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Returning 32 results for 'cats into cure being some non'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin
):
At will: hold person
2/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, revivifyFoster Peace. If a creature charmed by the eladrin hits with an
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The
Life Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
community (such as Hestia, Hathor, and Boldrei).
Life Domain Spells
Cleric Level
Spells
1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
Autumn Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin
material components:
At will: calm emotions, sleep
3/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day each: greater restoration, heal, raise dead
Magic Resistance. The eladrin has
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
(at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots
restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true
races
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
races
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
races
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Bitter Blade in House Deneith squeezes tribute from local towns in exchange for “protection.” 3 An heir of House Ghallanda poisons members of other dragonmarked houses who stay in non-Ghallanda
inns, discrediting rival businesses while attacking the houses. 4 During a plague, a House Jorasco healer chooses which victims to cure and which to let die — and worse, which ones live to spread the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domain. Richemulot Adventures d6 Adventure
1 At the command of Jacqueline Renier, swarms of rats nightly slip into homes and murder the resident cats. Distraught pet owners entreat the
.
5 Doctor Temator of Mortigny believes she can create a cure for the Gnawing Plague and enlists the characters to find subjects who have never had the disease. Rumors soon spread that the doctor and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cure, and to relieve any ailment that might afflict the people who come to them for aid. They tolerate no violence in their presence and move quickly to settle disputes, to ensure that peace continues to
Perception 13
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level
Spells
1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
healing the sick and wounded, caring for those in need, and driving away the forces of death and undeath. Almost any non-evil deity can claim influence over this domain, particularly agricultural deities
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level Spells 1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
5th
beacon of hope, revivify
7th
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar that attack intruders on sight. Four more invisible duergar stand in front of the double doors and attack any non-duergar that come into view. 5b. Duergar Warehouse The stone double doors to the
-studded robe is worth 750 gp. Development. If the characters cure Yantha’s madness, she confesses to giving Krimgol’s black gem to her apprentice, Flink Thunderbonk. She doesn’t know Flink’s current
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the hemispherical cup the holder of the instrument will be teleported instantly to be spat out of the devil’s mouth at area 6, nude, while all non-living materials with the individual go to area 33
they succeed on a DC 17 Constitution saving throw. Casting one or more cure wounds spells on the door in any combination that expends four spell slots (such as four 1st-level castings, two 2nd-level
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP) Proficiency Bonus +4
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin
, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: hold person
2/day each: cure wounds (as a 5th-level spell), lesser restoration
1/day
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
Razortooth Rock an ideal place for snakes and big cats to ambush their prey. Adventures in Faunel The Faunel Adventures table offers suggestions for encounters and stories in the gate-town. Faunel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and
, guardian of faith
5th level (3 slots): greater restoration, mass cure wounds, scrying
6th level (1 slot): heroes’ feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
exists without the magic’s help. Casting Dispel Magic on the creature can’t end its mockery of life, and the Undead can wander into an Antimagic Field with no adverse effect. Another example: Cure Wounds
Antimagic Field! In contrast, a spell like Conjure Woodland Beings has a non-instantaneous duration, which means its effect can be ended by Dispel Magic and temporarily disappears within an Antimagic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
repeat the saving throw, ending the effect on itself on a successful save. Any non-undead creature that ends its turn in the lighted room takes 10 (3d6) necrotic damage. A dispel magic spell suppresses
. Necrotic Essence. Viewed with detect magic, the area has an aura of necromancy. When non-undead creatures regain hit points in this zone, they regain only half as many. 41. Garbage Transfer This
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as elk, rothé, and deer. Young men and women looking to make a name for themselves sometimes build their reputations by hunting dangerous predators and great beasts: bears, great cats, large boar, and
attacks.
The Griffon tribe has long been shunned due to its practice of trading with non-Uthgardt - and even spellcasters - at a settlement known as Griffon’s Nest.
The Red Pony and Golden Eagle
Magic Items
Infernal Machine Rebuild
(your choice).
The cure wounds spell restores no hit points for you.
13
You have an innate sense of direction. You automatically succeed on ability checks made to avoid becoming lost.
Whenever
have disadvantage on all saving throws except death saving throws.
24
You can cast speak with animals at will, but can use it to communicate only with dogs.
All cats are automatically hostile
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Commune, Raise Dead
Bonus Actions
Divine Aid (2/Day). The deva casts Cure Wounds, Lesser
non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell’s stress. Once the djinni has cast it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Encounters in Icewind Dale d20 Encounter 1 1 ancient white dragon 2–5 1d4 + 2 crag cats (see appendix C) 6–8 1d3 frost giants 9–12 Reghed nomads (berserker and tribal warriors) 13–15 3d8 reindeer
several rounds later. Crag Cats. The crag cats hide in the snow and attempt to surprise the party. Frost Giants. If a lone giant is encountered, it has a winter wolf companion. The frost giants are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The form that the spirit takes depends on the alignment of the one who summoned it: Non-evil Summoner. If the summoner isn’t evil, the spirit assumes solid form, appearing as a darkly handsome
. A dusty rug covers the floor in front of a pine box, on which lounges a skeletal cat. Several more skeletal cats skulk about. Most unnerving of all is the sight of three small children standing with
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
example: cure wounds instantaneously restores hit points to a creature. Because the spell’s duration is instantaneous, the restoration can’t be later dispelled. And you don’t suddenly lose hit points if you
step into an antimagic field ! In contrast, a spell like conjure woodland beings has a non-instantaneous duration, which means its creations can be ended by dispel magic and they temporarily
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
chamber when they’re not hunting (25 percent chance of being absent when characters arrive). The bugbear wears a crown of antlers on his head to enhance his frightening appearance. Balsag considers all non
prepared: Cantrips (at will): druidcraft, poison spray, shillelagh
1st level (4 slots): cure wounds, entangle, faerie fire, thunderwave
2nd level (3 slots): barkskin, flaming sphere
Standing with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
piles of debris, the underground smithies and foundries are operational once more. The city is currently off limits to non-dwarves. Surbrin Hills Wise folk steer clear of the Surbrin Hills east of
to move goods to and from the settlements of Icewind Dale. Although it’s the safest route between Icewind Dale and the lands to the south, travelers are still at risk of attacks from crag cats, yetis
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours. 19–24 Each creature carrying the holy symbol of a deity from a non-evil plane while
failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration