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Returning 35 results for 'casting with rule'.
Other Suggestions:
casting with roll
casting with rune
calling with rule
casting with rare
casting with rope
Magic Items
Baldurâs Gate: Descent into Avernus
ruler of Avernus, or a sanctuary you designate if you rule Avernus.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Monsters
Fizban's Treasury of Dragons
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
17
control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
Monsters
Mordenkainen's Fiendish Folio Volume 1
into earning trust from those it encounters, casting itself as a helpless creature pleading for aid even as it looks for the opportunity to betray and overpower. Or it might seek to dominate the weak
, set itself up as a petty lord, and rule over all those who fall into its grasp.
A Sinister Cycle. A forlarren in its fey aspect demonstrates self-destructive urges that reflect the inherent tension in
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrantâbetter to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Casting Time Is there a limit on the number of spells you can cast on your turn? Thereâs no rule that states you can cast only X number of spells on your turn, but there are some practical
limitations. The main limiting factor is your action. Many spells require an action to cast, and unless a feature says otherwise, you only have one action on your turn. You also must abide by the rule of only
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Casting Time Is there a limit on the number of spells you can cast on your turn? Thereâs no rule that says you can cast only X number of spells on your turn, but there are some practical limits. The
bonus action. For instance, if you cast a second spell using Action Surge, you arenât limited to casting a cantrip with it. Does the rule on casting a bonus action spell apply when you take a bonus
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
4. Reaction Timing Certain game features let you take a special action, called a reaction, in response to an event. Making opportunity attacks and casting the shield spell are two typical uses of
reactions. If youâre unsure when a reaction occurs in relation to its trigger, hereâs the rule: the reaction happens after its trigger, unless the description of the reaction explicitly says otherwise. Once you take a reaction, you canât take another one until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Casting Time Most spells require the Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more. A spellâs Casting Time entry specifies which of those is required
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you canât, for example, cast a spell with a spell slot using the Magic action and
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Casting Time Most spells require the Magic action to cast, but some spells require a Bonus Action, a Reaction, or 1 minute or more. A spellâs Casting Time entry specifies which of those is required
. One Spell with a Spell Slot per Turn On a turn, you can expend only one spell slot to cast a spell. This rule means you canât, for example, cast a spell with a spell slot using the Magic action and
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
higher? No, the sorcerer must follow the rule for casting a spell as a bonus action and casting another spell on the same turn; the other spell must be a cantrip with a casting time of 1 action. Can my
component, then itâs impossible for anyone to perceive the spell being cast. So, since you canât see the casting, counterspell is of no use. Metamagic rules state you canât use multiple Metamagic
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
of the modrons: a godlike being called Primus. Optional Rule: Law of Averages While on Mechanus, creatures always use the average damage result for attacks and spells. For example, an attack that
normally deals 1d10 + 5 damage always deals 10 damage on Mechanus. Optional Rule: Imposing Order At the end of each long rest taken on this plane, a visitor that isnât lawful neutral must make a DC 10
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
one. Does Quickened Spell allow a Sorcerer to cast two spells a round of level 1+? No, the Sorcerer must follow the rule for casting one spell with a spell slot per turn. See chapter 7 in the Playerâs
Sorcerer Metamagic rules state you canât use multiple Metamagic options on a single spell. Can you use one option multiple times? A Sorcerer can use one Metamagic option once in the casting of a
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
happiness in creatures dwelling there. Optional Rule: Pervasive Goodwill At the end of each long rest taken on this plane, a visitor that is neither lawful good nor neutral good must make a DC 10 Wisdom
doesnât leave the plane within 1d4 days. Otherwise, the creatureâs alignment reverts to normal after one day spent on a plane other than Bytopia. Casting the dispel evil and good spell on the creature also restores its original alignment.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack? Yes, you can use Divine Smite on the same weapon attack that benefits from a smite spell, such as wrathful smiteâas long as the attack you make after casting the smite spell is a melee weapon
weapon. If a DM decides to override this rule, no imbalance is created. Tying Divine Smite to weapons was a thematic choice on our partâpaladins being traditionally associated with weapons. It was not a game balance choice.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Carceri feature lets a warlock cast hold monster without using a spell slot. That casting of hold monster is, therefore, 5th level, which is the lowest possible level for that spell. The warlockâs Thief of
Elements feature lets the monk spend ki points, rather than a spell slot, to increase the level of a spell. This rule is true for player characters and monsters alike, which is why the innate spellcasters in the Monster Manual must cast an innate spell at its lowest possible level.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
it delivers such an attack. Can spell attacks score Critical Hits? A spell attack can score a Critical Hit. The rule on Critical Hits applies to attack rolls of any sort. When casting a spell that
without first casting the spell that delivers it. In other words, just because something involves an attack roll doesnât mean the Attack action is being used. By extension, the Extra Attack feature (given
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Etherealness feature of incorporeal undead, is the exception to this rule. A creature that enters the Border Ethereal from Strahdâs domain is pulled back into Barovia upon leaving that plane. For the
contact with beings from other planes function normallyâwith one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spellâs recipient, so that he becomes the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
access or hold them, but it can be the same hand used to perform Somatic components, if any. This latter rule holds true for using a Spellcasting Focus, which a spellcaster must hold unless its
Cleric must have the Shield in hand when casting a Cleric spell that requires a Material component. If the spell, such as Aid, also requires a Somatic component, the Cleric can perform the Somatic
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
casting spells, with the following exceptions. Not Magic Powers donât create magical effects, so theyâre unaffected by features and spells like antimagic field, counterspell, and dispel magic. The
damage from a power attack isnât magical. If a rule affects only spells or magical effects, it doesnât affect powers. However, psionic powers are supernatural, so if a rule affects supernatural effects
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
counts as an attack, the rule is simple: if youâre making an attack roll, youâre making an attack.
Attack Rolls When you make an attack, your attack roll determines whether the attack hits or misses. To
weapon attack is Strength, and the ability modifier used for a ranged weapon attack is Dexterity. Weapons that have the finesse or thrown property break this rule. Some spells also require an attack
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
it delivers such an attack. Can spell attacks score critical hits? A spell attack can definitely score a critical hit. The rule on critical hits applies to attack rolls of any sort. When casting a
making an attack, but you canât make such an attack without first casting the spell that delivers it. In other words, just because something involves an attack doesnât mean the Attack action is being
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
the effect. If a corrupted creature doesnât leave the plane within 1d4 + 2 days, its alignment changes to chaotic evil. Casting the dispel evil and good spell on the creature restores its original
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
my rule over these waters suffer my displeasure. (Lawful or Evil)
5 Preservation. I am the oceanâs steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Adult 15 control water, fog cloud
Ancient 17 control water, control weather,* fog cloud
*This spellâs casting time is longer than 1 action.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
else, rather than to a specific individual or the passing influence of emotion or popular rule. Clerics of order are typically concerned with how things are done, rather than whether an actionâs results
compel others. If you cast a spell of the enchantment school using a spell slot of 1st level or higher, you can change the spellâs casting time to 1 bonus action for this casting, provided the spellâs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Animate Objects 5th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute Objects come to life at your command. Choose up to ten
within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Difficulty Class You establish the Difficulty Class for an ability check or a saving throw when a rule or an adventure doesnât give you one. Choose a DC from the Typical DCs table based on the taskâs
formula: DC = 8 + ability modifier + Proficiency Bonus This formula often sets the saving throw DC when a creature is casting a spell or using a special ability, but it can also apply to ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
cloisters, within which each flumph has a place and purpose. These harmonious groupings have no need for leaders, since all flumphs contribute in their own way. âTrust a flumph.â
â X the Mysticâs 1st rule
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
ward has 0 hit points. As is normal for healing, the ward canât regain more hit points than its hit point maximum: twice the wizardâs level + the wizardâs Intelligence modifier. Does casting alarm as a
to cast a ritual spell contained in their spellbook, do they need to read from the book or use it as part of the ritual? No. As written, the rule doesnât require you to read from the book. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sword to cast word of recall. Creatures transported by this spell appear in an unoccupied space within 30 feet of the current ruler of Avernus, or a sanctuary you designate if you rule Avernus
.
Destroying the Sword. The sword can be destroyed by casting it into the River Styx or melting it down in the forge that created it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Animate Objects 5th-level transmutation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute Objects come to life at your command. Choose up to ten
within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
on rare magic to the hagâs daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
is called: a coven has three members, they believe that good or evil magic returns upon its source threefold, and the casting of many spells requires the same words chanted three times.
Long ago
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesnât qualify, not only because itâs more than one attack, but also because the rule on
mean it can cast a spell as an action or as a bonus action? If a monster has the ability to cast a spell at will, that spell is cast using its normal casting time. If a monster makes a melee attack that
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
foul, to advance themselves. At the very top of the hierarchy is Asmodeus, who has yet to be bested. If he were to be vanquished, the victor would rule the plane in turn. Such is the law of the Nine
Hells. Optional Rule: Pervasive Evil Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isnât evil must make a






