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Returning 35 results for 'catching work retain'.
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Backgrounds
Ghosts of Saltmarsh
at inopportune times.
5
I work hard, but I play harder.
6
I am obsessed with catching an elusive aquatic beast, often to the detriment of other pursuits.
Saltmarsh Ties
Eda
table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.
d8
Tale
1
Lobster
Equipment
catching one difficult as it requires good ramen and no self-respecting chef will sacrifice their work for bait.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Oghma An eye-catching, white marble pavilion in the Upper City known as the Unrolling Scroll serves as Oghma’s shrine. Pilgrims on the road to Candlekeep often stop at the shrine to purchase or trade
rare tomes. Adventurers looking for work sometimes linger nearby, waiting to hire on to missions intent on recovering lost books of magic.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Oghma An eye-catching, white marble pavilion in the Upper City known as the Unrolling Scroll serves as Oghma’s shrine. Pilgrims on the road to Candlekeep often stop at the shrine to purchase or trade
rare tomes. Adventurers looking for work sometimes linger nearby, waiting to hire on to missions intent on recovering lost books of magic.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Oghma An eye-catching, white marble pavilion in the Upper City known as the Unrolling Scroll serves as Oghma’s shrine. Pilgrims on the road to Candlekeep often stop at the shrine to purchase or trade
rare tomes. Adventurers looking for work sometimes linger nearby, waiting to hire on to missions intent on recovering lost books of magic.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Oghma An eye-catching, white marble pavilion in the Upper City known as the Unrolling Scroll serves as Oghma’s shrine. Pilgrims on the road to Candlekeep often stop at the shrine to purchase or trade
rare tomes. Adventurers looking for work sometimes linger nearby, waiting to hire on to missions intent on recovering lost books of magic.
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline.
Rank, Status, and Title
As in any strict military
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Catching Coal Coal sprints 60 feet away from the characters into High Wall’s streets, intent on escape. The warforged has no particular destination in mind. She simply wants to get away from the
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Catching Coal Coal sprints 60 feet away from the characters into High Wall’s streets, intent on escape. The warforged has no particular destination in mind. She simply wants to get away from the
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
atone for violating his or her oath. Rescue Quandary. The adventurers must choose between catching or hurting the villain and saving innocent lives. For example, the adventurers might learn that the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
resentful, the party swears vengeance on their former employer, thereby catching Mogis’s attention. He offers the characters power to help them pursue their quest for revenge in exchange for their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other and refuse to work together even if the fate of the world hangs in the balance. The adventurers must choose the NPC that is most likely to help them accomplish their goal. Friend Quandary. An
atone for violating his or her oath. Rescue Quandary. The adventurers must choose between catching or hurting the villain and saving innocent lives. For example, the adventurers might learn that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missing her right arm. If the characters approach her without identifying that they work for Sergeant Vilroy, Coal immediately notifies the bartender, Smelt, that she’s being bothered by the party. If things start to get tense, Coal gets spooked and bugs out; move on to “Catching Coal,” below.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missing her right arm. If the characters approach her without identifying that they work for Sergeant Vilroy, Coal immediately notifies the bartender, Smelt, that she’s being bothered by the party. If things start to get tense, Coal gets spooked and bugs out; move on to “Catching Coal,” below.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
structured around Mogis as the party’s patron can be challenging, and all players must agree to play characters in service to the god of slaughter. You should work to create a narrative that
resentful, the party swears vengeance on their former employer, thereby catching Mogis’s attention. He offers the characters power to help them pursue their quest for revenge in exchange for their
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
others. 4 I am inclined to tell long-winded stories at inopportune times. 5 I work hard, but I play harder. 6 I am obsessed with catching an elusive aquatic beast, often to the detriment of other
choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale. d8 Tale 1 Lobster Wrestling. You fought in hand-to-hand combat with an immense lobster. 2 It
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
of the carnival, they haunt the dark spaces between wagons and attractions, scanning the crowds for ticketless interlopers. Characters who have tickets or who work at the carnival are not targets for
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
of the carnival, they haunt the dark spaces between wagons and attractions, scanning the crowds for ticketless interlopers. Characters who have tickets or who work at the carnival are not targets for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
. Kaya’s House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see “Finding a Guide”). 19. Fish Market Seafood
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Market Ward The Market Ward is where most of Port Nyanzaru’s regular shops are located and where most of its tradesfolk, merchants, and other middle-class residents live and work. 18. Red Bazaar No
. Kaya’s House of Repose is much quieter, but a bed for the night costs 1 gp. Wilderness guides are known to frequent both establishments, looking for work (see “Finding a Guide”). 19. Fish Market Seafood
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
decisions and operate without direct guidance. The Odakyr Rites work only when performed on the remains of a soldier slain in battle, and only in manifest zones tied to the plane of Mabar. The most
opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
decisions and operate without direct guidance. The Odakyr Rites work only when performed on the remains of a soldier slain in battle, and only in manifest zones tied to the plane of Mabar. The most
opposing forces—including civilians among those forces—unless given explicit instructions to the contrary. A few exceptional Karrnathi undead retain their individuality and the memories of their former
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
mages sometimes imbue items with magic to enhance their effectiveness. However, such magic fades when exposed to sunlight, so that magical drow weapons and armor rarely retain their enhancement bonuses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stone rivals that of the greatest dwarf artisans, yet their structures retain a decidedly elven aesthetic. Though appearing delicate, drow settlements are structurally sound and remarkably resilient
mages sometimes imbue items with magic to enhance their effectiveness. However, such magic fades when exposed to sunlight, so that magical drow weapons and armor rarely retain their enhancement bonuses
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
5 cp for each trout they catch and scolds them for having already wasted precious trout-catching time. If the characters explain that they aren’t his employees, Grynsk frowns and repeats that the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“forces are at work on the other side that are entirely beyond our control.” Mister Witch adds, “The wheel of time turns ever on… what’s lost is lost, what’s gone is gone.” If they are questioned about
conversations that were overheard (see “Witch and Light’s Wagon” above and “Catching Kettlesteam” below), Witch and Light admit they’re not the carnival’s original owners and took over management through
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
assumes the characters are his new employees, and he’s quick about setting them to work. If the characters ignore him or walk away, he yells profanities after them but doesn’t pursue them. Characters who
5 cp for each trout they catch and scolds them for having already wasted precious trout-catching time. If the characters explain that they aren’t his employees, Grynsk frowns and repeats that the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Any goals and ambitions it had in life that don’t please its patron fall away as its master’s desires become the purpose that drives it. The deathlock immediately resumes work on its patron’s behalf
. Whatever the goal, it always reflects the patron’s interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a Fiend might work to destroy a specific
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prophets. The holy hands of such giants become the hands of the god as they work.
Graceful Athletes. Despite their great size and musculature, stone giants are lithe and graceful. Skilled rock
.
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it