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                        Returning 35 results for 'cast when related'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    ) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
                                                
                                            
                                                
                                                    ;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
                                                
                                            
                                        
                                                     Magic Items
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the
                                                
                                            
                                                
                                                     bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.
Curse. The bracelet
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: minor illusion, sacred flame, thaumaturgy
1/day each: command, darkness, darkvision, pass without trace
                                                
                                            
                                                
                                                     halflings related to Rosie. She has a daunting number of natural and adopted children, many of whom have followed their mother along the adventuring career track.
Rosie's goals have always been more
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . It also has an inexhaustible supply of brochures related to your franchiseâs current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
                                                
                                            
                                                
                                                     stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more than five cards can have this power at one time.
You can also use your
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Larger and more roughly hewn than typical figurine of wondrous power;figurines of wondrous power, these statuettes depict dinosaurs and related creatures from the earliest days of the world.
As an
                                                
                                            
                                                
                                                     up to 12 hours and can be ridden as a mount. Once it has been used, it canât be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
                                                
                                            
                                        
                                                    Demonomicon of Iggwilv
                                                    
    
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                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tasha's hideous laughter from it or to expend 1 or more of its charges to cast one of the following
                                                
                                            
                                                
                                                     charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
                                                
                                            
                                                
                                                     creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful DC 25 Dexterity check using thievesâ tools. A knock spell cast on the
                                                
                                            
                                        
                                                    Halfling
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . They are inclined to be stout, weighing between 40 and 45 pounds.
Halflingsâ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
                                                
                                            
                                                
                                                     more like closely related families than true subraces. Choose one of these subraces or one from another source.
                                                
                                            
                                        
                                                    Spell Scroll
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
                                                
                                            
                                                
                                                    , the scroll is unintelligible. Casting the spell by reading the scroll requires the spellâs normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     to poison damage.
The range of your darkvision increases by 60 feet.
You gain proficiency with artisanâs tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
                                                
                                            
                                                
                                                    
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You canât use this property again until the next dawn.
Travel the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC
                                                
                                            
                                                
                                                     15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet
                                                
                                            
                                        
                                                    Kobold
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
Kobolds are a lot less cute when they learn how to cast fireballs.
â Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
                                                
                                            
                                                
                                                     use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Testing Phase On the day of the Exam, each character makes two ability checks related to parts of the test: Slaad Facts. Choosing the correct multiple choice answers to questions about red, blue
                                                
                                            
                                                
                                                     known for their regenerative abilities and magic resistance. 
All slaadi are dangerous and unpredictable, but red slaadi and blue slaadi are the least powerful and donât cast spells. 
Red slaadi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Firbolg Traits Your firbolg character has the following racial traits. Ability Score Increase. Your Wisdom score increases by 2, and your Strength score increases by 1. Age. As humanoids related to
                                                
                                            
                                                
                                                     pounds. Your size is Medium. Speed. Your base walking speed is 30 feet. Firbolg Magic. You can cast detect magic and disguise self with this trait, using Wisdom as your spellcasting ability for them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     their holy symbol and speak a prayer. To use remove curse instead, a character must cast the spell and touch an object that is part of the trap. Whichever disarming method is used, the trap itself then
                                                
                                            
                                                
                                                     dispel evil and good. Some haunted traps might also be disarmed in nonmagical ways related to the history of a haunted area. Such methods might be as simple as wearing the clothes of a haunted houseâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     a single hit from a humanâs weapon can kill one of them, so a tribe has little use for healing magic, and a sorcerer can meet most of the tribeâs other magic-related needs. Kobold shamans are very
                                                
                                            
                                                
                                                     rare; priests of Kurtulmak, when they reveal themselves, are easily recognized by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnomeâs skull. Kobolds are a lot less cute when they learn how to cast fireballs.
 â Volo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     if it is a potion. The description of each item category or individual item details how an item is activated. Certain items use one or more of the following rules related to their activation. If an
                                                
                                            
                                                
                                                     items might even be for sale, each with a cost double that of its magic item.
 Spells Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     disadvantage as a result. Consider granting advantage when⊠Circumstances not related to a creatureâs inherent capabilities provide it with an edge. Some aspect of the environment contributes to the
                                                
                                            
                                                
                                                     ogre ambush, the fact that the wizardâs ears are still ringing from the thunderwave spell he cast at the beholder, the overall noise level of the dungeon â none of that matters any more. They all cancel out.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     related to blacksmithing, brewing, and stonemasonry. Conjure Earth Elemental. If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth
                                                
                                            
                                                
                                                     elemental. You canât use this property again until the next dawn. Travel the Depths. You can use an action to touch the axe to a fixed piece of dwarven stonework and cast the teleport spell from the axe. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
                                                
                                            
                                                
                                                     Fiends occupying its pagesâtypically an assortment of demons. Conceptopolis  Demonomicon of Iggwilv Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interested in everything the characters have to say about their adventures, especially if theyâve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
                                                
                                            
                                                
                                                     the highest spell level a spellcaster in the party can cast. âOperation: Exterminate?â The wererats of the Goldwhisker clan are a point of contention among the Diggermattocks. Dorbo wants them out of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     major detrimental property Spells. The book has 8 charges. It regains 1d8 expended charges daily at dawn. While holding it, you can use an action to cast Tashaâs hideous laughter from it or to expend
                                                
                                            
                                                
                                                     1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     organizes notes, brochures, and business cards bearing your contact information. It also has an inexhaustible supply of brochures related to your franchiseâs current branding scheme. When you meet
                                                
                                            
                                                
                                                    , whenever your franchise begins a major quest or mission, make a DC 15 Intelligence (History) check. On a success, you can learn up to three rumors related to creatures or organizations involved in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     a settlement and devises ways to abduct and devour some of them. Magical Ogres. Oni are sometimes called ogre mages because of their innate magical ability. Though they are only distantly related to
                                                
                                            
                                                
                                                    , Giant
 Challenge 7 (2,900 XP)
 Innate Spellcasting. The oniâs innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     magical aspect that affects any creatures that walk into the region. If the effect isnât instantaneous and isnât related to a spell, it can be dispelled with dispel magic cast as a 5th-level spell (or at a
                                                
                                            
                                                
                                                    , the DC increases by 1. Flames. Creatures that enter this section are affected as if by a heat metal spell cast at 3rd level (save DC 15). Ice. Creatures that enter this area are affected as if by a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of halflings related to Rosie. She has a daunting number of natural and adopted children, many of whom have followed their mother along the adventuring career track. Rosieâs goals have always been
                                                
                                            
                                                
                                                    . Rosieâs innate spellcasting ability is Wisdom (spell save DC 12). She can innately cast the following spells, requiring no material components:
 At will: minor illusion, sacred flame, thaumaturgy
 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Features  d20 Feature   1 Belches Flies. Once per day, the demon can use an action to belch enough flies to create an effect as though it cast fog cloud. 2 Tiny Wings. The demon gains a flying speed of 10
                                                
                                            
                                                
                                                     feet. If it could already fly, its flying speed becomes 10 feet. 3 Ever-Open Extra Eye. The demon gains advantage on Perception checks related to sight. 4 Bleeds Wasps. The first time in each combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     might reveal some of the simplest effects of a mythal, active restrictions on spellcasting can be discovered only by trying (and failing) to cast a prohibited spell. A powerful spellcaster might learn
                                                
                                            
                                                
                                                     Glaurach, Myth Nantar, and others) has, or had, a mythal protecting it. The ruins of such places are certain to have unpredictable effects related to their damaged or destroyed mythals. WEAVE-AFFECTING
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     of unstoppable destruction. Tales of the servantâs origins involve more conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related
                                                
                                            
                                                
                                                     using thievesâ tools. A knock spell cast on the hatch also opens it until the start of the casterâs next turn. A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    ; (surnames) Archer, Gareth, Leed, Kendrick, Morgan, Waters Gur Related to the Rashemi, Gurs are stout, dusky-skinned, and dark-haired. They consider themselves âchildren of SelĂ»ne,â and most of them
                                                
                                            
                                                
                                                     golden cast to their skin and dark hair, but they tend to have darker skin and broader features. Each has only a single name (sometimes handed down from oneâs parent); Tuigans donât use surnames. No
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    : SCROLL MISHAPS
 A creature who tries and fails to cast a spell from a spell scroll must make a DC 10 Intelligence saving throw. If the saving throw fails, roll on the Scroll Mishap table.
  Scroll
                                                
                                            
                                                
                                                     neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold. 5 The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     either of them. The statues use the animated armor stat block and fight until destroyed. Alarms. An alarm spell has been cast on the bottom of the grand staircase. Another such spell has been cast on the
                                                
                                            
                                                
                                                     alarm spells cast on them. Secret Doors. The northern and central exhibit rooms each have a secret door in the west wall that opens into a short hallway containing cleaning supplies. At the opposite end
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
                                                
                                            
                                                
                                                     by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tuânarath have had success in using this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     after the table to determine related details and story hooks.  Island Theme   d6 Theme   1 Alien 2 Cursed 3 Hostile 4 Sanctum 5 Welcoming 6 Wild  Alien Alien islands are inhabited by isolated creatures
                                                
                                            
                                                
                                                    , learning their ways.  Cursed Cursed islands are steeped in dark magic from a ritual cast by necromancers, hag covens, evil spellcasters, foul deities, or worse. The island might still hold some hint as to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     reduces the targetâs hit point maximum to 0, the target instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can
                                                
                                            
                                                
                                                     reverse the transformation. Treasure. Virruza carries a pouch containing 900 gp worth of nonmagical orange gemstonesâthey arenât related to the Spawning Shard, though they look similar. He also carries a
                                                
                                            
                                        






