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Returning 35 results for 'casting warriors reserves'.
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Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
band of allies can transform even the most poorly equipped militia into a ferocious war band.
A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Monsters
Fizban's Treasury of Dragons
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
invisible again. Otto is careful about casting spells that require concentration, because it can’t concentrate on the spell and stay invisible at the same time. It normally casts mirror image before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
percent chance of betraying its location with a giggle or a snicker. The faerie dragon must then relocate itself on its next turn to keep from being caught.
Casting a spell that requires concentration
invisible again. Otto is careful about casting spells that require concentration, because it can’t concentrate on the spell and stay invisible at the same time. It normally casts mirror image before
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. These undead shouldn’t pose much of a threat
+ 2 drow elite warriors wearing the insignia of House Auvryndar. The leader of such a patrol is always a female drow who reports directly to Zress Orlezziir. Most drow patrols are spoiling for a fight; if a battle turns against them, however, they withdraw to a more defensible location.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
might also encounter small packs of skeletons, zombies, and ghouls that Muiral has created by casting animate dead and create undead spells on drow corpses. These undead shouldn’t pose much of a threat
+ 2 drow elite warriors wearing the insignia of House Auvryndar. The leader of such a patrol is always a female drow who reports directly to Zress Orlezziir. Most drow patrols are spoiling for a fight; if a battle turns against them, however, they withdraw to a more defensible location.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Purple Dragon Knight Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Purple Dragon Knight Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are
knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had. Restriction: Knighthood Purple Dragon knights are tied to a specific order of Cormyrean
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
21. Drow Statues This cave is filled with thirty statues of drow warriors, all standing as if on guard. In her madness, Neheedra turned these warriors of her house to stone. Over long years
extraplanar origin. The cloud has a flying speed of 20 feet and is impervious to all damage and spells except the following. A gust of wind spell or similar magic can forcibly move the cloud. Casting a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
21. Drow Statues This cave is filled with thirty statues of drow warriors, all standing as if on guard. In her madness, Neheedra turned these warriors of her house to stone. Over long years
extraplanar origin. The cloud has a flying speed of 20 feet and is impervious to all damage and spells except the following. A gust of wind spell or similar magic can forcibly move the cloud. Casting a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
, the warrior’s eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Var’s connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
, the warrior’s eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Var’s connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet high. Clinging to the ceiling is a 20-foot-diameter, upside-down stone spider that resembles a giant tarantula.
Petrified Drow. Eight lifelike statues of drow warriors, four males and four
66 (12d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Casting a greater restoration spell or similar magic on a petrified drow restores it to flesh, provided the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet high. Clinging to the ceiling is a 20-foot-diameter, upside-down stone spider that resembles a giant tarantula.
Petrified Drow. Eight lifelike statues of drow warriors, four males and four
66 (12d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Casting a greater restoration spell or similar magic on a petrified drow restores it to flesh, provided the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sorts in tribute to their god, then casting the carcasses into the pool. As the adventurers will discover, this cult of Malar (otherwise nameless) includes several berserkers as well as worgs and
stuffed animals, as well as dummies made of hides and furs, complete the encampment.
A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sorts in tribute to their god, then casting the carcasses into the pool. As the adventurers will discover, this cult of Malar (otherwise nameless) includes several berserkers as well as worgs and
stuffed animals, as well as dummies made of hides and furs, complete the encampment.
A group of vicious-looking warriors are gathered around the fire. They clink together their bone mugs and rip into
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
functionally equivalent to leather, studded leather, or chain mail. Bronzewood can also be crafted into weapons, and Aereni warriors use spears or swords made from a single piece of bronzewood. Trinkets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ship crosses Jeklea Bay, it’s attacked by a group of Hostile sahuagin, including two Sahuagin Priests, six Sahuagin Warriors, and a Water Elemental. (Assume the ship’s crew stays out of the way of these
the end of the adventure, each character earns a bonus 1,000 XP. Destroying the Artifact. The Horns of the Beast can be destroyed only by dropping it in the River Oceanus, which flows through the Upper Planes (see chapter 6). A character can learn this by casting Identify on the Artifact.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
functionally equivalent to leather, studded leather, or chain mail. Bronzewood can also be crafted into weapons, and Aereni warriors use spears or swords made from a single piece of bronzewood. Trinkets
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ship crosses Jeklea Bay, it’s attacked by a group of Hostile sahuagin, including two Sahuagin Priests, six Sahuagin Warriors, and a Water Elemental. (Assume the ship’s crew stays out of the way of these
the end of the adventure, each character earns a bonus 1,000 XP. Destroying the Artifact. The Horns of the Beast can be destroyed only by dropping it in the River Oceanus, which flows through the Upper Planes (see chapter 6). A character can learn this by casting Identify on the Artifact.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s gates (see “Gates”). Carved into the arch’s keystone is a hand-shaped indentation with a sigil representing magic scribed into the palm. Its rules are as follows: Casting the mage hand
identical gate located there. 2c. Amoral Dilemma Monsters. At the north end of the cave, five male drow elite warriors are holding eleven troglodyte young (Small noncombatants) at sword point. A male
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Halaster’s gates (see “Gates”). Carved into the arch’s keystone is a hand-shaped indentation with a sigil representing magic scribed into the palm. Its rules are as follows: Casting the mage hand
identical gate located there. 2c. Amoral Dilemma Monsters. At the north end of the cave, five male drow elite warriors are holding eleven troglodyte young (Small noncombatants) at sword point. A male
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two can offset their numerical advantage. Ozymandius and Odium try to remain in their rooms while casting spells through the doorway. Odium uses hold person to shut down potent warriors, while
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two can offset their numerical advantage. Ozymandius and Odium try to remain in their rooms while casting spells through the doorway. Odium uses hold person to shut down potent warriors, while
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
no matter what my personal desires.”) Interaction Traits: Honest Pledged Resources: Flaming Fist warriors and expert advisers to train conscript troops Ulder Ravengard is the leader of the Flaming
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, krakens served as fierce warriors of the gods. When the gods’ wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the
ruination of all things. “A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
trust no matter what my personal desires.”) Interaction Traits: Honest Pledged Resources: Flaming Fist warriors and expert advisers to train conscript troops Ulder Ravengard is the leader of the Flaming
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
trust no matter what my personal desires.”) Interaction Traits: Honest Pledged Resources: Flaming Fist warriors and expert advisers to train conscript troops Ulder Ravengard is the leader of the Flaming
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
trust no matter what my personal desires.”) Interaction Traits: Honest Pledged Resources: Flaming Fist warriors and expert advisers to train conscript troops Ulder Ravengard is the leader of the Flaming
. Ravengard recognizes his duty to protect the city above all else, and the Flaming Fist’s tired reserves are desperately needed for reconstruction and policing. However, he would love to see the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, krakens served as fierce warriors of the gods. When the gods’ wars ended, the krakens shrugged free of their servitude, never again to be bound by other beings. Whole nations quake in fear when the
ruination of all things. “A kraken dreams of casting its tentacles into the heavens and strangling that which birthed it, and when its dream exceeds its reach, it settles for the occasional passing ship