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                        Returning 35 results for 'cast and harnessing personality'.
                    
                
                        
                            
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                                        cast and harvesting personality
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     statistics are replaced by the stat block of the chosen Beast, but the target retains its alignment, personality, creature type, Hit Points, and Hit Point Dice.
The target gains a number of Temporary
                                                
                                            
                                                
                                                    .
The target is limited in the actions it can perform by the anatomy of its new form, and it canât speak or cast spells.
The targetâs gear melds into the new form. The creature canât use or otherwise benefit from any of that equipment.
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 20) from it on a Beast that has a Swim Speed.
Globe of Invulnerability. While
                                                
                                            
                                                
                                                     holding Wave, you can cast the level 9 version of Globe of Invulnerability from it. Once used, this property canât be used again until the next dawn.
Sentience. Wave is a sentient weapon of
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it canât be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
                                                
                                            
                                                
                                                     block of the chosen form, but you retain your creature type; alignment; personality; Intelligence, Wisdom, and Charisma scores; Hit Points; Hit Point Dice; proficiencies; and ability to communicate. If
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Supernatural Awareness. While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can cast Detect Evil and Good or Locate
                                                
                                            
                                                
                                                     Object from the weapon. Once you cast either spell, you canât cast it from the weapon again until the next dawn.
Sentience. Whelm is a sentient, Lawful Neutral weapon with an Intelligence of 15
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     statistics are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality.
The target gains a number of Temporary Hit Points equal to the Hit
                                                
                                            
                                                
                                                     or cast spells.
The targetâs gear melds into the new form. The creature canât use or otherwise benefit from any of that equipment.
Object into Creature. You can turn an object into any
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creatureâs Hit Point maximum.
Haste. Blackrazor can cast Haste on you, after which it canât cast this spell again until the next dawn. Blackrazor decides when to cast the spell, which takes
                                                
                                            
                                                
                                                     with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality. Blackrazor speaks with an imperious tone
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Armor Class while holding the wand.
Spells. The wand has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the wand, you can cast one of the spells on the following table
                                                
                                            
                                                
                                                     from it (save DC 18). The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Animate Dead
1
Blight
2
Circle of Death
3
Finger of
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     detrimental property
Spells. While the sword is on your person, you can cast the following spells (save DC 18) from it:
Call Lightning
Divine Word
Finger of Death
Once you use the sword to
                                                
                                            
                                                
                                                     cast a spell, you canât cast that spell again from it until the next dawn.
Spirit of Kas. While the sword is on your person, you gain the following benefits:
Battle Hunger. You add 1d10 to your
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orbâs magic but lack sufficient force of personality might find themselves under the orb&rsquo
                                                
                                            
                                                
                                                     charges daily at dawn. If you control the orb, you can cast one of the spells on the following table from it. The table indicates how many charges you must expend to cast the spell.
Spell
Charge
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     their personality. In the hands of Prismari students, spells that conjure fire or bend water to oneâs will become vibrant and expressive showcases, thrumming with creative energy.
Harnessing the
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     their personality. In the hands of Prismari students, spells that conjure fire or bend water to oneâs will become vibrant and expressive showcases, thrumming with creative energy.
Harnessing
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Reach to the Blaze. Embric can cast produce flame at will. (Constitution is his spellcasting ability, and he has a +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} bonus
                                                
                                            
                                                
                                                     hit it. To do so, Embric must see the attacker and be wielding a melee weapon.It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Blackstaff, Vajra Safahr is the only one who can become attuned to it. The staff can, however, choose a new owner (see âPersonalityâ below).
The Blackstaff has the magical properties of a staff
                                                
                                            
                                                
                                                    . An animated statue obeys the telepathic commands of Khelben Arunsunâs spirit, which is trapped inside the staff (see âPersonalityâ below). A walking statue becomes inanimate if
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
Personality Trait. âWhen dealing with outsiders, I present myself as a kindly old grandmother.â
Ideal. âChildren are better off working for me than picking up lots of bad habits
                                                
                                            
                                                
                                                     Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her terrible fate.
Alignment. Neutral evil.
Personality Trait. âI have foreseen not only this moment but
                                                
                                            
                                                
                                                     within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death
                                                
                                            
                                        
                                                     Magic Items
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     condition until the start of your next turn. Celestials have disadvantage on the save.
Faith Hunter. While holding the sword, you can use an action to expend 1 or more of its charges to cast one of the
                                                
                                            
                                                
                                                     language you know.
Personality. Heretic craves the destruction of good-aligned gods and their supporters. The blade is condescending and snobby, especially in the company of priests and other pious
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it canât be used again until 1d10 + 10 days have passed.
Soothing Melody. As an action, you can use
                                                
                                            
                                                
                                                     the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Witchlight watch"}; on a roll of 3 or 8, Witch canât cast the spell again until the next dawn), messageWitch, who used to go by the name Naeryx Krumple, spent his
                                                
                                            
                                                
                                                     carries his magic pocket watch.
Alignment. Chaotic good.
Personality Trait. âI carefully consider my words before speaking them aloud.â
Ideal. âCaution. Thoughtless decisions lead
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     become a powerful undead as the first step on her path to godhood, and is now a mummy lord.
Valin can use her lair actions in any area of the tomb.
Personality Trait. âI have seen the future
                                                
                                            
                                                
                                                    , any non-undead creature that tries to cast a spell of 4th level or lower in Valinâs lair is wracked with pain. The creature can choose another action, but if it tries to cast the spell, it must
                                                
                                            
                                        
                                                     Magic Items
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     the blade to disappear. Dawnbringer has all the properties of a sun blade.
While holding the weapon, you can use an action to touch a creature with the blade and cast lesser restoration on that
                                                
                                            
                                                
                                                     knows every language you know while youâre attuned to it.
Personality. Forged by ancient sun worshipers, Dawnbringer is meant to bring light into darkness and to fight creatures of darkness. It
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and canât cast spells until the end of her next turn. In
                                                
                                            
                                                
                                                     these visitors enter into an agreement with Bavlorna, sheâll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the âSentient Magic Itemsâ section in the Dungeon Masterâs
                                                
                                            
                                                
                                                     its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
                                                
                                            
                                        
                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     (roll a d6): (1â2) detect evil and good or (3â6) detect magic. The docent decides when to cast the spell.
Personality. A docent is designed to advise and assist the warforged itâs
                                                
                                            
                                                
                                                     one of the following skills (roll a d4): (1) Arcana, (2) History, (3) Investigation, or (4) Nature.
Spells. The docent knows one of the following spells and can cast it at will, requiring no components
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverineâs personality reflects the nature of the river it arises
                                                
                                            
                                                
                                                     fromâsome are lethargic while others are wild and reckless.A Riverineâs Lair
Some riverines enjoy reverence akin to worship. Their likenesses are cast as statues and housed in temples
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the
                                                
                                            
                                                
                                                     legend lore spell.
By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth canât lie to you, but the information it
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isoldeâs spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
                                                
                                            
                                                
                                                     endlessly overburdens herself, struggling to protect those around her as her hate for the Caller drives her forward at any cost.
Personality Trait. âWe all contribute so that we all benefit. Those who
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Witchlight vane"}; on a roll of 3 or 8, Light canât cast the spell
                                                
                                            
                                                
                                                     over the carnivalâs Big Top, he sparkles like a disco ball.
Alignment. Chaotic good.
Personality Trait. âThereâs always something for me to smile about.â
Ideal. &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     throws against spells and other magical effects.
Innate Spellcasting. Sir Talavarâs innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no
                                                
                                            
                                                
                                                     unwavering sense of honor.
Alignment. Lawful good.
Personality Trait. âMy speech is riddled with references to adventures I have undertaken.â
Ideal. âA little kindness goes a long way
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     person, detect magic, sleep
1/day each: banishment, dispel magic, fly, knock
Staff Spell. While holding his staff of power, Ringlerun can expend 1 or more of its charges to cast one of the following
                                                
                                            
                                                
                                                     frivolous conversation.
Alignment. Lawful good.
Personality Trait. âDonât talk to me. Iâm reading.â
Ideal. âMagic belongs only in the hands of those who use it for
                                                
                                            
                                        
                                                     Monsters
                                                    Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     repeat the save at the end of each of its turns, ending the effect on itself on a success.Yarnspinner has a monstrous form resembling that of an enormous spider. However, he has a benevolent personality
                                                
                                            
                                                
                                                    .
Yarnspinnerâs favorite activity is to read stories aloud to the animals that occupy his domain, all of which benefit from having had awaken spells cast on them. The archfeyâs stories
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     multiverse form the centerpiece of an amethyst dragonâs hoard.
Creating an Amethyst Dragon
Use the Amethyst Dragon Personality Traits and Amethyst Dragon Ideals tables to inspire your portrayal of
                                                
                                            
                                                
                                                     distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     telepathically with any creature it can sense within 120 feet of it. Its voice is a deep, hollow whisper.
The shield has 3 charges. You can use an action to expend 1 charge to cast fireball or 2
                                                
                                            
                                                
                                                     charges to cast wall of fire from the shield (save DC 21 for each). The wall of fire spell lasts for 1 minute (no concentration required). The shield regains all expended charges daily at dawn.
Anytime
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     positive energy for healing and nurturing.
Creating a Crystal Dragon
Use the Crystal Dragon Personality Traits and Crystal Dragon Ideals tables to inspire your portrayal of distinctive crystal
                                                
                                            
                                                
                                                     dragon characters.
Crystal Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
If youâre not a thief or a frost giant, letâs
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     expend 1 or more charges to cast one of the following spells from it without material components: fly (2 charges), polymorph (3 charges), or transport via plants (4 charges).
Sentience. The sword
                                                
                                            
                                                
                                                     understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     events, or any political conversations.
Personality. Constantoriâs Portrait is demanding, condescending, and vain. It doesnât like being covered or placed out of sight, and it loudly
                                                
                                            
                                                
                                                     can see, the painting expends 1 of its charges to cast magic missile (3 missiles), targeting that creature. The painting regains all expended charges daily at dawn.
The painting is a Small object with
                                                
                                            
                                        





