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Returning 24 results for 'casts rendering grasping to have renewal'.
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Monsters
Strixhaven: A Curriculum of Chaos
Magic Resistance. The archivist has advantage on saving throws against spells and other magical effects.Multiattack. The archivist makes two Grasping Limb attacks.
Grasping Limb. Melee Weapon Attack
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Grasping Limb"} to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction
Monsters
Strixhaven: A Curriculum of Chaos
professor casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will: druidcraft, spare the dying
1/day each: greater restoration, lesser
traditional material components. In battle, they flood their allies with vital essence, healing wounds and soothing ailments. Their foes face the wrath of nature itself, from grasping plants and
Monsters
Guildmasters’ Guide to Ravnica
(3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th level (1 slot): circle of death, create undead
7th level (1 slot): finger of death, forcecage
Spore
creature's turn. Jarad regains spent legendary actions at the start of his turn.
Cantrip. Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
Disrupt Life (Costs 3
Monsters
The Book of Many Things
);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Verdant Bolt", "rollDamageType":"acid"} acid damage.
Spellcasting (Medusa Form Only). Euryale casts one of the following spells, requiring no material
her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming appearance in serpent form, Euryale remains a healer and
Monsters
Bigby Presents: Glory of the Giants
fomorian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic, levitate, mage hand, prestidigitation
1/day each: detect thoughts
Gloom (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Creeping Gloom"}. The fomorian momentarily conjures grasping darkness in a 30-foot-radius sphere centered on a point it
Monsters
Tales from the Yawning Portal
casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the aboleth can’t take other lair actions
choose to be affected.
Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving
Monsters
Quests from the Infinite Staircase
it takes damage, or until a creature uses an action to shake it awake.
Spellcasting. The Gardener casts one of the following spells, requiring no material components and using Wisdom as the
or larger plant within the lair.
Vine Wall. A wall of grasping vines appears on the ground within 120 feet of the Gardener. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it
Monsters
Storm King's Thunder
":"poison"} poison damage on a failed save, or half as much damage on a successful one.
Spellcasting. Claugiyliamatar casts one of the following spells, requiring no material components and using
effect two rounds in a row:
Grasping roots and vines erupt in a 20-foot radius centered on a point on the ground that the dragon can see within 120 feet of it. That area becomes difficult terrain, and
Aboleth
Legacy
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Monsters
Basic Rules (2014)
. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:
The aboleth casts phantasmal force (no components required) on any number
aboleth surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 14 Strength saving throw or be pulled up to 20 feet into the water and knocked
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
saving throws against spells and other magical effects.
Actions
Multiattack. The archivist makes two Grasping Limb attacks.
Grasping Limb. Melee Weapon Attack: +6 to hit, reach 15 ft., one target
. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The archivist can have no more than two targets grappled at a time.
Spellcasting. The archivist casts one of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
existences are fundamentally tied to their divine directives, but they harm other creatures only when absolutely necessary to achieve divine goals. Each couatl goes through a period of renewal at the
) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting. The couatl casts one of the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
happened and attacks. On their first turn, the opponent casts a spell. This proves to be a terrible mistake, as the wild magic of the Furygale Repository surges, summoning an oni. The oni appears near
the characters to fight the oni by themselves. In the course of the ensuing battle, a character can try to convince the opponent that the characters weren’t responsible for rendering the other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
brute force isn’t enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
smaller creature, it has the Prone condition.
Spellcasting. The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(losing initiative ties), the aboleth takes a lair action to cause one of the following effects: The aboleth casts phantasmal force (no components required) on any number of creatures it can see within
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hulking serpent when threatened. She has attained precise control over her petrifying gaze, rendering her immune to its effects and allowing her to use it while not in her medusa guise. Despite her alarming
Bolt (Medusa Form Only). Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 18 (4d8) acid damage.
Spellcasting (Medusa Form Only). Euryale casts one of the following spells, requiring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the eastern door, he casts greater invisibility on himself.
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see “Tabletop Map
, omits the chambers hidden behind secret doors (areas 5, 20c, 20d, 22e, 22f, 25h, and 26b). There’s no easy way to transport this map without knocking the stones out of alignment and rendering the map
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. Scarlet Mire is sodden with gore, rendering it difficult terrain. Additionally, creatures in Scarlet Mire that aren’t Undead have disadvantage on initiative rolls. The red mud and boggy terrain of
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium or larger plant within the lair. Vine Wall. A wall of grasping vines appears on the
unconscious for 1 hour, until it takes damage, or until a creature uses an action to shake it awake.
Spellcasting. The Gardener casts one of the following spells, requiring no material components and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
L9b, she casts dimension door and steps through the spell’s magical doorway into area L9b. As she leaves, she says, “Break time’s over, Poots!” (The characters have no way to know this, but Poots is
to create a new amulet, rendering the shield guardian autonomous. The shield guardian has been loyal to Tockworth ever since. It defends itself if attacked and attacks anyone who tries to slip past
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell
can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Spellcasting. The dragon casts one
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage plus 11 (2d10) force damage.
Spellcasting. The fomorian casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: mage armor (self only
damage only.
Spellcasting. The fomorian casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
At will: detect magic, levitate, mage hand
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).
Unsettling Visage (Recharge 6). Wisdom Saving Throw: DC 12
through any opening large enough for a Tiny creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.
Actions
Swarm of Grasping Hands. Melee Attack Roll: +4, reach 5 ft. Hit: 20
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
turn.
Claw Attack. Isperia makes one claw attack.
Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal
legendary actions at the start of his turn.
Attack. Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions). Lazav casts one of his innate spells.
Shifting Nightmare (Costs 3 Actions). Lazav
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, strong-willed stalwart that defies it or attacks it, an elder brain sends a blast of overwhelming psychic force to crush the upstart’s mind, rendering the creature a thoughtless, drooling shell
cause one of the following effects; the elder brain can’t use the same lair action two rounds in a row:
The elder brain casts wall of force. The elder brain targets one friendly creature it can