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Returning 35 results for 'cast wandered religions'.
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Magic Items
Dungeon Master’s Guide
The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book
cast a spell counts as a spell slot of one level higher.
Halo. After you spend the requisite amount of time reading and studying the book, you gain a protective halo. This halo sheds Bright Light in
Magic Items
Tasha’s Cauldron of Everything
deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect poison and disease, locate object, or scrying
. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn.
Enduring Vision. While holding the deck, you automatically succeed on Constitution saving throws
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
classes
Apocalypse Domain are usually apostates and heretics cast from religious orders for their fanatical conviction to the end of all things.
The exact origin of their divine power confounds the elders of
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The definitive treatise on all that is good in the multiverse, the fabled Book of Exalted Deeds figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the
expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
Halo
Once you’ve read and studied the book, you gain a protective halo. This halo sheds bright light in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
takes 7 days. The hireling gains knowledge as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with them. Reference Book. Your Archive contains one
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
takes 7 days. The hireling gains knowledge as if they had cast the Legend Lore spell, then shares this knowledge with you the next time you speak with them. Reference Book. Your Archive contains one
Intelligence (Nature) check you make when you take the Study action to recall lore about terrain, plants, animals, and the weather. The Old Faith and Other Religions. You have Advantage on any Intelligence
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book’s various authors filled the pages with their own vision of true virtue, providing guidance
Magic. Once you’ve read and studied the book, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher. Halo. Once you’ve read and studied the book, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
figures prominently in many religions. Rather than being a scripture devoted to a particular faith, the book’s various authors filled the pages with their own vision of true virtue, providing guidance
Magic. Once you’ve read and studied the book, any spell slot you expend to cast a cleric or paladin spell counts as a spell slot of one level higher. Halo. Once you’ve read and studied the book, you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Exalted Deeds Wondrous Item, Artifact (Requires Attunement) The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions
spell slot you expend to cast a spell counts as a spell slot of one level higher. Halo. After you spend the requisite amount of time reading and studying the book, you gain a protective halo. This
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Book of Exalted Deeds Wondrous Item, Artifact (Requires Attunement) The definitive treatise on all that is good in the multiverse, the Book of Exalted Deeds figures prominently in many religions
spell slot you expend to cast a spell counts as a spell slot of one level higher. Halo. After you spend the requisite amount of time reading and studying the book, you gain a protective halo. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
celestial being into it. A fortress sprang up around the sword, hedging out all evil. The effort so taxed Lulu that she became disoriented and flew away, leaving Yael behind. Lulu wandered Avernus for
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beneficial properties Spells. While holding the deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
beneficial properties Spells. While holding the deck, you can use an action to cast one of the following spells (save DC 18) from it: comprehend languages, detect evil and good, detect magic, detect
poison and disease, locate object, or scrying. Once you use the deck to cast a spell, you can’t cast that spell again from it until the next dawn. Enduring Vision. While holding the deck, you
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.) She regains her Innate Spellcasting trait gradually over the course of the adventure, as follows: In chapter 2, Lulu regains the at-will ability to cast light when she arrives in Elturel for the
celestial being into it. A fortress sprang up around the sword, hedging out all evil. The effort so taxed Lulu that she became disoriented and flew away, leaving Yael behind. Lulu wandered Avernus for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
service. The Karametra’s Favor table offers suggestions for what might make the god of the harvest take notice of you. Karametra’s Favor d6 Circumstance
1 You were an orphan who wandered into one
to AC for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest. Karametra’s Votary Piety 10+ Karametra trait You can cast create food and water with this trait. Once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Interrogating the Sibriex Before it was captured by Bel’s fiends, the sibriex wandered throughout Avernus, amassing information from every location it visited. At your discretion, the sibriex could
sibriex’s Contamination for 24 hours.
Innate Spellcasting. The sibriex’s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
service. The Karametra’s Favor table offers suggestions for what might make the god of the harvest take notice of you. Karametra’s Favor d6 Circumstance
1 You were an orphan who wandered into one
to AC for 1 minute. Once you use this trait, you can’t use it again until you finish a long rest. Karametra’s Votary Piety 10+ Karametra trait You can cast create food and water with this trait. Once
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Interrogating the Sibriex Before it was captured by Bel’s fiends, the sibriex wandered throughout Avernus, amassing information from every location it visited. At your discretion, the sibriex could
sibriex’s Contamination for 24 hours.
Innate Spellcasting. The sibriex’s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
don’t require slots and therefore don’t require spell points. Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
who specialize in that school are gnomes. Different human cultures produce warlocks with different pacts, and so on. Similarly, different cleric domains might reflect entirely separate religions
don’t require slots and therefore don’t require spell points. Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
been expended, this charm vanishes from you. Charm of Bounty. This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to cast the create food and water spell, requiring no
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
been expended, this charm vanishes from you. Charm of Bounty. This charm has 3 charges. As an action, you can expend 1 of the charm’s charges to cast the create food and water spell, requiring no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
. These spirits might be malevolent or benign. 2 Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, most religions maintain that Dolurrh isn’t the end of a soul’s journey; it is a gateway to whatever lies beyond. They assert that what appears to be dissolution is the natural process of the soul
. These spirits might be malevolent or benign. 2 Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain
ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pointed us to a cave that was the source of the polluted stream.
Amy: Before he wandered off, he gave us a magic acorn, and that’s where we ended last week.
Jared: So now you’re in this gloomy
.
Jared: It’s felled! Mirabella, the last one is running away. Will you let it escape?
Maeve: I think Borogrove would be disappointed in us if we let it escape into the woods. I’ll cast Fire Bolt
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
pointed us to a cave that was the source of the polluted stream.
Amy: Before he wandered off, he gave us a magic acorn, and that’s where we ended last week.
Jared: So now you’re in this gloomy
.
Jared: It’s felled! Mirabella, the last one is running away. Will you let it escape?
Maeve: I think Borogrove would be disappointed in us if we let it escape into the woods. I’ll cast Fire Bolt
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain
ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
that healing spells are impeded within the dead-gray mist, and occasionally in other areas, making it harder for someone to cast them effectively. Because so few expeditions make it far past the mist
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
as their own. In the face of his imminent destruction, Raxivort hatched a plan. Fleeing to the Material Plane, he wandered across a variety of worlds and spawned creatures that were his exact
. It can innately cast the following spells, requiring no material components:
At will: detect magic, mage armor (self only)
Spellcasting. The xvart is a 3rd-level spellcaster. Its spellcasting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
darkvision 60 ft., passive Perception 13
Languages Common, Goblin, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Fortune Teller. Oddlewin can cast the Augury spell as a ritual, using cards as the
Mustardseed and bring him back, Oddlewin will let each of them draw a card from his Deck of Many Things. Mustardseed has wandered through a nearby fey crossing into the Feywild, but the details of his
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
have wandered in circles, unable to find their way either through the mist or back outside it, until their food or water ran out or they blundered into the path of some mutated terror. The DC for
that healing spells are impeded within the dead-gray mist, and occasionally in other areas, making it harder for someone to cast them effectively. Because so few expeditions make it far past the mist