Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 5 results for 'catches conceal'.
Other Suggestions:
catches concept
catch conceal
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, whether the watchers on the ship are alerted to possible danger (a previous incorrect response to the signal), and whether the characters have taken all precautions to conceal their approach. Between the
oil to be ignited. Use your discretion if the ship catches fire, but assume it burns to the waterline within 20 minutes.
Holing. Attempts to hole the ship and sink it require the use of axes or
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
spell on Gargenhale. Once a rope is tied around him, he can pull the characters behind him as he, with a flying speed of 60 feet, catches up to the Last Breath, which has a flying speed of 35 feet
!”
Gargenhale has used his Ship Invisibility action to conceal the Second Wind, although the effect is not readily apparent to anyone aboard the vessel. To pursue the fleeing mutineers, the Second Wind must
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
holds a coin toward the bartender: “A pitcher for the visitors.” The glint of silver catches the server’s attention.
Maeve (as Mirabella): “Thank you, friend. May we know to whom we’re indebted
father’s.” Gareth, make a Wisdom (Insight) check.
Phillip: Gareth got 18.
Jared: You notice that Ismark is trying to conceal his terror. He’s afraid to even touch the letter’s seal.
Phillip: I ask him
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bargaining session of your lives.” The goblin walks haughtily toward the stairs. “I am Splugoth the Returned. Surely you know who I am?”
Splugoth can’t conceal being pleased if the characters know that he
, or mud catches a character as they move. The character must succeed on a DC 12 Strength (Athletics) check to push through without becoming stuck. On a failure, the character’s speed is halved until
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the characters conceal their arrival, they are noticed before they reach the foot of the stairs. The stairs descend into a barracks. At the foot of the stairs, an archway leads out of the area to your
.
To your left, you see several instruments of torture — a wheel, a metal boot with catches and screws, a press, and a rack. Three sahuagin with their backs to you attend to their task, stretching a






