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Returning 35 results for 'casting returned guards to her read'.
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Magic Items
Dungeon Master’s Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
tirelessness, which makes them exceptional guards. In the necropoleis, this sees many Returned employed as sentries, though they might also be messengers or laborers. If threatened, groups of these Returned
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
Monsters
Mythic Odysseys of Theros
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
Fleeting Anger. If another creature deals damage to the Returned, the Returned makes attack rolls with advantage until the end of its next turn.
Turn Resistance. The Returned has advantage on saving
Spells
Guildmasters’ Guide to Ravnica
memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever
otherwise stationary.
If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify
Monsters
Waterdeep: Dragon Heist
years ago, but has since returned. The Rosznars' inability to regain the respect they feel they deserve rankles them. The slave trade has continued in Amn and elsewhere, and it's not like other noble
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
Monsters
Acquisitions Incorporated
saved in the end by her brother Omin's tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with the false Auspicia of the crypt's creation slain — she
of psionic power. She can't help but read others' minds, but finds that wearing a diamond earring helps tamp that unwitting ability down. This magic has also left her connected to the crypt in a way
Monsters
Guildmasters’ Guide to Ravnica
. Isperia is immune to any effect that would sense her emotions or read her thoughts, as well as any divination spell that she refuses. Wisdom (Insight) checks made to ascertain her intentions or
slot): divine word
8th level (1 slot): antimagic fieldMultiattack. Isperia makes two claw attacks. She can cast a spell with a casting time of 1 action in place of one claw attack.
Claw. Melee Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Monsters
Eberron: Rising from the Last War
Alien Mind. If a creature tries to read Belashyrra’s thoughts or deals psychic damage to it, that creature must succeed on a DC 22 Intelligence saving throw or be stunned for 1 minute. The
. The target can’t be returned to its original form by any means short of a wish spell.
2. Domination Ray. The target must succeed on a DC 22 Wisdom saving throw or be charmed by Belashyrra for 1
Monsters
Icewind Dale: Rime of the Frostmaiden
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
Magic Items
Waterdeep: Dragon Heist
Aurinax inhabits the vault and guards its treasures.
Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of
damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
(incorrectly) that it can break free of the shield if it’s brought to the Nine Hells, for it’s convinced that the shield’s powers are weaker there.
Freeing Gargauth. Casting dispel
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
by casting the Resurrection spell on you. Once the entity has answered your call for divine intervention or resurrected you, the entity is no longer bound to aid you.
Tomb. At any time you choose
Guards and Wards
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.
When you
these effects.
Guards and wards creates the following effects within the warded area.
Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or
spells
skill you are proficient in, or one language you can speak, read, and write. Each chosen creature is temporarily imparted with a portion of your knowledge.
If you chose a spell, each creature
creature gains proficiency in that skill. If you chose a language, each targeted creature can speak, read, and write that language.
The creature loses the knowledge of the spell, proficiency, or language
magic-items
This Spell Scroll bears the words of the Fireball spell, written in a mystical cipher. If Fireball is on your spell list, you can read the scroll and cast it without Material components. Otherwise
, the scroll is unintelligible. Casting Fireball by reading the scroll requires it’s normal casting time. Once cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn&rsquo
monsters
Claustrophobia. While underground or in an indoor space smaller than 10 feet in diameter, Wrin makes ability checks and attack rolls with Disadvantage.
Read the Stars (1/Day). By spending 1 hour
studying the night sky, Wrin can attempt to read the future in the stars. Wrin can’t use this trait during the day, on an overcast night, or when she otherwise can’t study the stars. The
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted
Astral Projection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you
enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new
Whelm
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish, Giant, and Goblin. It shouts battle
to destroy goblins and giants or to protect dwarves.
Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Multiattack. The Returned makes two shortsword
, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their tirelessness, which makes them exceptional guards. In the necropoleis, this sees many Returned employed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
emotions or read its thoughts. Wisdom (Insight) checks to ascertain the Returned’s intentions or sincerity are made with disadvantage.
Actions
Multiattack. The Returned makes two shortsword
, these Returned perform simple, artless tasks with middling efficiency. Their one virtue is their tirelessness, which makes them exceptional guards. In the necropoleis, this sees many Returned employed
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned attack them as well. In the aftermath, the guards are quick to rush the characters along, but they don’t interfere if anyone searches the bodies.
to know each other before this scene, but it’s fine if they do. Once the players are ready, read or paraphrase the following text: The sun sinks low in the west, stretching shadows across the well
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned attack them as well. In the aftermath, the guards are quick to rush the characters along, but they don’t interfere if anyone searches the bodies.
to know each other before this scene, but it’s fine if they do. Once the players are ready, read or paraphrase the following text: The sun sinks low in the west, stretching shadows across the well
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
security helmets in their possession must be returned to the guards before the characters leave. The characters can rest and recuperate before the next stage of their training, as the story continues in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Castle Djaynai The next morning, guards wearing long black tunics wait to escort the characters to their meeting at Castle Djaynai. The guards are members of Djaynai’s elite reconnaissance patrol
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
security helmets in their possession must be returned to the guards before the characters leave. The characters can rest and recuperate before the next stage of their training, as the story continues in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Castle Djaynai The next morning, guards wearing long black tunics wait to escort the characters to their meeting at Castle Djaynai. The guards are members of Djaynai’s elite reconnaissance patrol
, called the Lightsea Lancers. They are formal and encourage the characters not to dawdle. As the characters near Castle Djaynai, read or paraphrase the following description: The onyx-colored Castle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
towers bristling with sleepless guards and abominations of unliving flesh. The Bothros A bottomless chasm yawns at the north edge of Odunos. Nothing that has fallen into its depths has ever been recovered
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
towers bristling with sleepless guards and abominations of unliving flesh. The Bothros A bottomless chasm yawns at the north edge of Odunos. Nothing that has fallen into its depths has ever been recovered
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, with clouds of ash rising toward the black, spherical void that looms above Castle Cinis. The characters have no encounters on their way to the castle. When they arrive at the castle, read or paraphrase
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle