guard a caravan heading to a remote mountain town, adventurers find the pass blocked with rockslides caused by stone giants at play. 4 A group of giants (perhaps members of the
                                                
                                            
                                                
                                                     finances an expedition to a remote ruin to retrieve giant-made art and artifacts. 4 The charactersâ research suggests the last known location of the Axe of the Dwarvish Lords (or some other artifact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Minotaur The minotaurs who dwell in the badlands of Phoberos and the remote polis of Skophos are caught between two worlds. Some follow the dark god Mogis, who has tyrannized them for ages untold and
                                                
                                            
                                                
                                                     brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyreâs wildest dreams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through âspeaking stones.â A speaking stone is an upright stone cylinder into which writing is carved
                                                
                                            
                                                
                                                     quintessents are the most reclusive of their kind, lairing in remote and inhospitable sites surrounded by brutal winds and murderous weather (see chapter 3 for more information on these creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     living in a cottage carved from a single, enormous gourd. Beyond that, the cloud giantsâ generosity in times of want helps to cement their reputation as friends of humankind â a reputation that serves
                                                
                                            
                                                
                                                     are valued more highly than effort spent keeping a tunnel from collapsing on slaves. Frost Giants  Frost giants dwell in the remote, frozen places of the world. Anything warmer than the flesh of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dal Quor and Eberron and disrupting the cycle of the planes. As a result, Dal Quor is always remote in relation to the Material Plane, and no manifest zones are tied to Dal Quor. The only way to reach
                                                
                                            
                                                
                                                     maintains its temperature and doesnât melt. An object carved from it can function as a spellcasting focus for spells dealing with water or ice. 3 Abominable yetis lair in a network of bitterly cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     more interesting than an old vine-covered wizardâs tower in the woods? Is the headquarters remote or within a settlement â perhaps an old tavern or caravansary the characters can restore? It can be
                                                
                                            
                                                
                                                    , availability of maps, or other conditions.  Giant Stone Statue. A 100-foot-tall stone statue has stairs and rooms carved within its interior. When a character sits at the helm located in a room within the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     to have created basilisks, medusas, gorgons, cockatrices, and other monstrosities and aberrations with the power of petrification. Orlasskâs citadel is carved into the body of a gargantuan gargoyle
                                                
                                            
                                                
                                                     creatureâs saving throw is successful or the effect ends for it, the creature is immune to this lair action for the next 24 hours. Regional Effects. Belashyrraâs lair is known to touch remote areas of
                                                
                                            
                                        






