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Returning 35 results for 'caster commands whether'.
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Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
VARIANT: SCROLL MISHAPS
A creature who tries and fails to cast a spell from a spell scroll must make a DC 10
Monsters
Candlekeep Mysteries
high-pitched, vowel-heavy squeals.
Control Ring. A skitterwidget that was created is bound to a magic control ring and must obey the commands of whoever is attuned to that ring. It understands the
ring wearer’s commands as though they were spoken in the skitterwidget’s language. Up to seven created skitterwidgets can be linked to the same control ring.
Protective Parents
Spells
Xanathar's Guide to Everything
Threads of dark power leap from your fingers to pierce up to five Small or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a
commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete.
The creatures are under your
Monsters
Strixhaven: A Curriculum of Chaos
":"roll", "rollAction":"Flowing Creation"} art elemental mascot;art elemental mascots in unoccupied spaces he can see within 60 feet of himself. The art elementals obey his commands and take their turns
embodies the flow of magic from inspiration into artistic expression, whether through physical form or another sensory medium. His magic draws on primal energy—such as flame, lightning, and the
Monsters
Planescape: Adventures in the Multiverse
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
frightened condition, the spell fails and is wasted unless the caster succeeds on a DC 19 saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this
Spells
Xanathar's Guide to Everything
magic. A dispel magic cast on the area, if successful, removes only one of the following effects, not the entire area. That spell’s caster chooses which effect to end. Only when all its effects
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Monsters
Mordenkainen Presents: Monsters of the Multiverse
abishais when it comes to leadership ability and raw power. Red abishais lead other devils into battle or take charge of troublesome cults to ensure that they continue to carry out Tiamat’s commands
to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
she is in her elemental domain or temporarily occupying a water node, Olhydra commands the waters around her and can shape them to her will.
Lair Actions
Olhydra can command the waters around herself
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
whether the caster must use an action, a reaction, minutes, or even hours to cast the spell. Casting a spell is, therefore, not necessarily an action. Most spells do have a casting time of 1 action, so a spellcaster often uses his or her action in combat to cast such a spell.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other object designated by the creating spellcaster. This payment is made whether the caster using the spell is aware of the royalty component or not. If the caster does not have sufficient funds, the
Incorporated: the royalty component.
To cast a spell that employs a royalty component (including using a spell scroll or other magic item that stores such a spell), a caster must have sufficient funds on
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
whether the caster must use an action, a reaction, minutes, or even hours to cast the spell. Casting a spell is, therefore, not necessarily an action. Most spells do have a casting time of 1 action, so a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Attack Rolls Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting
categories to all spells, believing that all magic functions in essentially the same way, whether it derives from rigorous study or is bestowed by a deity.
The schools of magic help describe spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Components A spell's components are the physical requirements you must meet in order to cast it. Each spell's description indicates whether it requires verbal (V), somatic (S), or material (M
requires a somatic component, the caster must have free use of at least one hand to perform these gestures. Material (M) Casting some spells requires particular objects, specified in parentheses in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Whether they are found in Underdark cities, the darkened passages between them, or in the dreaded Demonweb Pits, drow stand as one of the most insidious threats to surface-dwellers. Devoted to
Lolth, the dark elves obey her often-contradictory commands and live in fear of her wrath. Some attain great power and influence through cunning, talent, or subterfuge, evoking fear from the lesser drow who serve them.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
Divination spells reveal information, whether in the
Components A spell’s components are the physical requirements you must meet in order to cast it. Each spell’s description indicates whether it requires verbal (V), somatic (S), or material (M
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
the same time, you decide how the commands are resolved. Working Both Sides If the characters meet with both agents, they might agree to work for both without the other agent knowing. In that case
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Perceiving a Caster at Work Many spells create obvious effects: explosions of fire, walls of ice, teleportation, and the like. Other spells, such as charm person, display no visible, audible, or
spell must involve a verbal, somatic, or material component. The form of a material component doesn’t matter for the purposes of perception, whether it’s an object specified in the spell’s description
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your church and follow your own divine revelations. As an arcane caster you could search for new techniques or to unravel forgotten secrets. Practical. Whether it’s about fashion, food, or conversation
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
armor, arm themselves, and move to area R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. The warden and all prison guards gain the benefit of a see invisibility spell. Map 2.12: revel's end View Player Version
Magic Items
The Wild Beyond the Witchlight
works even if its caster and the target are on different planes of existence. When the spell ends, all the liquid in the cauldron vanishes.
Dipping the bristles of an ordinary broom into the water
after you in the initiative order. The swarm obeys your commands and disappears after 1 minute if it hasn’t been destroyed by then. Once used, this property of the cauldron can’t be used
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mishap d6 Result 1 A surge of magical energy deals the caster 1d6 force damage per level of the spell. 2 The spell affects the caster or an ally (determined randomly) instead of the intended target
, or it affects a random target nearby if the caster was the intended target. 3 The spell affects a random location within the spell’s range. 4 The spell’s effect is contrary to its normal one, but
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
that was created is bound to a magic control ring and must obey the commands of whoever is attuned to that ring. It understands the ring wearer’s commands as though they were spoken in the
cuter than their parents. A skitterwidget strives to protect nearby kiddywidgets, whether it gave birth to them or not. If it receives a command from its master that would endanger the life of one or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warded area radiates magic. A dispel magic cast on the area, if successful, removes only one of the following effects, not the entire area. That spell’s caster chooses which effect to end. Only when all
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shield Guardian Device-Controlled Magical Bodyguard Habitat: Urban; Treasure: None An intimidating magical automaton, a shield guardian obeys its master’s commands and protects its master from
Blindsight 10 ft., Darkvision 60 ft.; Passive Perception 10
Languages Understands commands given in any language but can’t speak
CR 7 (XP 2,900; PB +3)
Traits
Bound. The guardian is magically bound
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
a DC equal to 12 + the item’s Charisma modifier. On a failed save, the wielder is charmed by the item for 1d12 hours. While charmed, the wielder must try to follow the item’s commands. If the wielder
takes damage, it can repeat the saving throw, ending the effect on a success. Whether the attempt to control its user succeeds or fails, the item can’t use this power again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
plans to perform his roles in the plays’ original languages, regardless of whether the rest of the production is translated.
Extracurriculars: Dead Languages Society, Playactors Drama Guild
Job
: None
Bond Boon: You have adopted Quentillius’s authoritative voice, and in dire situations, your peers obey you when you issue commands.
Bond Bane: Whenever you perform as part of a production, a small crowd shows up and boos you specifically.
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them to fulfill divine commands. An angel follows a single driving purpose, as decreed by its deity. However, an angel is incapable of following commands that stray from the path of law and good. An
sometimes spell its undoing. Angels are usually too wise to fall for a simple deception, but sometimes pride can lead one to commit an evil act. Whether intentional or accidental, such an act is a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
interface with. You might also add additional possible effects, such as inserting the correct card into the sphinx’s enhanced brain in order to issue it commands. Even if used in these ways, though, a card
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
High Alert When a matter of concern is brought to her attention, the warden (see area R21) decides whether to place the prison on high alert. Circumstances that warrant taking such action include a
R18. The warden does the same and commands the garrison from there. Members of the Absolution Council retreat to area R20. See Invisibility. The warden and all prison guards gain the benefit of a see invisibility spell.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
or Medium corpses you can see within range. Each corpse immediately stands up and becomes undead. You decide whether it is a zombie or a skeleton (the statistics for zombies and skeletons are in the
turn, or you can issue a general command, such as to guard a chamber or passageway against your foes. If you issue no commands, the creatures do nothing except defend themselves against hostile
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
who have previously visited the winery and the vineyard. Whether they try to halt its advance is up to them. Once the tree blight departs, Strahd commands the druids and berserkers to leave the hill
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
A Baernaloth’s Lair John Tedrick Whether in the hopeless realms of Hades or on the rare occasion they lurk on some other plane, baernaloths lair in remote mountain crags and secluded caves. Their
unless the caster succeeds on a DC 19 saving throw using its spellcasting ability. Once a creature succeeds on the saving throw, it is immune to this regional effect for 24 hours. Slow Healing. Within
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell. Each spell’s description indicates whether it requires Verbal (V), Somatic (S), or Material (M) components. If the spellcaster can’t provide one or more of a spell’s components, the
Component Pouch (see chapter 6) instead of providing the materials specified in the spell, or the spellcaster can substitute a Spellcasting Focus if the caster has a feature that allows that






