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Returning 35 results for 'cat returning great to have resisted'.
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cat returning great to have resist
Classes
Player’s Handbook
as the moon, a Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in the Druid’s blood.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
uses its duplicate for only a short time before returning its consciousness to its body.
The knowledge that berbalangs accumulate makes them great sources of information for powerful people traveling
Monsters
Storm King's Thunder
Wolf: beast sense (wolf or dire wolf only), moonbeam, speak with animals (wolf or dire wolf only)
Great Worm: crusader's mantle, hypnotic pattern
Griffon: beast sense (birds only), fly
Red Tiger
: enhance ability (cat’s grace only), jump
Sky Pony: gust of wind, witch bolt
Thunderbeast: enhance ability (bull’s strength only), pass without trace
Tree Ghost: barkskin, speak with plants
Monsters
Fizban's Treasury of Dragons
“the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair once it has begun.
4
A crystal
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
escape a darkweaver should think twice about returning to the creature’s lair, though, as darkweavers prioritize their appetites over bargains.A Darkweaver’s Lair
Darkweavers dwell in
Backgrounds
The Wild Beyond the Witchlight
You grew up in the Feywild after disappearing from your home plane as a child. Perhaps you were spirited away by kindly Fey who thought you were destined for great things. Perhaps you stumbled
nectar or honey.
3
You have long whiskers like those of a cat.
4
Your ears are covered with soft tufts of fur.
5
Your skin sparkles in moonlight.
6
Flowers either bloom or wilt
Monsters
Storm King's Thunder
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
volcanic gases wash over a dragon as it sleeps.
With its hoard well protected deep within the lair, a red dragon spends as much of its time outside the mountain as in it. For a red dragon, the great
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
names” with strangers. These are usually tied to a physical or personality trait.
Shifter Names: Badger, Bear, Cat, Fang, Grace, Grim, Moon, Rain, Red, Scar, Stripe, Swift, Talon, Wolf
Circle of the Moon
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid.
Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.
Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
hero achieves some great deed only to see their sinister, diabolical side surface. Deceiving their companions during their most daunting trials, the forlarren then betrays those companions at the worst moment possible.
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
, sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
relics, magical items, and other rare objects. Aside from the power such items might confer, a tabaxi takes great joy in unraveling the stories behind their creation and the history of their use
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
others have unique patterns or might style their fur to their preferences—or might even be hairless! I once met the Cat Lord. His eyes pierced me, and his grace beguiled me. And never have I seen fur so luxurious! I have no great love of cats, but he … he made me reconsider.
—Mordenkainen
Tabaxi Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi live
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
. There’s a 20 percent chance that the gnolls have brought food with them, such as a dead mountain goat or crag cat, in which case the gnolls gather in area Z2 (along with any other gnolls left alive in the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
grinning cat is slain, 2d12 of its whiskers can be retrieved for this purpose. My one and only interaction with a grinning cat made me want to wipe the smirk off that thing’s face with a great big
Grinning Cat Grinning cats are mischievous Fey who delight in pestering and misleading travelers. They resemble oversized domestic cats with long, needlelike claws, but they’re distinguished by the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
31. Calendar Stone The calendar, a great wheel of stone, is carved from limestone. In the center of the calendar is a symbol of the sun surrounded with various sigils depicting seasons of the year
. The stone is ten feet across and is mounted five feet above the floor over a stone altar. On the altar rests a ceremonial dagger of flint and a jade statue of a cat. At the foot of the altar is a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
great unknown.
NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of Nishrek
strongholds, and then decorated with uniquely orcish accessories.
A war wagon is a source of great pride for a war chief, comparable to a human army’s banner or flag. Many are clad in armor and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K8. Great Entry Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall dimly lit by sputtering torches in iron sconces. The torches cast odd shadows across the
area K9. The wide staircase leads up to area K19. If the characters are here by invitation, add the following: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
share a sense of a larger purpose or a recurring theme (or themes). The adventures might feature returning villains, grand conspiracies, or a single mastermind who’s ultimately behind every adventure of
the campaign. A continuing campaign designed with a theme and a story arc in mind can feel like a great fantasy epic. The players derive the satisfaction of knowing the actions they take during one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
captured, simply replace them with new nonplayer characters here—or assume that they were resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of “Chapter 9: Council of
resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical power the cult and its Red Wizard allies wield—and their dedication to seeing Severin’s plans brought to fruition.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
bring gold to the town’s merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants. The adventurers might be on the road from one town to another or returning to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
bring gold to the town’s merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants. The adventurers might be on the road from one town to another or returning to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Wyrmspeakers.” Seeking to capture a high-ranking cult leader is a great step in the fight against the cult. Once they return to Waterdeep, the adventurers then become embroiled in the first session of
captured, simply replace them with new nonplayer characters here—or assume that they were resurrected between the previous adventure and this one. NPCs returning from the dead show the level of magical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first
, many dwarves cherish the idea of returning to the subterranean reaches and reestablishing their ancient nation, restoring them to a greatness they have all but forgotten.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
returning to Mechanus. The last Great Modron March occurred ahead of schedule and experienced a heightened number of irregularities and losses for tenebrous reasons.
now missing data on the following gate-towns: Automata
Curst
Excelsior
Faunel
Glorium
Rigus
Sylvania
The mimir is also missing data on the last Great Modron March (see “The Last Great
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
animal similar to one listed here but more suitable to your homeland, such as a horse or stag, rather than an elk, or a lion, panther, or other big cat, rather than a tiger. Elk. While you’re raging
information about travel pace). The elk spirit helps you roam far and fast. Tiger. You gain proficiency in two skills from the following list: Athletics, Acrobatics, Stealth, and Survival. The cat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
skins. A cat-o’-nine-tails hangs beside them.
To the west the room widens to accommodate a statue that towers almost to the ceiling. The statue is an ogre-like figure, outfitted in flayed skins and
companion or other non-humanoid present with the party. If the panther is not attacked and is unable to find a target, it takes to pacing in front of the door. If the party attacks the cat, its mental
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clandestine meeting — perhaps in the characters’ quarters, in an out-of-the-way alcove of the Iron Tabernacle, or in the Great Forge. King Bruenor is the original proponent of the adventurers returning to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
hard against the svirfneblin, returning in great force to lay siege to Blingdenstone. The deep gnomes were no match for the drow army. Thousands of svirfneblin were slaughtered, and those survivors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea drew close, the great cat vanished into the forest’s shadows. Seasons passed as the god loosed arrow after arrow at the lynx, but her efforts remained fruitless. Nylea eventually abandoned the
champion of another god (most likely Karametra, Heliod, or Ephara).
A Nylea Campaign A campaign in which the player characters are champions of Nylea will feature great feats of heroism in defense of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
powerful soldier and leader he was fated to be, and he was quickly promoted up through the ranks until none stood above him. Other goblinoids believed he was blessed by Maglubiyet, the great god of war
to wage wars of his own, eventually returning to Undermountain with a new name — Doomcrown — and a new purpose (see “Level 14: Arcturiadoom”). The Legion of Azrok, which has lived in Stromkuhldur for
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Hydia Moonmusk, the fearless daughter of the Blue Bear tribe’s great chief, has made a den for herself in the bear cave near the mouth of the canyon (area 3). Characters who allow Hydia enough time
either a cave bear (polar bear) or a giant goat 66–70 1 stone giant shepherding 2d6 mountain goats 71–75 2d6 Blue Bear tribal warriors returning from an unsuccessful hunt 76–80 2d6 Blue Bear tribal
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rumors d10 Rumor 1 Warlords from Taman Busuk have united an army of mercenaries and warlike groups. (True) 2 Some claim to hear the whispers of the old gods and believe their miracles are returning to
the Dragon Armies.) 7 A great fleet of elven ships was sighted heading west. The elves are retreating to their secret homeland. (Inaccurate; the Silvanesti elves have fled their homeland for Southern