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Returning 35 results for 'castle charges war'.
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Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Magic Items
The Book of Many Things
. Once this property is used, it can’t be used again until the next dawn.
Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit
points, you can expend 1 charge from the war pick to have that creature make a DC 15 Constitution saving throw. On a failed save, the creature has the petrified condition for 8 hours. When the war pick has no charges remaining, it loses this property.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of which require charges; the wand has 7 charges to fuel these spells, and it regains 1d4 + 3;{"diceNotation":"1d4 + 3", "rollType":"roll", "rollAction":"Charges regained"} charges daily at dawn:
At
will: animate dead (as an action), blight, speak with dead
1 charge each: circle of death, finger of death
2 charges: power word killOrcus can take 3 legendary actions, choosing from the options
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
(or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
Magic Items
Princes of the Apocalypse
A war pick forged from a single piece of iron, Ironfang has a fang-like head inscribed with ancient runes. The pick is heavy in the hand, but when the wielder swings the pick in anger, the weapon
.
Shatter. Ironfang has 3 charges. You can use your action to expend 1 charge and cast the 2nd-level version of shatter (DC 17). Ironfang regains 1d3 expended charges daily at dawn.
The Rumbling. While
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
winery (chapter 12), and she has begun to wage war against it. In addition, she has forged an alliance with the mad druids that haunt Yester Hill (chapter 14), convincing them that she gave birth to
Barbarian
Legacy
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Classes
Basic Rules (2014)
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.
A half-orc snarls at
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
Magic Items
Vecna: Eve of Ruin
Eons ago, a war between the primordials and the gods scarred the planes of existence. A demon lord named Miska the Wolf-Spider eventually pushed the primordials’ enemies to the brink of
rolls made with it.
Rod Spellcasting. The Rod of Seven Parts has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the rod, you can use an action to expend 1 charge and cast
Orc
Legacy
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Species
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Magic Items
Baldur’s Gate: Descent into Avernus
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A freed soul travels to the realm of the god it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
coin’s remaining charges at once and destroying the coin in the process. The soul trapped in the coin becomes trapped in the furnace instead, powering the infernal war machine for a duration determined by
Soul Fuel The engine at the heart of every infernal war machine has a furnace fueled by soul coins. Among the vehicle’s helm controls is a narrow slot into which soul coins can be fed. soul coins
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle. They’ve captured Zaythir and are now working to discover how to operate the castle. The Fiends’ goals are up to you; they could be seeking to claim the castle and sell it as a war machine, or
The Walking Castle The walking castle Iedcaru is a treasure from ages past. It was created by githzerai as a hermitage where ascetics could travel the Outlands and meditate on the nature of realms
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power on an island in Scions Sound. There he built the great castle of Thronehold. After Jarot’s death and the rejection of the line of succession that led to the Last War, the island and castle were
largely abandoned. A special detachment of House Deneith guards, the Throne Wardens, remained in place to protect the castle, but all government functions ceased with the collapse of the Kingdom of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Orb of Dragonkind Wondrous item, artifact (requires attunement) Ages past, on the world of Krynn, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, the wizards
towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
inside the castle’s walls and overran the defenders. Then came the Second Dragonspear War, more than a century ago, during which a strange cloak of mist settled over the castle, and the forces of
Dragonspear Castle Though the structure is crumbled and perpetually shrouded in mist, more than one of the caravans I’ve guided through these lands have seen Dragonspear Castle from afar and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
castle, Dargaard Keep. He ignored the outside world for many centuries until the Dragon Queen Takhisis (see Tiamat) called him forth to serve her in the War of the Lance.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can’t be used again until the next dawn. Petrification. The war pick has 1d6 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, you can expend 1 charge
from the war pick to have that creature make a DC 15 Constitution saving throw. On a failed save, the creature has the petrified condition for 8 hours. When the war pick has no charges remaining, it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War By 975 YK, Throneport had grown into a small city in which all of the nations and dragonmarked houses had at least a small presence, turning it into a hotbed of
Deneith Throne Wardens in place to make sure the terms of the treaty are honored. Today, the small city is neutral ground, but the castle and its grounds remain off limits and under the watchful protection of the wardens.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
located somewhere on the war-torn world of Krynn. That character senses that the fifth piece is located near a massive, magical tree, in a region called the Northern Dargaard Mountains, but this
piece was housed in the tree until recently, when it was taken to a nearby castle called Three Moons Vault. The crimson moonlight that now surrounds the castle warps the rod’s magical properties. To
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and wage war against dragonkind. If the characters help him rid Skyreach Castle of the cultists and their white dragon ally, the giant pledges to help them in return and offers them one-third of the
forgo most of Tyranny of Dragons in favor of this new adventure, there’s nothing stopping you from returning to Tyranny of Dragons later. Part of Tyranny of Dragons takes place in Skyreach Castle, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fortress-home, Castle Ravenloft. Strahd had spent his youth at war fighting alongside Ulmed, the founder of the Ulmist Inquisition, but as he reached his middle years he sought the comforts of family. He
Strahd von Zarovich In the halls of Castle Ravenloft,
Count Strahd von Zarovich clings
to ancient obsessions In life, Count Strahd von Zarovich was a ruthlessly effective conqueror. Over decades
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aurochs Bahgtru, son of Gruumsh and Luthic, is the orc deity of unbridled strength. Legend says Bahgtru needed a mount as fierce as him for making war, so he sought a mighty aurochs, subjugated the
creature with his bare hands, and hauled it to Nishrek, Gruumsh’s realm. Bahgtru named the beast Kazaht, or “Bull” in Orc. On Kazaht’s bare back, Bahgtru charges into battle, ramming into an enemy host
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Yawning Portal The Yawning Portal is a famous inn and tavern located in the Castle Ward of Waterdeep. Adventurers can meet all sorts of colorful characters here. The place is a stone building
proprietor, charges standard prices for food, drink, and lodging (see chapter 5 of the Player’s Handbook for costs). The Yawning Portal attracts adventurers from every corner of the Forgotten Realms and the D&D multiverse. Not sure who a numbered character is? Go to Appendix C for the answer key.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
war toward a victorious end. The wizards used the orbs to lure dragons to them, then destroyed the dragons with powerful magic. As the Towers of High Sorcery fell in later ages, the orbs were
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
daunting fortifications. Your mimir chimes as you draw closer, its glowing eyes pulsing in time with a distant drumbeat.
If the characters draw near Rigus in their walking castle, the gate-town’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the war years and the killing years wore down my soul as the wind wears down stone into sand.”
— Count Strahd von Zarovich
Awakened to an endless night, vampires hunger for the life they have lost
air. STRAHD VON ZAROVICH
A brilliant thinker and capable warrior in life, Strahd von Zarovich fought in countless battles for his people. When war and killing finally stripped him of his youth and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. It houses the city’s military forces, courts, government, and the Market — the largest market square of any city in
the North. It encompasses the City Navy’s docks in the Great Harbor and all of Mount Waterdeep, and it is home to six walking statues, numerous temples, and many other landmarks. Castle Waterdeep stands
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weeks in advance and can be costly. Mahadi charges from five to ten soul coins for an exotic request, depending on the difficulty involved in fulfilling it. Consuming a meal at Infernal Rapture has the
bold escape from Bel’s Forge. They operate as indentured servants, maintaining Mahadi’s infernal war machines while also crafting wares for sale to visitors. From time to time, Mahadi sends them abroad
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Grolantor’s Larder Adventures Here are sample adventure hooks to bring characters to Grolantor’s Larder or to give them missions to pursue there. Ashes of War A war-torn country’s farmland was razed
offers to share wondrous food from the larder to anyone who manages to slay an aboleth living in flooded tunnels beneath the castle and return with its meat. Creatures from the Fomorian Encounters table
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
priest Belephaion lead an expedition to claim the city as a massive weapon of war. The death knight Lord Soth joins them, following whispers from the Dragon Queen to use the Cataclysmic fire from the
depths of Castle Kalaman to raise the dead dragons buried in Onyari’s foundations and bring them to her service. Soldiers from Kalaman struggle to survive amid the treacherous canyons of the Northern Wastes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned and threatens to claim their leader’s life to restore the balance.
3 A warmongering noble rallies the public against a necropolis, encouraging a war between the living and the dead
.
4 A group of cult fanatics charges exorbitant prices for funeral rites, threatening to lead the dead astray unless they’re shown proper respect.
5 A priest of Athreos speaks out against healers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Seven Things to Know What is Eberron? Here are the key things to know: The Last War Has Ended—Sort Of. The Last War plunged the continent of Khorvaire into civil war more than a century ago
, shattering the Five Nations that made up the kingdom of Galifar. Just two years ago, the war ended with the signing of the Treaty of Thronehold and the establishment of twelve recognized nations and a tenuous
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
just god, but the war years and the killing years wore down my soul as the wind wears stone into sand.
All goodness slipped from my life. I found my youth and strength gone, and all I had left was
ancient thrones, and brought them here to settle in the castle Ravenloft. They came with a younger brother of mine, Sergei. He was handsome and youthful. I hated him for both.
From the families of the






