Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 18 results for 'cast worsens resetting'.
Other Suggestions:
cast worsened resting
cast wardens resetting
cast worse resting
cast workers resetting
cast worsens reverting
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight, contagion, gaseous form
Legendary
a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.Juiblex can
Magic Items
Infernal Machine Rebuild
deals an extra 1d8 force damage.
In addition, the weapon has the following properties:
Blighted Ruin. You can cast the blight spell from the weapon (DC 15). Once used, this property of the weapon
can’t be used until the next dawn.
Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or a creation of magical force. Once used, this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
weapon. When you hit an undead creature with it, the attack deals an extra 1d8 force damage. In addition, the weapon has the following properties: Blighted Ruin. You can cast the blight spell from the
weapon (DC 15). Once used, this property of the weapon can’t be used until the next dawn. Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
weapon. When you hit an undead creature with it, the attack deals an extra 1d8 force damage. In addition, the weapon has the following properties: Blighted Ruin. You can cast the blight spell from the
weapon (DC 15). Once used, this property of the weapon can’t be used until the next dawn. Destructive Ruin. You can cast the disintegrate spell from the weapon, but can target only a nonmagical object or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight
penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Charisma (spell save DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day
to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
. Trident of Fish Command This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an
requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Charisma (spell save DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day
to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
DC 18, +10 to hit with spell attacks). Juiblex can innately cast the following spells, requiring no material components:
At will: acid splash (17th level), detect magic
3/day each: blight
penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-year-old person. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destruction of a periapt of mind trapping consigns
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-year-old person. Alhoons can extend their existence by repeating the ritual with new victims, effectively resetting the clocks for themselves.
Destruction of a periapt of mind trapping consigns
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stone “door”—actually a tight-fitting stone slab measuring 3 feet wide, 5 feet tall, and 3 inches thick. Removing or resetting a stone slab requires an action and a successful DC 15 Strength check. Each
is well polished. A detect magic spell cast here reveals that Stefan’s skull radiates a faint aura of necromancy magic. As long as the skull remains in the crypt, it will answer up to five questions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stone “door”—actually a tight-fitting stone slab measuring 3 feet wide, 5 feet tall, and 3 inches thick. Removing or resetting a stone slab requires an action and a successful DC 15 Strength check. Each
is well polished. A detect magic spell cast here reveals that Stefan’s skull radiates a faint aura of necromancy magic. As long as the skull remains in the crypt, it will answer up to five questions
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
holding dried sausages, cheese, peppers, and garlic hang from the rafters. Other items found here include a butcher’s block, a table for preparing meals, a pail of potatoes, a few cast-iron pots, a
, a character can throw a sheet over the painting, making it unable to cast spells. The Cognoscenti Esoterica was wrong about one thing: Guildmaster Dusk has no intention of selling the painting. By
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
bridge, or at those who hang back to cast spells or make ranged attacks. A character on the bridge who is hit by an attack must make a saving throw to avoid a fall, just as if the character’s
action quenches the flames around the creature entirely. After the door is opened, the counterweight pulls it shut again in 2 rounds, resetting the trap. The characters can prevent this from happening
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
bridge, or at those who hang back to cast spells or make ranged attacks. A character on the bridge who is hit by an attack must make a saving throw to avoid a fall, just as if the character’s
action quenches the flames around the creature entirely. After the door is opened, the counterweight pulls it shut again in 2 rounds, resetting the trap. The characters can prevent this from happening
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
holding dried sausages, cheese, peppers, and garlic hang from the rafters. Other items found here include a butcher’s block, a table for preparing meals, a pail of potatoes, a few cast-iron pots, a
, a character can throw a sheet over the painting, making it unable to cast spells. The Cognoscenti Esoterica was wrong about one thing: Guildmaster Dusk has no intention of selling the painting. By