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Returning 15 results for 'castle with regards'.
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castle with regains
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Monsters
Vecna: Eve of Ruin
teleports to his lair in Castle Ravenloft. After 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Master of the House"} hours, Strahd re-forms in a random unoccupied space within his lair
succeed on a DC 17 Wisdom saving throw or have the charmed condition. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s
Monsters
Curse of Strahd
against this magic or be charmed. The charmed target regards Strahd as a trusted friend to be heeded and protected. The target isn’t under Strahd’s control, but it takes Strahd’s requests
card reading in chapter 1, unless he has been forced into his tomb in the catacombs of Castle Ravenloft.
Strahd's Tactics
Because the entire adventure revolves around Strahd, you must play him
Monsters
Waterdeep: Dungeon of the Mad Mage
saving throw against this magic or be charmed by Zorak. The charmed target regards Zorak as a trusted friend to be heeded and protected. Although the target isn't under Zorak's control, it takes
strike.
Bite (Costs 2 Actions). Zorak makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides
Monsters
Waterdeep: Dungeon of the Mad Mage
succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Keresta. The charmed target regards Keresta as a trusted friend to be heeded and protected. Although the target isn't under
Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded
vampire makes one bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests
grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault guarded by vampire spawn or other loyal creatures
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected
bite attack.A Vampire's Lair
A vampire chooses a grand yet defensible location for its lair, such as a castle, fortified manor, or walled abbey. It hides its coffin in an underground crypt or vault
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
attack her castle without provocation or are caught trying to sneak into her home, Sansuri brings her castle’s defenses to bear and tries to crush them, capturing those who surrender. If the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters arrive. Sansuri has little regard for “puny folk” and doesn’t consider them a threat. How she reacts to the characters depends on the manner in which they approach her castle: If the characters
attack her castle without provocation or are caught trying to sneak into her home, Sansuri brings her castle’s defenses to bear and tries to crush them, capturing those who surrender. If the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their opponents. The wind doesn’t blow down a castle, but flows around and through it. Infiltration and indirect attack are clearly superior tactics. Air cultists seek out high places for their
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
their opponents. The wind doesn’t blow down a castle, but flows around and through it. Infiltration and indirect attack are clearly superior tactics. Air cultists seek out high places for their
, Aerisi speaks to her people in a whisper that sounds clearly in the ears of all in her presence. Aerisi regards her followers not as cultists, but as her noble subjects. Before them she is prophet and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle. He had become a vampire
.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately teleports to his lair in Castle Ravenloft. After 1d4 hours, Strahd re-forms in a random unoccupied space
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
brother, Sergei. Sergei’s betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle. He had become a vampire
.
Master of the House. When Strahd is reduced to 0 hit points, he dissolves into mist and immediately teleports to his lair in Castle Ravenloft. After 1d4 hours, Strahd re-forms in a random unoccupied space
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he has been forced into his tomb in the catacombs of Castle Ravenloft. Strahd’s Tactics Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to
form of a giant crystal heart hidden inside Castle Ravenloft. Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
he has been forced into his tomb in the catacombs of Castle Ravenloft. Strahd’s Tactics Because the entire adventure revolves around Strahd, you must play him intelligently and do everything you can to
form of a giant crystal heart hidden inside Castle Ravenloft. Any damage that Strahd takes is transferred to the Heart of Sorrow (see chapter 4, area K20). If the heart absorbs damage that reduces it