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Returning 35 results for 'caste way realize'.
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cast way reality
cast way realizes
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cast way realized
Monsters
Mythic Odysseys of Theros
"} poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way
even realize they've been attacked by shorestalkers, chalking disappearances and deaths up to the innumerable dangers of the sea.
Clever, far-ranging people of the sea, tritons live rich lives unknown
Monsters
Van Richten’s Guide to Ravenloft
into a monster.
5
The killer used its body to contain an evil entity.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged
. The killer always attacks the same type of person in the same type of place in the same way.
8
Trophy Taker. The killer reliably collects something from its victims, hoarding them as trophies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Backgrounds
Baldur’s Gate: Descent into Avernus
; literally or otherwise — as they adventure. This persona might be dramatic or subtle. In a way, though, many characters have such larger than life personalities. Therefore, this background largely
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
Monsters
Planescape: Adventures in the Multiverse
has the charmed condition until the end of its next turn. A creature charmed in this way treats its allies as foes, and the colors of its body and equipment become shades of gray. On a successful save
Hades, to turn friends against each other and then savor the horror that rises when their victims realize how they’ve betrayed one another. Baernaloths use their wicked power to keep mortally
Monsters
Van Richten’s Guide to Ravenloft
.
6
The killer appears to be an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods
d8
Method
1
Artist. The killer turns its
in the same way.
8
Trophy Taker. The killer reliably collects something from its victims, hoarding them as trophies.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
failed save, the creature feels an intense urge to use its movement on each of its turns to enter the lair and to move toward the morkoth’s location (the target doesn’t realize it’s
Backgrounds
Sword Coast Adventurer's Guide
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
Magic Items
Tasha’s Cauldron of Everything
crook was again lost. Occasionally it reappears, but the famed artifact is not what it was. Whether or not the artifact’s bearers realize its full threat, few risk using the Crook of Rao&mdash
repaired by journeying to Mount Celestia and obtaining a tear from the eternally serene god Rao. One way to make the emotionless god cry would be to reunite Rao with the spirit of his first worshiper who
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and
Monsters
Fizban's Treasury of Dragons
the dragon’s mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
diseased plants to dust, clearing the way for new growth and construction.
Despite being competent swimmers and making their lairs on seacoasts and in brackish marshes, topaz dragons hate the water
Species
One Grung Above
elevated grung changes color and is inducted into its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste.
7707;center
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
races
Across wilderness and settled lands, in forest hamlets and farmsteads, the fear of lycanthropy runs deep. But few folk ever come to realize that the hulking stranger they passed on the trade road at
full but touched by its feral nature. Those afflicted in this way are commonly associated with werewolves in the minds of commoners, inspiring the name given to them. But wulven are equally likely to be
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Compendium
- Sources->Dungeons & Dragons->One Grung Above
d’Ahten’khan 5th-level Grung Monk Courtier Way of the Open Hand As an orange grung, d’Ahten’khan is the highest caste member of the group, and its strategic leader. Not the most studied grung
with this lower caste grung. As the leader of a previously successful band of grung, d’Ahten’khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
d’Ahten’khan 5th-level Grung Monk Courtier Way of the Open Hand As an orange grung, d’Ahten’khan is the highest caste member of the group, and its strategic leader. Not the most studied grung
with this lower caste grung. As the leader of a previously successful band of grung, d’Ahten’khan developed aspirations of nobility, and finds it difficult to not overly communicate these to any worthy grung who will listen.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste. Naturally Toxic. All grungs secrete a substance that is
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
its new caste in the same way that a juvenile of the caste would be. From then on, the grung and its progeny are members of the higher caste. Naturally Toxic. All grungs secrete a substance that is
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
Paladin
Legacy
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
. Ask how each character reacts to what they see. Regardless, the figure responds in the following way: The figure’s head snaps up, glaring with piercing, yellow eyes. What you took for a cloak spreads
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
way they came. As characters converse, encourage them to gradually realize they’re unfamiliar with the landmarks the others refer to, despite supposedly all living nearby. What Remains. Anyone who
. Ask how each character reacts to what they see. Regardless, the figure responds in the following way: The figure’s head snaps up, glaring with piercing, yellow eyes. What you took for a cloak spreads
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Campaign Conflicts One way to ensure your campaign’s longevity is to come up with three compelling conflicts you can create adventures around. Introduce these conflicts early in the campaign. As the
replace conflicts that don’t resonate with your players as well as conflicts you’re having trouble building adventures around. Conflict Arcs In the same way you think about character arcs over the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for centuries give way to sunshine, shocking the Barovians out of their despair. The Barovians take the sunlight as a sign that the evil in their land has been purged. Though escape is now possible
, most Barovians realize that they have nowhere to go and no reason to leave. A few depart, fearing the return of the darkness or longing to see their ancestral homelands. Those who have souls can leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Boxed In As the characters make their way through a 10-foot-high tubular passage, a tremor shakes the area and drops part of the ceiling on them. Each party member must succeed on a DC 13
Dexterity saving throw or take 5 (1d10) bludgeoning damage from falling debris. Once the dust clears, the characters realize that fallen rock has buried both ends of the passageway. However, a new passage has
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for centuries give way to sunshine, shocking the Barovians out of their despair. The Barovians take the sunlight as a sign that the evil in their land has been purged. Though escape is now possible
, most Barovians realize that they have nowhere to go and no reason to leave. A few depart, fearing the return of the darkness or longing to see their ancestral homelands. Those who have souls can leave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Boxed In As the characters make their way through a 10-foot-high tubular passage, a tremor shakes the area and drops part of the ceiling on them. Each party member must succeed on a DC 13
Dexterity saving throw or take 5 (1d10) bludgeoning damage from falling debris. Once the dust clears, the characters realize that fallen rock has buried both ends of the passageway. However, a new passage has
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
featured in this chapter: A way to customize your character’s origin by changing some of your racial traits Guidance on changing your subclass The artificer class, a master of magical invention Class
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
possible to realize even more character concepts. If you combine these options with those in Xanathar’s Guide to Everything, the possibilities for your characters become vast. Here are the options
featured in this chapter: A way to customize your character’s origin by changing some of your racial traits Guidance on changing your subclass The artificer class, a master of magical invention Class
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips