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Returning 31 results for 'casting fist'.
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Monsters
The Book of Many Things
its weapons and anything else it was carrying.Multiattack. The drone makes two fist attacks or four shortbow attacks.
Fist. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit
","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Shortbow. Ranged
Monsters
The Book of Many Things
lost.
This drone has the Confusion spell stored.Multiattack. The drone makes two fist attacks.
Fist. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Fist"} to hit
, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Detention Orb. The drone launches a tiny
Monsters
Spelljammer: Adventures in Space
sleep.Multiattack. The zodar makes two Crushing Fist attacks. Before or after these attacks, the zodar uses Forced Teleport.
Crushing Fist. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit
","rollAction":"Crushing Fist"} to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10);{"diceNotation":"2d10+10","rollType":"damage","rollAction":"Crushing Fist","rollDamageType":"force"} force damage
Monsters
The Book of Many Things
, any previously stored spell is lost.Multiattack. The drone makes two fist attacks.
Fist. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft
., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Detention Orb. The drone launches a tiny orb of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
alhoon targets one creature it can see within 60 feet of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.Mind flayers that
the same name.
Collaborative Undeath
To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
Scrying
Legacy
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Spells
Basic Rules (2014)
the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
Knowledge
Save Modifier
moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.
Instead of targeting a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing. A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Clairvoyance Level 3 Divination (Bard, Cleric, Sorcerer, Wizard) Casting Time: 10 minutes
Range: 1 mile
Components: V, S, M (a focus worth 100+ GP, either a jeweled horn for hearing or a glass
seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing. A creature that sees the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous orb about the size of your fist.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Scrying 5th-level divination Casting Time: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water
by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Scrying 5th-level divination Casting Time: 10 minutes Range: Self Components: V, S, M (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water
by how well you know the target and the sort of physical connection you have to it. If a target knows you’re casting this spell, it can fail the saving throw voluntarily if it wants to be observed
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bigby’s Hand Level 5 Evocation (Sorcerer, Warlock, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (an eggshell and a glove)
Duration: 1 Minute
You create a Large hand of
later turns, you can move the hand up to 60 feet and then cause one of the following effects: Clenched Fist. The hand strikes a target within 5 feet of it. Make a melee spell attack. On a hit, the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bigby’s Hand Level 5 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 120 feet
Components: V, S, M (an eggshell and a glove)
Duration: Concentration, up to 1 minute
You create a Large
Action on your later turns, you can move the hand up to 60 feet and then cause one of the following effects: Clenched Fist. The hand strikes a target within 5 feet of it. Make a melee spell attack. On a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Clairvoyance 3rd-level divination Casting Time: 10 minutes Range: 1 mile Components: V, S, M (a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing) Duration
creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
, remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesn’t move.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bigby’s Hand 5th-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (an eggshell and a snakeskin glove) Duration: Concentration, up to 1 minute You create a Large hand of
fill its space. When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 60 feet and then cause one of the following effects with it. Clenched Fist. The hand
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
in front of it, its hand curled into a tight fist. The other three arms have their clawed hands open in such a way as to suggest they’re meant to hold something. Carved into the wall above the statue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creatures to pass through the cavern, so the Stonecloaks avoid this area. Casting a spell of 1st level or higher in this cavern has a chance of waking the mummy lord equal to the spell’s level × 10 percent
.
Stealing any of the treasure around the altar or touching the stalagmite automatically awakens Gorka Tharn. In addition, casting a spell of 1st level or higher in this cavern has a chance of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral Arrangements
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
present adventure opportunities via advertisements recruiting mercenaries, half-substantiated reports of monster attacks ignored by the Flaming Fist, and more. And of course, should adventurers succeed or
unconscious in the alley out back. While the Mermaid’s criminal aspects are an open secret, the place is well connected enough that the Flaming Fist traditionally leaves it alone. Candulhallow’s Funeral
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to by the same name. Collaborative Undeath To become alhoons, mind flayer arcanists must cooperate in the creation of a periapt of mind trapping, a fist-sized container made of silver, emerald, and
it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.
There are many reasons to avoid the way of the lich. An impermanent
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar
caster’s spellcasting ability. The stored spell is then lost.
Actions
Multiattack. The guardian makes two Fist attacks.
Fist. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
really large party can use the Help action to aid one of the characters taking a role above, or can come up with their own strategy (such as casting an appropriate spell). Any roles not filled by
on their next check. Event 2 The storm dies down as the battle balloon sails away from the pockets of thunder and lightning. That’s when fist-sized hail begins to drop out of the sky. As you search for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and players can also design unique offensive features, subject to approval by the DM. For example, a walking statue that strikes with a fist could be treated as a ram — or the DM and the players
battle. Giant Statue’s Fists. A giant hollow metal statue acting as a franchise headquarters features a control center from which the statue’s arms can be manipulated. One fist can be used per round
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaces one of its feet, which it lost in battle years ago. Tucked in the pockets of its overcoat are four fist-sized gray gemstones — the control gems for the gray slaadi that guard the ship’s upper
room contains a dining table, six stools, and a small iron stove. Cupboards built into the walls have been thrown open, their contents (utensils and dishware) scattered across the floor. Casting a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
tiefling. Traps. The gleams in the northern part of the chamber are magical traps placed on fist-size, fake rubies tucked conspicuously next to two skeletons. The fake rubies are fixed to the floor and can’t
. The trap triggers once, after which the spiders disappear and the desk becomes nonmagical. Casting Dispel Magic on the desk removes the trap. The desk contains notes about covert missions the Lolth
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
guards or sneak past them. The guards are too well paid to accept bribes, and they have no respect for the Flaming Fist. To sneak past a group of guards, each character must succeed on a DC 13
most uncivil fashion — by casting sacred flame at the nearest one. On the same turn, he casts sanctuary on himself as a bonus action and uses his movement to cower behind the bed while the imp defends
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
is deactivated and incapacitated, although that fact isn’t readily apparent. Activating the iron golem requires one to speak the proper command word. Not even Duke Zalto knows it. Casting an identify
fist to pass through. The steps provide three-quarters cover against any ranged attack that must pass through them to hit its target.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
marble surface find the following inscription engraved on it in the Elvish script: “I rule by the verdict of my heart and the slam of my fist.” Striking the table with a clenched fist causes it to emit a
one of the cubicle hooks receives the benefit of an invisibility spell that lasts for 1 hour or until the creature ends the effect on itself by attacking or casting a spell. After receiving this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Strength (Athletics) check to defeat the arcane lock is DC 30, and the Dexterity check to bypass the magical lock using thieves’ tools is DC 25. Casting a knock spell on the door suppresses the magical
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it






