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                        Returning 35 results for 'carved wings rolling'.
                    
                
                        
                            
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                                        called wind rolling
                                    
                                
                                    
                                        called winds rolling
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     determined by rolling on the Hook of Fisherâs Delight table. Once the hook conjures a fish, it canât do so again until the next dawn.
Hook of Fisherâs Delight
d20
Fish Color
                                                
                                            
                                                
                                                     wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
                                                
                                            
                                                
                                                     feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
                                                
                                            
                                        
                                                     Magic Items
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6
                                                
                                            
                                                
                                                     as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
                                                
                                            
                                                
                                                     has leathery wings and a flying speed of 40 feet.11â15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16â17: Spider
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     her turn.
Detect. Lhammaruntosz makes a Wisdom (Perception) check.
Tail Attack. Lhammaruntosz makes a tail attack.
Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature
                                                
                                            
                                                
                                                     of metallic dragons, in a cliff overlooking the sea. The shrineâs face is carved in Lhammaruntoszâs likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
                                                
                                            
                                        
                                                     Species
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
                                                
                                            
                                                
                                                     increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The âQuick Buildâ section for your
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
                                                
                                            
                                                
                                                     characteristic if none of the suggestions below fit your character.
Fey Characteristics
d8
Characteristic
1
Your wings are like those of a bird.
2
You have shimmering, multicolored
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
                                                
                                            
                                                
                                                     use to determine the scores, such as rolling or point buy.
The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. Youâre free to
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
                                                
                                            
                                                
                                                     determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
                                                
                                            
                                                
                                                     method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     its wings are folded in tight. Dragon Statue The statue, which weighs 5 tons, can move forward or backward on its stone rollers. It moves on its own when the teleport trap triggers (see âTeleport
                                                
                                            
                                                
                                                     Trapâ below) but otherwise remains still. While the statue is still, its rollers are locked to prevent the statue from being moved. The rolling statue is designed to fit snugly in the dungeonâs 10-foot
                                                
                                            
                                        
                                                    Ancient Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
                                                
                                            
                                                
                                                     alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     bloodstained leather case containing a complete set of thievesâ tools (worth 25 gp) A holy symbol of Silvanus carved from wood and inlaid with gold (worth 25 gp) One magic item, determined randomly by rolling on Magic Item Table A in chapter 7 of the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                     boulder out of the way requires a successful DC 11 Strength (Athletics) check. The sound of the rolling boulder is loud enough to be heard by the creatures in area 9. The cave has an 8-foot-high
                                                
                                            
                                        
                                                    Adult Deep Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    -and-gray hide is smooth like a salamanderâs, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their wings are
                                                
                                            
                                                
                                                     with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Stardock All area descriptions for this location are keyed to map 16. Originally carved by dragons, the asteroid known as Stardock orbits the planet Toril â one of hundreds that form the asteroid
                                                
                                            
                                                
                                                     carved out of solid rock and are 30 feet high and 30 feet long. Walls and ceilings are roughly hewn, and floors are smooth. The asteroid magically generates breathable air that fills Stardockâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ! Waterdeep will shudder at the very sound of it!â With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
                                                
                                            
                                                
                                                     dragon wings on the right door. Above the double door is a 3-foot-diameter disk painted black with a purple metal rim (the symbol of Shar).
 Cultists and Rats. Twelve human cultists of Shar are chanting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     lovingly carved door or mural depicts a womanâs face made of moth wings, watching over an explicitly detailed scene of butchery or surgery. 
   8  Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
                                                
                                            
                                                
                                                     hexbloods (see chapter 1). Evasive locals refuse to say why. 
   3  Villagers harvest wings and chrysalises from caged moths, which are powdered and used to make âshift spiceââa pervasive ingredient in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Domain Theme A Domain of Delight might have a prevailing theme, which you can determine randomly by rolling on the Domain Theme table.  Domain Theme   d8 Theme   1 Adversarial. Adversarial
                                                
                                            
                                                
                                                     cast. Tree branches look like skeletal fingers, night creatures slink and flutter about, and skull-like faces appear on plants, stones, and spritesâ wings. 4 Inquisitive. Creatures in this domain are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     regalia â the remains of long-dead thanes â stand in alcoves, their eyes wide and mouths agape. Set into the walls are three pairs of carved stone doors with simple stone hinges. The doors are 25 feet
                                                
                                            
                                                
                                                    ). Treasure Lying on the floor of the northeast chamber are four giant-sized sacks. Each sack contains 3d10 Ă 100 cp, 2d10 Ă 100 sp, and 1d10 Ă 100 gp, plus 1d3 mundane items, determined by rolling on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     depict Underdark caverns and fungi forests.
 Teleport Trap. A teleport trap (see âTeleport Trapsâ) fills the space marked on the map.
 The 6-inch-long key is carved from a dragonâs finger bone, and its
                                                
                                            
                                                
                                                     keeps them well fed. Teleport Trap A creature teleported by this roomâs teleport trap arrives at a location determined by rolling a d20 and consulting the following table:  d20 Teleport Destination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     wall is a sarcophagus made of black wood with a queenâs effigy carved into its lid. Argynvost had the empty sarcophagus converted into a wine cabinet. Now, only shattered wineglasses and decanters are to
                                                
                                            
                                                
                                                     fire erupts in the dead hearth and assumes a draconic form. It hisses, crackles, and unfurls its smoky wings. Have the player characters roll initiative. The fire acts on initiative count 10 and has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Constitution saving throw. Fiends, oozes, plants, and undead automatically succeed on the saving throw. On a failed save, the creature is magically warped by the ichor, as determined by rolling on the
                                                
                                            
                                                
                                                     feet. 
   21â25  The targetâs eyes become beacons, filling a 15-foot cone with dim light when they are open. 
   26â30  A pair of wings, either feathered or leathery, sprout from the targetâs back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     blankets near a table strewn with alchemical equipment. The elephant takes to the air on feathery wings and lets out a pleasing trumpet sound.
 Traxigor was polymorphed into an otter years ago, and
                                                
                                            
                                                
                                                     trinket, determined by rolling on the Trinkets table in chapter 5 of the Playerâs Handbook. Traxigor doesnât care if the character keeps the trinket or not, and doesnât remember how or when he acquired it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     from the constructsâ tail stingers.
 Arbalests. A dozen arbalests (use quadrone statistics) flit around the arch. Each arbalest resembles an oversized repeating crossbow with mechanical wings and
                                                
                                            
                                                
                                                     over. The Simulacrux warps magic in its proximity. Any spell cast within 30 feet of the arch automatically triggers a wild magic surge, the effect of which is determined by rolling percentile dice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     exit. The statue is veined with bright mithral, and with one hand it raises a stone hammer carved with faintly glowing runes. A steel plaque at the base of the statue reads in Dwarvish, âAll that is
                                                
                                            
                                                
                                                     separated from one another. Teleport Trap This trap fills the 10-foot square directly in front of the statue. A creature teleported by this trap arrives at a location determined by rolling a d20 and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    6. Wyllowâs Tower Wyllowâs Tower is carved to look like a squat stone tree with twisted, stony boughs protruding from the walls. Thirteen giant bats hang from these crumbling limbs like ornaments
                                                
                                            
                                                
                                                    , their wings wrapped tightly around their bodies. If the characters try to climb the tower, the bats attack. The bats otherwise fight only in self-defense or at Wyllowâs command. At the base of the tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: âZariel, guardian of
                                                
                                            
                                                
                                                     only once while in the memory. I3. Temple of Lathander This two-story, white stone temple carved with images of the sun on its exterior walls is the largest building in the town. Iron shutters cover the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wings forming the door frame. Draconic letters are carved into the floor in front of the double door.
 A detect magic spell reveals an aura of conjuration magic around each strand of silver thread. The
                                                
                                            
                                                
                                                     Door The Draconic inscription on the floor in front of the double door reads, âThe shadow is the key.â Carved into the floor above the inscription is a small, 3-inch-deep keyhole that contains no locking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Amulet of the Black Skull Wondrous item, very rare (requires attunement) This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It
                                                
                                            
                                                
                                                     transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -pound alabaster sarcophagus atop a 1-foot-high block of granite. The lid of the sarcophagus is carved in the likeness of a regal elf of indeterminate age and gender, with a yawning cat stretching on
                                                
                                            
                                                
                                                     solid block of alabaster with a fake lid carved to appear openable â a false tomb built to confound would-be treasure-hunters. 26c. Halasterâs Crushing Eye Destroyed Tables. Three stone tables lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     can find an airtight stone sarcophagus carved in the likeness of a demon with folded wings. The sarcophagus weighs 2,000 pounds, and its lid has an arcane lock spell cast on it. Opening the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portalâs destination resides in Sigil or on another plane. Then, roll on
                                                
                                            
                                                
                                                     Sample Keys   01â03 Carved wooden arch Bottle and Jug Ysgard Stein, war horn 04â06 Revolving door Face of Gith Limbo Melting ice, red slaad egg 07â09 Shattered window Nowhere Pandemonium Brick from an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    -foot-high cavern has a large question mark carved into the east wall. If anyone asks a question in this cave, a whispering voice replies with an answer dsetermined by rolling percentile dice and
                                                
                                            
                                                
                                                     light that flit about like moths.
 Golem. Swinging ineffectually at the lights is a stone golem that has stone mallets at the end of its arms instead of hands.
 The hammer-handed golem is carved to
                                                
                                            
                                        






