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Returning 35 results for 'castes way respectively'.
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casts way respectively
Species
One Grung Above
juvenile to reach maturity.
Castes and Colors. Grung society is a caste system. Each caste lays eggs in a separate hatching pool, and juvenile grungs join their caste upon emergence from the hatchery
;s scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status.
Higher castes include orange grungs, which are elite
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.
Outsiders who don&rsquo
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
. (Any)
5
Inspiration. My actions set an example for the lesser castes to emulate. (Any)
6
Power. Everything I choose to do is determined by whether it will make me smarter and stronger
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
, Gracklstugh, and Menzoberranzan, respectively (see chapter 10, “Descent into the Depths”). BEHOLDER EYESTALKS
If Lorthuun is killed, 1d4 of its eyestalks survive intact. Should Peebles the svirfneblin
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
, Gracklstugh, and Menzoberranzan, respectively (see chapter 10, “Descent into the Depths”). BEHOLDER EYESTALKS
If Lorthuun is killed, 1d4 of its eyestalks survive intact. Should Peebles the svirfneblin
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes another six to nine months for a grung juvenile to reach maturity. Sentient, poisonous frogs that live in trees. Truly, the gods hate us.
— Volo
Castes and Colors. Grung society is a caste
guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung stat block to represent members of the green, blue, and purple castes.) Red grungs are the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
lives and kill the offender. Yuan-ti Flaws d6 Flaw 1 I feel twinges of emotion, and it shames me that I am imperfect in this way. 2 I put too much credence in the dictates of a particular god. 3
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
lives and kill the offender. Yuan-ti Flaws d6 Flaw 1 I feel twinges of emotion, and it shames me that I am imperfect in this way. 2 I put too much credence in the dictates of a particular god. 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
Thod (ogre w/ helm): 71
Mur (ogre smeared w/ dirt): 59
If you use miniatures to represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Points a monster has remaining. It helps to have a system to track damage for groups of monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them
Thod (ogre w/ helm): 71
Mur (ogre smeared w/ dirt): 59
If you use miniatures to represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
onerous, but it helps to have a system for larger groups of monsters. If you aren’t using miniatures or other visual aids, the easiest way to keep track of your monsters is to assign them unique
/ scar): 59 Thod (ogre w/ helm): 59 Mur (ogre who smells like poo): 59 If you use miniatures to represent monsters, one easy way to differentiate them is to give each one a unique miniature. If you use
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
onerous, but it helps to have a system for larger groups of monsters. If you aren’t using miniatures or other visual aids, the easiest way to keep track of your monsters is to assign them unique
/ scar): 59 Thod (ogre w/ helm): 59 Mur (ogre who smells like poo): 59 If you use miniatures to represent monsters, one easy way to differentiate them is to give each one a unique miniature. If you use
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
7. The Master Unless the characters punch a hole in the hull of this ship (possible, but unlikely), the only way into this area is through the door in area 6. When the characters can see this area
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
7. The Master Unless the characters punch a hole in the hull of this ship (possible, but unlikely), the only way into this area is through the door in area 6. When the characters can see this area
these creatures is completely encrusted in barnacles. The other creature’s legs have split into shadowy tentacles, and it emanates a menacing inky aura.
The creatures, respectively, are one drowned
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids. Beast Masters and Slave Drivers Goblins
the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
information on grung castes, see appendix D. The grungs speak no language other than their own, which complicates any dealings with them. How they treat adventurers depends on how strong they appear: If
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
number represents a nightmare. Roll a d6 twice to determine which nightmares win first and second place, respectively. If both rolls are the same number, reroll one die to determine which nightmare
skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
secrecy by Krr’ook. At any given time, Dungrunglung is home to grungs representing all castes and colors. There is only one gold grung (Groak) and one red grung (Krr’ook). For grung stat blocks and more
information on grung castes, see appendix D. The grungs speak no language other than their own, which complicates any dealings with them. How they treat adventurers depends on how strong they appear: If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
, respectively, but he hasn’t explored either level. Tabletop Map. The wererats have carefully arranged the loose stones on the table to form an accurate map of this level of Undermountain; the map, however
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
number represents a nightmare. Roll a d6 twice to determine which nightmares win first and second place, respectively. If both rolls are the same number, reroll one die to determine which nightmare
skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
while he summons a quasit. If the adventurers overcome these forces, Rizzeryl trades the stone key for his life. Rizzeryl knows the way to Skullport through level 3 and might share this information
, respectively, but he hasn’t explored either level. Tabletop Map. The wererats have carefully arranged the loose stones on the table to form an accurate map of this level of Undermountain; the map, however
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
their goddess. Choldriths also believe and teach that Lolth’s spider form, much like that of a choldrith, is her truest shape. Any idol to Lolth in a chitine colony depicts Lolth in this way. As
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
their goddess. Choldriths also believe and teach that Lolth’s spider form, much like that of a choldrith, is her truest shape. Any idol to Lolth in a chitine colony depicts Lolth in this way. As
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
: Bugbears. Three bugbears have broken away from the main group in area 20b to search this room for treasure. They have worked their way to the east end of the room and aren’t expecting trouble.
Racks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
: Bugbears. Three bugbears have broken away from the main group in area 20b to search this room for treasure. They have worked their way to the east end of the room and aren’t expecting trouble.
Racks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them unique features. For example, imagine that you’re running an encounter with three Ogres
represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
affects nearby water, such as the way black and red dragons can foul the water near their lairs. Other regional effects related to water include the following examples: Beguiling Water. When a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them unique features. For example, imagine that you’re running an encounter with three Ogres
represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10-foot-deep troughs to the south and east, and forced westward and northward along troughs that lead to areas 12d and 12e, respectively. 12d. West Water Collector The ceiling in this chamber forms a
spell or similar magic, there’s no way to save the creature from its fate. 12g. Control Room The stone door to this room is soundproof, airtight, and sealed with a Qualith door lock (see “Qualith Door