Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'casts with run'.
Other Suggestions:
cast with run
class with run
caste with run
cards with run
castes with run
Monsters
The Wild Beyond the Witchlight
within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and can’t cast spells until the end of her next turn. In
as an action. Bavlorna can have no more than eight lornlings in existence at a time.
Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"cold"} cold damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using
, while others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season
Monsters
The Wild Beyond the Witchlight
"} necrotic damage.
Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"psychic"} psychic damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At
others run through the emotional spectrum each week.
Changeable Natures
Whenever one of the eladrin presented here finishes a long rest, they can associate themself with a different season, provided
Monsters
The Wild Beyond the Witchlight
(1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Witchlight Vane","rollDamageType":"radiant"} radiant damage.
Spellcasting. While carrying the Witchlight vane, Light casts one of the
Gloomwrought and asked Naeryx to help him run it. For Urmius, the carnival was a chance to emerge from under his family’s shadow and become the master of his own fate, but it also meant forsaking his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"psychic"} psychic damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16
different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run through the emotional spectrum each
Monsters
The Wild Beyond the Witchlight
immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
emotions to run rampant and is more likely to find herself in the grip of happiness, anger, or melancholy. This is the price she pays to exert control over the Feywild and impose her will on the domain
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):
1/day each: baneDecay and despair are bound up in
visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon
Monsters
Fizban's Treasury of Dragons
Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with the dragon’s mood.
Embodiment of
Monsters
Curse of Strahd
intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
apparition has the statistics of a specter.
Strahd targets one Medium or smaller creature that casts a shadow. The target’s shadow must be visible to Strahd and within 30 feet of him. If the
Monsters
Fizban's Treasury of Dragons
’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one of the
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
Monsters
Fizban's Treasury of Dragons
creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.
Spellcasting (Psionics). The dragon casts one
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
darkvision and the Nimble Escape traits common to all goblins. Each time the goblin casts a spell, there is an accompanying surge of wild magic; roll on the Wild Magic Surge table in the Player’s Handbook to determine the wild magic effect.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
help them run faster, and they taste like fatty chicken. With your permission, a character who casts the find familiar spell can henceforth choose to conjure an abyssal chicken instead of a raven.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
took out the guards in area D2, the courtyard is unguarded, and they can hear hammering from somewhere north of the courtyard (area D7). Windows. The windows that run along the north wall, overlooking
the courtyard, are 20 feet up. They run the length of the south wall of area D7. Each window is an open rectangle 7 feet tall and 2 feet wide. Ruse. If the characters triggered the trap in area D1 or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon form and enters the temple through the giant doors (area 4). If the characters have an airship outside, she ignores it and makes her way inside, expecting to run into trouble. If the airship’s
crew deals damage to her, she destroys the airship’s balloon with her breath weapon and casts ice storm on the crew. The dragon cultists, if they’re still aboard the airship, recognize her and stay out
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
During the Siege Run the siege as a series of encounters rather than one extended battle. As terrible events unfold around the characters, it’s up to them to determine who and how they’ll help. Begin
.
4 A panicked Talon mage recklessly casts destructive spells, catching zombies and soldiers in the effects.
5 A group of commoners attempts to flee the city, revealing a hidden gap in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
creature and anything it is wearing or carrying become invisible for 24 hours. This invisibility ends early immediately after the creature attacks or casts a spell. 8 The creature gains the benefits
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
present. What I do now, this very moment, is all that matters.” Bond. “I’m safe in my cottage. Why should I leave it when I can make others come to me?” Flaw. “Watching someone run widdershins makes me
Bavlorna is allergic to the sight of creatures running counterclockwise in circles, a motion known as “running widdershins.” Creatures that run widdershins within 10 feet of Bavlorna cause her to
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Statistics Retainers are designed to be easy to run so their player (who is already managing a complex character) doesn’t get overwhelmed with even more details. Each retainer has a simple stat block
to their position, a suit of armor, a weapon, and an explorer’s pack. If the retainer casts spells, they also carry a spellcasting implement. Any additional equipment must be provided to them by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures in Barovia Count Strahd von Zarovich casts a shadow no matter where heroes tread in Barovia, and sooner or later, they’ll face an inevitable showdown with the land’s vampiric overlord. The
. Ultimately, don’t hesitate to employ the setting’s most infamous castle even if you don’t plan to run a lengthy siege. The adventure Curse of Strahd explores Barovia and Castle Ravenloft in detail
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
bushes and dead or diseased trees surround a run-down wooden shack. A wisp of smoke rises from a rotted-out hole in the roof that is lined with fungus. South of the shack is a low stone wall that
passive Wisdom (Perception) score of 14 or higher notices the grick before it attacks; any other characters start the encounter surprised. H2. Hag Shack This run-down shack is the occasional home of a night
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
state by transforming them into different seasonal aspects, with behaviors and abilities that change with their forms. Some eladrin might remain in a particular aspect for years, while others run
.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 22 (5d8) psychic damage.
Spellcasting. The eladrin casts one of the following spells
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
add the number rolled to the saving throw. If a character casts detect magic in the temple, the spell reveals a faint aura around the statue. Runara is the only inhabitant of Dragon’s Rest who knows
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
along well in all respects. Years later, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling
(1d4 + 2) bludgeoning damage plus 6 (1d12) necrotic damage.
Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
briefly as he casts his gaze on you.
His voice is deep, resonant, and oddly accented. He says, “I return from a warrior’s rest among the spirits to find my tomb burned and my bones desecrated. I know the
the hall. A collapse!
As the elemental collapses the entry tunnel, Wiggan and Bertram run for the ranch. Javor senses his quarry on the move and rushes to the barrow’s exit. The elemental emerges
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a while for Naeryx to trust him. After getting his hands on some money, Urmius bought a sad little carnival that was camped on the outskirts of Gloomwrought and asked Naeryx to help him run it. For
: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) radiant damage.
Spellcasting. While carrying the Witchlight vane, Light casts one of the following spells
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
; Mending only repairs nonmagical objects, and the bowl regains its magic if the spell is used on it. If a character casts Mending, the characters only need to succeed on two ability checks to repair
Spirit of the Bowl, Vonnet and Dilly can try to grab it and run. This might mean some characters need to fight the bandits to get the bowl back in time for the others to repair it.
Fixing the Bowl
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hidden in an orphanage run by a rakshasa disguised as the headmaster A wizard’s academy rife with corruption and practitioners of the necromantic arts A noble’s manor where rich, devil-worshiping
cultists gather to perform sacrifices A temple, vault, or museum watched day and night by animated constructs Underwater Not all adventures take place on land. This book casts light on several creatures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
encounter, the characters run into another kuo-toa patrol, this one made up of six kuo-toa and two kuo-toa monitors, led by the kuo-toa archpriest Ploopploopeen. If the characters are prisoners of the
first kuo-toa patrol, the newcomers ambush them and fight to free the characters. Otherwise (or after the fight), Ploopploopeen attempts to communicate in Undercommon, then casts tongues if none of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
member in charge during detention is a Prismari instructor named Arkin Minexes (lawful good orc Prismari professor of expression, except he casts Tenser’s floating disk instead of fog cloud; see chapter
caused the supply run to go awry. If the characters inquire how the crates came to be lost, Minexes guesses that the ruin grinders used to haul the supplies malfunctioned. If the characters are amenable
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
back in and acts just as the old Oddlewin did, using Oddlewin’s stat block. Characters who succeed on a DC 12 Intelligence (Investigation) check notice Oddlewin casts multiple shadows on the ground
of him. The corresponding symbols on the tent’s canvas walls glow briefly. After Oddlewin speaks the card’s fortune, the character feels a chill run up their spine as their shadow gains a life of its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the “Shadowless” sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadow—a fact
guide. During the ensuing conversation, Amidor and Gleam freely share the following information: Amidor is on the run after freeing Pollenella, a queen bee, from a cyclops beekeeper. The two of them
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 – 1) bludgeoning damage, or 3 (1d8 – 1) bludgeoning damage if used with two hands.
Spellcasting. Naxene casts one of the following spells, using
, he cut all ties to the city and moved north to be a campground caretaker.
Ideal: “You can run from your past, but you can’t hide from it.”
Bond: “I’ve made a new life in Triboar. I’m not gonna
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slither away, moving with an audible susurrus.
Omens of Phenax d6 d100 Omen of Phenax
1 79 Shadows move independently of whatever casts them, appearing to run away.
2 80 A gold
spell, but they can be evasive while remaining within the boundaries of the truth. If a character casts one of these spells more than once in the same day, however, there is an increasing chance of






