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Returning 28 results for 'casters work reminding'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and wheelwrights
19
Weavers and dyers
Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your
Painters, limners, and sign-makers
14
Potters and tile-makers
15
Shipwrights and sailmakers
16
Smiths and metal-forgers
17
Tinkers, pewterers, and casters
18
Wagon-makers and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
memories. The characters might have more work to do to finally lay the gwishin to rest, such as reminding the city of Dae Won-Ha’s historic role in the city’s ascent to prosperity. Kun Ahn-Jun can help the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
memories. The characters might have more work to do to finally lay the gwishin to rest, such as reminding the city of Dae Won-Ha’s historic role in the city’s ascent to prosperity. Kun Ahn-Jun can help the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers As a member of your guild, you know the skills needed to create
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
lamplighter and the chef may know prestidigitation, but the chef’s version may only work on food, while the lamplighter can only light or extinguish flames. An actor may know a version of thaumaturgy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
lamplighter and the chef may know prestidigitation, but the chef’s version may only work on food, while the lamplighter can only light or extinguish flames. An actor may know a version of thaumaturgy
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select
metal-forgers 17 Tinkers, pewterers, and casters 18 Wagon-makers and wheelwrights 19 Weavers and dyers 20 Woodcarvers, coopers, and bowyers As a member of your guild, you know the skills needed to create
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
side of the door, about 4 feet above the floor. All doors open into the areas they border on metal casters that move along grooves cut into the stone floor. Gates and Pillars All gates consist of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The work carried out by the sahuagin and their slaves on the fortress interior shows expert craftsmanship. The rock is clean and dressed; all surfaces are smooth, all corners are
side of the door, about 4 feet above the floor. All doors open into the areas they border on metal casters that move along grooves cut into the stone floor. Gates and Pillars All gates consist of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frost giant jarl won’t allow Nilraun to accompany him on his whale-hunting expeditions. Nilraun spends his idle hours contemplating how to steal the ring while reminding the giants that the Zhentarim
mainland and report what they’ve seen to their superiors. Nothing about Nilraun’s appearance suggests that he’s a member of the Zhentarim. If Nilraun learns that one or more characters work for the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
Sails. However, clever players could work to increase their own franchise’s notoriety and add a few more customers without unduly violating the terms of their contract. You might tie such attempts to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frost giant jarl won’t allow Nilraun to accompany him on his whale-hunting expeditions. Nilraun spends his idle hours contemplating how to steal the ring while reminding the giants that the Zhentarim
mainland and report what they’ve seen to their superiors. Nothing about Nilraun’s appearance suggests that he’s a member of the Zhentarim. If Nilraun learns that one or more characters work for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the “Siege Equipment” section of chapter 8 in the Dungeon Master’s Guide. In this appendix, the name of a piece of siege equipment appears in bold with a parenthetical note (DMG, ch. 8), reminding
, barrels, and ammunition secured with rope. Oars. Thirty-two benches are built into the deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
adversary. He invites the characters to explore the manor if they desire, reminding them that he still owns the place. He also tries to get the best of the characters, offering money, land, goods, or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the “Siege Equipment” section of chapter 8 in the Dungeon Master’s Guide. In this appendix, the name of a piece of siege equipment appears in bold with a parenthetical note (DMG, ch. 8), reminding
, barrels, and ammunition secured with rope. Oars. Thirty-two benches are built into the deck, each with a 20-foot-long oar. When the ship is rowed, crew members sit on these benches to work the oars. Ten
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with the locals before adventurers defeated the bandits and cleared their hideout in the dungeon of Tresendar Manor. He served a sentence on a work gang for his involvement with the bandits, but
adversary. He invites the characters to explore the manor if they desire, reminding them that he still owns the place. He also tries to get the best of the characters, offering money, land, goods, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
behir’s legs, and freed himself from its clutches. The creature’s shrieks became the lightning of the storm, and its broken femur became the symbol of Bahgtru’s followers, reminding them that anything can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Granny Nightshade puts children to work in her toy shop. The hag has a large key protruding from her back, almost like she’s a big wind-up toy herself. Centaur An aged centaur named Winterbow
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is a select privilege, one that only one in ten of Luskan’s residents can claim. The five Ships of Luskan are more than gangs of pirates. They are fellowships of people who live, train, work, make
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is a select privilege, one that only one in ten of Luskan’s residents can claim. The five Ships of Luskan are more than gangs of pirates. They are fellowships of people who live, train, work, make
Gharraghaur, reminding travelers of whose wealth sustains the region. North of the city, the Northern Means heads up toward Icewind Dale. Not many take this route without purpose, but scrimshaw from the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gods of the Orcs Orcs believe their gods to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and
behir’s legs, and freed himself from its clutches. The creature’s shrieks became the lightning of the storm, and its broken femur became the symbol of Bahgtru’s followers, reminding them that anything can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Granny Nightshade puts children to work in her toy shop. The hag has a large key protruding from her back, almost like she’s a big wind-up toy herself. Centaur An aged centaur named Winterbow
battle, Meadowleaf calls off the attack. The dryad is too bitter and angry to apologize for any errors in judgment on her part. Reminding her of the rule of hospitality (see “Rules of Conduct” in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences, drug dealers, and panderers. Some work for the Guild, others
Bannerless Legion are welcome to socialize and find work here. Those who come around looking for such things are challenged to a friendly sparring match in the atrium, usually with Garmult. If they
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired sailors, the bar’s regulars are in fact contacts for a variety of unsavory organizations, from smugglers and bandits to fences and drug dealers. Some work for the Guild, others for operations
for contracts. While anyone can pay Garmult to study in the House of Mastery, only those who’ve earned membership in the Bannerless Legion are welcome to socialize and find work here. Those who come