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Returning 35 results for 'cat reflected guard to have replicas'.
Classes
Player’s Handbook
Adopt Animal Forms to Guard the Wilds
Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals.
Changeable
as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in the Druid’s blood.
Monsters
Curse of Strahd
example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide.
Horrific Offspring. It’s possible to restore a
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
within they physically transform for a short time.
A shifter’s beast within is reflected by the shifter’s subrace. Four subraces are especially common:
Beasthide often signifies the
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
into a cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough
to touch.
Prowling through the narrow paths between the heaped treasures are 4 guard drakes (see appendix D for statistics). They are used to the vaults being unoccupied (rank-and-file cultists are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
cave the size of a cathedral and stacked to the height of a giant! Pathways wind through a glittering mass whose reflected light dazzles your eyes, like a million twinkling stars close enough to touch
.
Prowling through the narrow paths between the heaped treasures are 4 guard drakes (see appendix D for statistics). They are used to the vaults being unoccupied (rank-and-file cultists are not
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, poisonous flower blossom, rusty foot trap In the jungles of Valachan, survivors must guard their hearts lest something monstrous eat them. For some, that risk is worth the reward of the unusual plants and
dissatisfied with simpler prey, she draws sapient quarry into a fatal contest. Pitted against other conscripted players in a game of cat and mouse, Chakuna’s prey struggle to survive the deadly Valachan
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
visited by a white cat that speaks the following message in a melodious male voice: “Interested in joining the Emerald Enclave? Come meet us at Phaulkonmere in the Southern Ward.” The cat is an ordinary
, chased horses, and spooked farmers. No people have been killed as yet, so the City Guard is dragging its heels. Something must be done!” Not one but three scarecrows are terrorizing Undercliff. One wears a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Monsters Challenge Rating (XP) Awakened shrub, baboon, badger, cat, commoner, deer, hyena, owl 0 (10 XP) Bandit, blood hawk, flying snake, giant rat, giant weasel, guard, kobold, mastiff, poisonous snake
) Dragon turtle 17 (18,000 XP) Kraken 23 (50,000 XP) Urban Monsters Monsters Challenge Rating (XP) Cat, commoner, goat, rat, raven 0 (10 XP) Bandit, cultist, flying snake, giant rat, guard, kobold
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Wersten Kern loyally serves Lord Soth and stands guard over the Mourning Sanctum The interior of this mighty temple has been hollowed out, its roof and interior walls reduced to rubble, creating one
to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
hubris. Wood elves tend to be hardier than other elves, more solid and grounded than their cousins. This attitude is reflected in their culture and traditions; wood elves tend more toward physical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great cat covered in blue-black fur. However, its otherworldly origins are clear in its six legs and the two tentacles sprouting from its shoulders, both ending in pads tipped with spiky protrusions. A
displacer beasts as pets, but a displacer beast enters such an alliance only if it appears beneficial. A displacer beast might guard a vault or act as a bodyguard for a prominent individual. Displacer
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Any Habitat Monsters CR Monsters 0 Commoner, Crawling Claw, Homunculus 1/8 Bandit, Cultist, Guard, Noble, Warrior Infantry 1/4 Priest Acolyte 1/2 Performer, Scout, Tough 1 Empyrean Iota, Imp
, Pirate, Spy 2 Bandit Captain, Berserker, Cultist Fanatic, Druid, Mage Apprentice, Priest 3 Knight, Scout Captain, Swarm of Crawling Claws, Warrior Veteran 4 Banshee, Guard Captain, Helmed Horror, Tough
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Istus, and invisible to every guard, she led Asteria onto the cliffs, where—pointing out the constellations that governed Asteria’s and Euryale’s fates—Istus explained that nothing could be done. It was
as an icon of protection, strength, and her dearest friend, Asteria has continued her journey alone. But Istus’s act echoed through the multiverse, and the original Deck of Many Things reflected
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
town guard? I’m your guy. Impersonate the governor? Easy peasy. Hit the streets for intel? Throw a dinner party? Engage in a clandestine property reassignment? Done and done. And if someone’s giving
fountain pen stolen from the breast pocket of a royal wizard.
4 A piece of intricately woven curtain you had to cut to escape a mayor’s manor after stealing their valuables.
5 A gray cat with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Their humanoid bodies incorporate the features of various beasts. For example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one
camouflage while hunting in the wild or while standing guard outside their lairs. Until it is seen, a camouflaged mongrelfolk has advantage on Stealth checks made to hide. Horrific Offspring. It’s possible to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
hunter has raised a young white dragon since the dragon hatched, and the two are now inseparable.
5 A young white dragon is pestered by a flameskull bound to guard a magic item the dragon recently
dragon into eliminating its enemies by inventing ways in which these foes have supposedly offended the dragon.
6 A storm giant and an adult white dragon are engaged in a deadly game of cat-and-mouse
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
, campestri (WW), cat, crab, deer, eagle, frog, giant fire beetle, goat, hawk, hyena, jackal, lizard, myconid sprout, octopus, owl, rat, raven, scorpion, sea horse, shrieker, spider, vulture, weasel 1/8
Bandit, blood hawk, boggle (WW), brigganock (WW), camel, displacer beast kitten (WW), flying snake, giant crab, giant rat, giant weasel, guard, harengon brigand (WW), mastiff, merfolk, mule
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
reading “Acont, Prince of Minotaurs.” Two skeletal knights (see appendix B) and a minotaur skeleton stand guard in this room and attack intruders on sight. Brickwork Seals. Each occupied crypt is
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chairs. The bosses use this elegant meeting room to plan future heists and to meet with guests they wish to impress. 6: Guard Post Two wereboars stand before the northern doors, guarding the vault
hag, spends much of her time here as well. In addition to a cauldron and the witchy ingredients typical of a hag’s lair, this room is crowded with litter boxes, scratching posts, cat trees, feather
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sacrifices to Dendar the Night Serpent in a sprawling underground temple beneath the ruins of Omu’s royal palace (area 20); the temple is described in chapter 4. The yuan-ti guard the entrances to the
tabaxi sometimes leave their families and venture into the jungle to claim a hunter’s death. A divine being known as the Cat Lord leads the bravest to Omu, where they spend their final days hunting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and chair, where Kadroth takes his meals. Kadroth’s black cat, Touche, is the chamber’s sole occupant, although Mere (see area C7) routinely checks on the fire to make sure the room stays warm. C13
bedchamber, including a soft bed, warm quilts, elegant tapestries, and a gilded chamber pot. Bars over the windows dispel the air of luxury somewhat, as does the guard standing just inside the door.
A
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
as seating areas.
The eastern shop sells cheap souvenirs and bears a sign that reads, “The Historian’s Gifts.” The western shop sells books and artifact replicas and is labeled “The Archaeologist’s
about ancient plant life.
One guard patrols this area. Hallways to the north and south connect to area V4. Alarms. The short hallways that connect this area to the grand entrance (area V1) have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
guard in area X6 watches the icy ledge through the arrow slit, which grants him three-quarters cover against attacks made from outside the fortress. If he sees the characters approaching on the ledge
.
Arrow Slit. A duergar guard in area X3 watches this room through the arrow slit, which grants her three-quarters cover. If she sees or hears intruders inside the fortress, she shouts, “To arms!” in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noise, does not attract the attention of the guards in area 2. 2. Guard Room If the party has not alerted the guards here, lizardfolk are lounging on benches and talking among themselves. Modify the
). If the guard gets away, refer to the “Development” section in area 3. 3. Barracks The lizardfolk here likely join the guards in area 2 during any disturbance. If they are not alerted, the four of them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fickle and insubstantial compared to the power of elemental earth. Black Earth Guard Black Earth guards are the warriors of the earth cult. They are brutal, heavily armored thugs devoted to Ogrémoch
when the guard is slain. These guards are fanatically loyal to the Black Earth priests and the leaders of the cult. They fight to the death if commanded to do so by their superiors. Those with more
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
guarded by two skeletal knights (see appendix B). The knights guard the door to the sanctuary (area S12), and they notice anyone using the southeast stairs to area S3. Lorry Wanwillow S11: Rubble and
potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
as they enter. The tapestries displayed between the torches are rendered in bloody colors and show victorious fire giants. The door guard is hidden in the alcove (area 1A). 1A. Alcove The tapestry
that covers the opening to this guard post is of loose weave, allowing the fire giant guard in the dark recess to clearly see whoever enters the corridor. If intruders are spotted, he sounds his great
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
—and only at Skytower Shelter or on neutral ground. S3. Overlook Five stoic goliaths stand guard atop a ten-foot-high, rocky outcrop with stairs leading up to it. A large, empty nest occupies one corner
of the ledge, and two rough-hewn tunnels at the back of the ledge lead deeper into the mountain.
Five goliath warriors (see appendix C) stand guard atop this overlook. The griffon’s nest contains a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, yellow-robed priest of Savras waiting for you.
As the characters move around in the room, the eyes in the walls turn to follow them. The guard is Alessia Baseer, a lawful good human priest of Savras
top of the cupboard are the room’s only decoration. A folding screen obscures the far corner of the room.
Alessia’s collection of cat figurines include sculptures made of glass, ceramic, and wood
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Hall of Silk Silken drapes hang from the walls of this storefront, their surfaces swirling with illusory images of dragon’s fire and twinkling star fields. A group of emotionless figures stand guard
outside, looking for all the world like frozen statues.
Six demos magen (see appendix C) guard the entrance to this store. They attack anyone who tries to steal the silks on display (see “Treasure
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Forms to Guard the Wilds Druids of the Circle of the Moon draw on lunar magic to transform themselves. Their order gathers under the moon to share news and perform rituals. Changeable as the moon, a
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
altar, praying to their evil god. The bloodstained cloth completely covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area 8. Treasure
the north, a short passage through the rubble ends before a screen of canvas.
12. Guard Barracks The creatures here keep watch from the arrow slit, so any characters creeping around the east side of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, praying. A bloodstained cloth covers the stone altar, the sides of which are engraved with images of the same gods reflected in the decor found in area C8. Treasure. The chalice and censer are art objects
entrance. Otherwise, this area contains nothing of interest or value. C12: Guard Quarters Four armored Humanoids stand around a stone brazier full of coals that glows in the middle of this small barrack