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Returning 35 results for 'castle whether refer'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
the world of Krynn, many refer to the Mages of High Sorcery as the Wizards of High Sorcery. The organization accepts more than wizards, though, with sorcerers, warlocks, and other spellcasters
Monsters
Eberron: Rising from the Last War
— an ancient lich said to dwell in a castle of bone and ice in the coldest regions of the Lhazaar Principalities. Some stories say that she is served by a legion of undead and that she maintains a
court of vampires and ghosts in her palace of ice. Other tales claim that when anyone dies in Lhazaar, Illmarrow chooses whether to take their soul before it passes on to the Keeper and Dolurrh.
But
Backgrounds
Sword Coast Adventurer's Guide
to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faerûn likely refer to you as Shou, even if that isn’t your true ethnicity, because that’s the blanket term
.
If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren&rsquo
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal
enough to an aquatic elf community can enter the world as a malenti — a sahuagin that physically resembles an aquatic elf in every way. Sahuagin are prone to mutation, but whether this rare phenomenon is
Sahuagin Baron
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
it. This is the sound of the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them
every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Larders of Ill Omen Refer to map 11 of the castle for areas K61 through K72. Map 11: Larders of Ill Omen & Map 12: Dungeon and Catacombs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Walls of Ravenloft Refer to map 2 of the castle for areas K1 through K6. Map 2: Walls of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Walls of Ravenloft Refer to map 2 of the castle for areas K1 through K6. Map 2: Walls of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dungeon and Catacombs Refer to map 12 of the castle for areas K73 through K88.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Main Floor Refer to map 3 of the castle for areas K7 through K24. Map 3: Main Floor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Main Floor Refer to map 3 of the castle for areas K7 through K24. Map 3: Main Floor
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spires of Ravenloft Refer to maps 6 through 10 of Castle Ravenloft for areas K47 through K60. Map 6: Spires of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Court of the Count Refer to map 4 of the castle for areas K25 through K34. Map 4: Court of the Count
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Dungeon and Catacombs Refer to map 12 of the castle for areas K73 through K88.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rooms of Weeping Refer to map 5 of the castle for areas K35 through K46. Map 5: Rooms of Weeping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Court of the Count Refer to map 4 of the castle for areas K25 through K34. Map 4: Court of the Count
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Rooms of Weeping Refer to map 5 of the castle for areas K35 through K46. Map 5: Rooms of Weeping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Larders of Ill Omen Refer to map 11 of the castle for areas K61 through K72. Map 11: Larders of Ill Omen & Map 12: Dungeon and Catacombs
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Spires of Ravenloft Refer to maps 6 through 10 of Castle Ravenloft for areas K47 through K60. Map 6: Spires of Ravenloft
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
homes and businesses. Where do you want to go?” When the players pick a spot, refer to the description in the following section, introduce the NPCs there, and let the interaction begin. The Stonehill
come looking for them at a time of your choosing. Finding Cragmaw Castle. The characters might want to seek out Cragmaw Castle to find and rescue Gundren Rockseeker. Most of the townsfolk are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
far gone unchallenged by Halaster, and it’s not clear whether the two wizards have ever crossed paths. Characters who approach the castle can examine it for points of entry. The main entrance is a door
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
see whether any of the characters notice the lizardfolk in hiding. If the lizardfolk go undetected, they send two fast swimmers ahead by a secondary route to alert bullywugs at the castle. Two more scouts follow the characters while the last two remain at their post and continue keeping watch.
Approaching Castle Naerytar How characters approach Naerytar can set the tone for everything that happens at the castle. Snapjaw knows where the lizardfolk pickets are posted about half a mile out
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
far gone unchallenged by Halaster, and it’s not clear whether the two wizards have ever crossed paths. Characters who approach the castle can examine it for points of entry. The main entrance is a door
The Castle Halaster constructed this castle to serve as a temporary residence for guests, then abandoned it when he decided he didn’t really want the company. Maddgoth’s claim to the castle has so
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
homes and businesses. Where do you want to go?” When the players pick a spot, refer to the description in the following section, introduce the NPCs there, and let the interaction begin. The Stonehill
come looking for them at a time of your choosing. Finding Cragmaw Castle. The characters might want to seek out Cragmaw Castle to find and rescue Gundren Rockseeker. Most of the townsfolk are
Yuan-ti Pureblood
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
. (Any)
5
Inspiration. My actions set an example for the lesser castes to emulate. (Any)
6
Power. Everything I choose to do is determined by whether it will make me smarter and stronger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
directions in infinite planes like the Outlands. Nevertheless, maps and descriptions refer to such directions for ease of use. To aid in navigation, residents of the Outlands refer to the direction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that the two are no longer on the same plane of existence. Whether this separation is of Maddgoth’s choosing is unknown. The wizard could be sequestered in a demiplane, imprisoned in a mirror of
life trapping, or touring the Abyss, for all anyone knows. The lonely homunculus longs to be reunited with its creator. It also wants to rid Maddgoth’s castle of the faerie dragon that has invaded it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that the two are no longer on the same plane of existence. Whether this separation is of Maddgoth’s choosing is unknown. The wizard could be sequestered in a demiplane, imprisoned in a mirror of
life trapping, or touring the Abyss, for all anyone knows. The lonely homunculus longs to be reunited with its creator. It also wants to rid Maddgoth’s castle of the faerie dragon that has invaded it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 4: Creating Adventures David Auden Nash A mysterious carriage brings the vampire Strahd von Zarovich out from Castle Ravenloft Whether you’re creating your own adventures or using published