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Returning 35 results for 'catch and see'.
Other Suggestions:
conch and see
Monsters
The Wild Beyond the Witchlight
":"Seed Sling","rollDamageType":"bludgeoning"} bludgeoning damage.Parry. Amidor adds 2 to its AC against one melee attack that would hit it. To do so, Amidor must see the attacker and be wielding a melee
of others.
Alignment. Neutral good.
Personality Trait. “My speech drifts into flowery verse, if you’ll pardon the pun. Allow me to demonstrate: Do not cry, my love! Let me catch your
Monsters
Planescape: Adventures in the Multiverse
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: dispel magic, levitate (self only), mage hand (the hand is invisible), see invisibility
1/day each
: plane shift (self only), scrying (as an action), slow, telekinesisFuture Insight (3/Day). When the githzerai or a creature it can see makes an attack roll, a saving throw, or an ability check, the
Monsters
Dragonlance: Shadow of the Dragon Queen
magical flames at a creature she can see within 60 feet of herself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target takes 11 (2d10);{"diceNotation":"2d10", "rollType
", "rollType":"damage", "rollAction":"Flame Burst", "rollDamageType":"fire"} fire damage at the start of each of its turns. On a successful save, the target takes half as much damage and doesn’t catch
Monsters
Acquisitions Incorporated
turn.Absorb Attack. When a creature Splugoth can see hits him with a melee weapon attack, the weapon snags on a pocket of residual resurrectional energy and is caught fast. The attack is negated and
trust Omin Dran. Wait, that’s two pieces of advice. You owe me.
Sometimes a goblin can’t catch a break. First, you fall in with a cult that works for the release of a death god. Then
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage","rollAction":"Claws","rollDamageType":"force"} force damage.
Soul-Stealing Gaze.The nabassu targets one creature it can see within 30 feet of it. If the target isn’t a Construct or an
finishes a short or long rest. The target dies if its hit point maximum is reduced to 0, and if the target is a Humanoid, it immediately rises as a ghoul (see the Monster Manual) under the nabassu’s
Monsters
Quests from the Infinite Staircase
and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons— wide, razor-sharp outer leaves—in the loose dirt around itself to catch
unsuspecting prey off guard.Sap Squirt (Purple Blossom Only). The horrid plant targets one creature it can see within 15 feet of itself. The target must succeed on a DC 14 Dexterity saving throw or take 28 (8d6
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members and reel them toward its snapping jaws.Snare Ship (1/Day). The spider weaves a magical
web around a spelljamming ship it can see within 120 feet of itself. The web lasts for 1 minute and suppresses the magic of any spelljamming helm aboard the ship. Decks and other surfaces of the
Monsters
Icewind Dale: Rime of the Frostmaiden
’s Frightful Cackle for the next 24 hours.
Sickening Gaze (Hyena or Vampire Form Only). The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the
they can enter residences without invitation. When a gnoll vampire needs to travel quickly, it adopts the form of a giant, emaciated hyena. When it wants to catch its prey by surprise, it takes the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
transformations. Folklore warns against falling in love with a sea elf or merfolk, braving storms in hopes of a bounteous catch, and promising your heart to a sea god. Such cautionary tales disguise the
by a kraken (see the Monster Manual) named Slarkrethel. The experience transforms the children into fanatics dedicated to the kraken. They return from the sea as humans, but when they reach old age
Magic Items
Tomb of Annihilation
the ring.
The Ring of Winter is sentient and tries to take control of any creature that wears it (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Monsters
Princes of the Apocalypse
to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isn’t teleported with him.
Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
Equipment
that hour. On a successful check, roll a d10 and consult the Fishing table to determine the catch.
Fishing
d10
Catch
1–2
Tiny, inedible fish (a creature that consumes it is
poisoned for 1 hour)
3–5
Tiny, edible fish (feeds one person)
6–8
Small, edible fish (feeds up to four people)
9
Hostile space eel (see Boo’s Astral Menagerie; feeds up to
Troll (variant)
Legacy
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Monsters
Monster Manual (2014)
severed leg is unable to attack and has a speed of 5 feet.
A severed arm has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see
the arm and its target. Each time the troll loses an arm, it loses a claw attack.
If its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The
Backgrounds
Sword Coast Adventurer's Guide
areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Tortle
Legacy
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Species
The Tortle Package
wilderness in which to hunt, catch fish, and get by. With each passing year, a tortle hones its survival skills. It forms friendships with its neighbors while also respecting their privacy. At some
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
Genasi
Legacy
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Species
Elemental Evil Player's Companion
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high
Backgrounds
Ghosts of Saltmarsh
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
. You caught a sea animal whose fins were made of pure gold, but another fisher stole it.
4
Ghost Fish. You are haunted by a ghostly fish that only you can see.
5
Nemesis Clam. A large clam
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for the day. When they return, they spend time unloading their catch, mending nets, and repairing their vessels. The merchants move their ships into the docks once the fishing fleet is out for the day
other with their tales of the sea. Fights erupt as rival crews cross paths, and the town guard keeps a high profile in hopes of maintaining the peace. The quantity and quality of the catch in recent
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Yahcha A yahcha (pronounced YAH-chah) is a harmless, meaty beetle about the size of a human hand, which feeds on worms and maggots. It moves slowly (walking speed 10 feet) and is easy to catch. A
creature with blue mist fever that eats a raw or cooked yahcha can immediately make a saving throw with advantage against that disease (see “Diseases”).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Scouting the Lake The characters can use fishing tackle to try to catch some fish while they’re searching for the lake monster (see “Fishing for Knucklehead Trout”). If the characters are out on the
nonthreatening. They fish in the vicinity for the better part of an hour, then head back toward Lonelywood with their catch.
13 The characters encounter a keelboat flying the Targos flag. It has 1d6 fishers
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Catch 1–2 Tiny, inedible fish (a creature that consumes it is poisoned for 1 hour) 3–5 Tiny, edible fish (feeds one person) 6–8 Small, edible fish (feeds up to four people) 9 Hostile space eel (see
make a DC 15 Wisdom (Survival) check. A failed check indicates no fish is caught during that hour. On a successful check, roll a d10 and consult the Fishing table to determine the catch. Fishing d10
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Soldier FABIÀ SANS Ability Scores: Strength, Dexterity, Constitution
Feat: Savage Attacker (see chapter 5)
Skill Proficiencies: Athletics and Intimidation
Tool Proficiency: Choose one kind of
Gaming Set (see chapter 6)
Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer’s Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP
You began training
Goblin
Legacy
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Species
Volo's Guide to Monsters
traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
serving as the tribe’s boss, a fiend that has made its way into the world, or an undying lord such as a lich or a vampire. (For more information on undying lord patrons, see the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ogres The characters hear loud, deep voices and spot 1d4 + 1 ogres from a safe distance away. The big dummies are lost and trying to find their way home, whether that is Grudd Haug (see chapter 5
, “Den of the Hill Giants”) or some other location. The characters catch them in the middle of a loud argument about which direction they should go, and can easily avoid the ogres or take them by surprise
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
frame conceals a secret door that swings open into area 2.)
Characters who pass through this hall might catch fleeting glimpses of Halaster reflected in the mirror shards instead of their own reflections — one of the Mad Mage’s harmless regional effects (see “Halaster’s Lair”).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
warhorses (see the “Ashen Creatures” sidebar) catch up to the characters as they make their way through the dead city of Ghalasine toward their rendezvous with Naevys. While the characters battle the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, reducing visibility in the cavern to 10 feet. They also catch bats, lizards, and stirges, many of which are still alive and squawking. At the north end of the cavern, hidden behind a stalagmite, is a
cache of supplies left here by drow scouts of House Freth. The supplies include a cask of mushroom wine, 20 days of rations (dry meat and moss) in a satchel made of lizard skin, and a sealed gourd containing 20 applications of drow poison (see “Poisons” in chapter 8 of the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shut, either to the northeast (30 percent chance) or the southwest (70 percent chance). The sound is a harmless illusory regional effect created by Halaster (see “Halaster’s Lair”). 26b. Rough-Hewn
Tunnels A cloaker recently infiltrated Dweomercore and has taken up residence here. When it detects intruders, it settles on the floor and assumes the guise of a dark, discarded cloak, hoping to catch its prey by surprise.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters onto the surface, which places them at a disadvantage once the sun comes up (see “Evening the Odds”). If the drow catch up with the characters, the chase becomes a combat (see “Stand and Fight”).
, although she and others from Velkynvelve might reappear when the adventurers return to the Underdark (see chapter 15, “The City of Spiders”). If you want to extend the chase, the drow could pursue the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Soldier Ability Scores: Strength, Dexterity, Constitution
Feat: Savage Attacker (see “Feats”)
Skill Proficiencies: Athletics and Intimidation
Tool Proficiency: Choose one kind of Gaming Set
(see “Equipment”)
Equipment: Choose A or B: (A) Spear, Shortbow, 20 Arrows, Gaming Set (same as above), Healer’s Kit, Quiver, Traveler’s Clothes, 14 GP; or (B) 50 GP
You began training for war as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
chest that protrudes from the wall.
Poison Needle Trap. If the chest is examined closely, the viewer will note that it is hinged on the bottom so as to allow the lid to swing down if a catch on the top
is pressed. The catch has an easily seen poison needle trap—the needle sticks 3 inches out of the wall—and the needle can be avoided easily by pressing the catch with the pommel of a dagger. Disabling
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Small Stalls Catch the Dragon by the Tail The fair boasts several small stalls, each run by a Witchlight hand (variable alignments; see the stat block earlier in the chapter). Some of the stalls
of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games Game Key Ability Almiraj Ring Toss
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
catch sight of you.
“Ah. Forgive this disturbance,” the acolyte says. “But I’m looking for …” They stop short as they catch sight of The Price of Beauty. “Yes, I’m looking for that.” Then, looking over
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Zombies Characters catch the scent of death on the air and hear the undead lumbering through the jungle. Roll a d10 to determine what appears: 1–3. 3d6 zombies
4–5. 1 ankylosaurus zombie (see
evil remnant of a dead explorer has become a specter that attacks the party. The explorer’s body can be found with a successful DC 13 Wisdom (Survival) check. If the characters locate the body, see
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
stopped to rest, giving the party the chance to catch them. As the characters come upon the lizardfolk, use the following read-aloud text to set the scene: Ahead of you, the sound of murmuring and hissing
.
Adventurers who understand Draconic learn that the tall lizardfolk is the leader. He is ordering his followers to feed the prisoners and see to the needs of the rest of the group. He also orders the large






