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                        Returning 35 results for 'cast with riding'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature
                                                
                                            
                                                
                                                     been used, it canât be used again until 15 days have passed.
Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     end of another creatureâs turn. Verminaard regains spent legendary actions at the start of his turn.
Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move
                                                
                                            
                                                
                                                     an additional 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Fervent Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.
Cast a Spell (Costs 3 Actions). Verminaard uses
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: command (cast at 3rd level)
2/day each: dispel magic, hold person (cast at 3rd
                                                
                                            
                                                
                                                     level)
1/day: banishment (cast at 6th level)
Word of Death (1/Day). Soth points at a creature he can see within 60 feet of himself and magically commands it to die. The target must make a DC 19
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     innately cast the following spells, requiring no material components:
At will: calm emotions, command, compelled duel
Mount. If the archon isnât mounted, it can use a bonus action to
                                                
                                            
                                                
                                                     0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a
                                                
                                            
                                                
                                                     successful or the effect ends for it, the creature is immune to the hagâs Horrific Feast for the next 24 hours.
Spellcasting. While holding or riding the graystaff, the hag casts one of the following
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    ). The archon can innately cast the following spells, requiring no material components:
At will: command, guiding bolt, spare the dying
1/day each: crusader's mantle, spirit guardians
Magic
                                                
                                            
                                                
                                                    .
While mounted and not incapacitated, the archon canât be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     spellcasting ability is Wisdom (spell save DC 18). The rider can innately cast the following spells, requiring no material components:
At will: command, compelled duel
1/day each: banishment, blade barrier
                                                
                                            
                                                
                                                     and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
                                                
                                            
                                        
                                                     Magic Items
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     up to 12 hours and can be ridden as a mount. Once it has been used, it canât be used again until 4 days have passed.
While you are riding the plesiosaurus, you can use it to cast water breathing at will.
                                                
                                            
                                        
                                                    Figurine of Wondrous Power
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     functions differently from the others. Their properties are as follows:
The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or
                                                
                                            
                                                
                                                     a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding
                                                
                                            
                                        
                                                    Conjure Fey
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     statistics. Some sample creatures are listed below.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th
                                                
                                            
                                                
                                                    , Constrictor Snake, Draft Horse, Elk, Giant Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Sprite, Wolf
                                                
                                            
                                        
                                                    Conjure Animals
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     actions.
The GM has the creatures' statistics. Sample creatures can be found below.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning
                                                
                                            
                                                
                                                     Badger, Giant Bat, Giant Centipede, Giant Frog, Giant Lizard, Giant Owl, Giant Poisonous Snake, Giant Wolf Spider, Panther, Riding Horse, Wolf
1/2
Ape, Black Bear, Crocodile, Giant Goat, Giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
                                                
                                            
                                                
                                                     below, but you can create others. Vordana Jezral (NG female lightfoot halfling scout) has the psionic ability to cast the misty step spell once per day. She is familiar with the roads and trails of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
                                                
                                            
                                                
                                                     â fast enough to keep pace with the skycoaches of Sharn. A disk otherwise hovers in place. These disks were created using a spell similar to Tenserâs floating disk that was cast by a Daask wizard who does
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     source of ambergris, which is a valuable commodity. Angajuk was once the companion of a druid named Anga, who cast an awaken spell on Angajuk to give the whale sentience and intelligence. Not much is
                                                
                                            
                                                
                                                     Aurilâs spies. When the whale is submerged, a magic bubble surrounds the boat to protect those riding in it. Angajuk periodically visits an anchorage off the coastline, a rocky arch formed by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Old Books Light. Lanterns anchored to the 15-foot-high ceiling by iron chains are spaced 20 feet apart and have continual flame spells cast on them.
 Bookshelves. Carved into the walls are five
                                                
                                            
                                                
                                                     fresco on the west wall depicts Halaster riding triumphantly on the back of a blue dracolich. The walls and their frescoes are illusions without substance. Creatures can pass right through them, and an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     it encounters.
 Spellcasting. Soth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
 At will: Command (cast at
                                                
                                            
                                                
                                                     3rd level)
 2/day each: Dispel Magic, Hold Person (cast at 3rd level)
 1/day: Banishment (cast at 6th level)
 Word of Death (1/Day). Soth points at a creature he can see within 60 feet of himself and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The spritesâ invisibility extends to the stirges as well while
                                                
                                            
                                                
                                                     supernatural gift (see chapter 7 of the Dungeon Masterâs Guide) â a charm that allows a character to cast the Galderâs tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     encounter 11â14 Drow patrol A 15â17 Drow patrol B 18â19 Drow patrol C 20 Drow patrol D  Drow Patrol A The standard patrol consists of two drow scouts mounted on giant riding lizards (use the statistics at
                                                
                                            
                                                
                                                     thorough search and a successful DC 20 Wisdom (Perception) check. Arrow slits on each floor allow the drow to cast spells and make ranged attacks in every direction while enjoying three-quarters cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     ground. Green crystals hover near the disc, like jeweled spikes adorning a crown. A handful of similar crystals slowly orbit the disc, twinkling in the night sky.
 If the characters are riding the
                                                
                                            
                                                
                                                     creature is freed if its crystal is reduced to 0 hit points, or if the crystal is targeted with a dispel magic spell cast at 5th level or higher. The crystals leave their prisoners magically drained. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it
                                                
                                            
                                                
                                                    -foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     invisible when the characters enter.)
 Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
 Magic Circle
                                                
                                            
                                                
                                                     darker and colder. Statue of Halaster Riding a Donkey When he is not incapacitated, Halaster can touch this statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     properties are as follows: The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1
                                                
                                            
                                                
                                                     disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     (cast at 3rd level)
 2/day each: dispel magic, hold person (cast at 3rd level)
 1/day: banishment (cast at 6th level)
 Word of Death (1/Day). Soth points at a creature he can see within 60 feet of
                                                
                                            
                                                
                                                     at the end of another creatureâs turn. Soth regains spent legendary actions at the start of his turn.
 Implacable Maneuver. Soth moves up to his speed or commands a mount he is riding to move up to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     saving throw or have the Frightened condition for 1 minute, until you are no longer riding the goat, or until the goat reverts to figurine form. The Frightened creature repeats the save at the end of each
                                                
                                            
                                                
                                                     until 15 days have passed.
 Goat of Traveling. This figurine can become a Large goat with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Bloom (in this book) 3rd Revivify, Vampiric Touch 4th Blight, Death Ward 5th Antilife Shell, Greater Restoration  Consider customizing how your spells look when you cast them. Your Witherbloom spells
                                                
                                            
                                                
                                                     healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character. Witherbloom Personality
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     against being charmed, and magic canât put her to sleep. She can cast the dancing lights cantrip at will. She owns a hat of disguise, which she uses to appear as a female drow while in the company of
                                                
                                            
                                                
                                                     expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Perception 14
 Languages Auran, Common, Giant
 Challenge 7 (2,900 XP) Proficiency Bonus +3
 Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and
                                                
                                            
                                                
                                                     a creatureâs saving throw is successful or the effect ends for it, the creature is immune to the hagâs Horrific Feast for the next 24 hours.
 Spellcasting. While holding or riding the graystaff, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     creature that starts its turn within a 30-foot Emanation originating from the goat must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute, until you are no longer riding
                                                
                                            
                                                
                                                     with the same statistics as a Riding Horse. It has 24 charges, and each hour or portion thereof it spends in goat form costs 1 charge. While it has charges, you can use it as often as you wish. When it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     cast the following spells, requiring no material components:
 At will: command, guiding bolt, spare the dying
 1/day each: crusaderâs mantle, spirit guardians
 Magic Resistance. The archon has
                                                
                                            
                                                
                                                     incapacitated, the archon canât be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1  Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See chapter 7 for the rules on spellcasting
                                                
                                            
                                                
                                                     table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     notable leaders of the great houses and their honored heroes were cast into the lake, dressed in full regalia and weighed down with stone spars. Many less important drow have been sent by rivals to
                                                
                                            
                                                
                                                     mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     3 2 1 1 1 20 +6 Archdruid 4 4 22 4 3 3 3 3 2 2 1 1  Level 1: Spellcasting You have learned to cast spells through studying the mystical forces of nature. See âSpellsâ for the rules on spellcasting
                                                
                                            
                                                
                                                     shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest. Prepared Spells of Level 1+. You prepare the list of level 1+ spells that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     (spell save DC 18, +10 to hit with spell attacks). The archon can innately cast the following spells, requiring no material components:
 At will: calm emotions, command, compelled duel
 Mount. If the
                                                
                                            
                                                
                                                     Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.
 Actions
 Multiattack. The archon makes two Hammer of Justice
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
                                                    
                                                
                                            
                                                     legendary actions at the start of his turn.
 Tactical Movement. Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesnât provoke opportunity attacks
                                                
                                            
                                                
                                                    .
 Fervent Strike (Costs 2 Actions). Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.
 Cast a Spell (Costs 3 Actions). Verminaard uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     miniature coats for themselves. They can sometimes be seen riding on arctic foxes or snowshoe hares. Others wandered into the tundra, changing their coloration to blend in with their surroundings
                                                
                                            
                                                
                                                     been expended, this charm vanishes from you. Charm of Bounty. This charm has 3 charges. As an action, you can expend 1 of the charmâs charges to cast the create food and water spell, requiring no
                                                
                                            
                                        






